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Hi all users! This is a discussion page for new proposed environments made by you. This is a great place to add the environment you want to see in the game. Popular and feasible ideas will be requested to the game developers, simply click "add topic" and start listing your ideas!

Please consider this:

  • Sky Zoo: 7 animals, 5 areas
  • Space Zoo: 8 animals, 6 areas

* Note: Please DO NOT copy other people's ideas from other sources without crediting them, or replace any current ideas.

* ALSO: As of now, NO MORE beach and ocean ideas since the addition of an Ocean Zoo has been confirmed for this game in the near future. There is a collective one that you can edit below. CollectorManiac (talk) 11:42, December 1, 2017 (UTC)

Notes[]

NEWS:

THE ANIMALS HAVE BEEN DECIDED!

After a second vote, it was decided by a clear majority of 10 to 1 that a flying animal is required. The flying animal that was voted is the Macaw, with the Aye-Aye being voted to be dropped in return.

Final Animals Votes
Aye-Aye 10
Tortoise 9
Fossa 9
Lemur 8
Crab 7
Dodo 7
Iguana 7
Macaw 6
Didn't Make the Cut Votes
Frigatebird 6
Sea Lion 5
Cormorant 3
Finch 1

Islands[]

Islands is a weird map. Based on the Galápagos Islands and the island Madagascar, the map is based on a coastline, with shallow water similar to pools in Jungle. Sections of sand, rocky shores and stampede areas with a large abundance in trees should be present. More mechanics will be sorted once animals are decided.

Reminder of Animal Abilities[]

  • Iguana (Runs fast with good agility. Can run up walls. When angry, it jumps up very high every 1.5 seconds, if the player is on a wall and it jumps, the player dies. Swims in water.)
  • Tortoise (Slow animal smasher, bucks the player off when angry after a certain very long amount of time, requires a very long time to tame)
  • Sea Lion (similar to seals, except they can swim in water)
  • Cormorant (flightless birds, can dive in water sections, showing its back and back of head only when underwater. Needs water to stay happy)
  • Frigatebird (clumsy, start running on the ground but if enough shrubs are smashed they can fly; get angry if not enough bushes are smashed and fall over, knocking the player off)
  • Finch (fliers, start perched in trees, swoop in long waves instead of short swoops)
  • Crab (Pop out of sand/ground just before player, like walruses jump out of cliff. Walk forwards but facing sideways, begins very agile but like penguins, lose agility when angry, eventually losing all steering altogether.)
  • Dodo (Moose behavior/ostrich behaviour)
  • Macaw (Flyer when angry flies side to side)
  • Fossa (Eats animals, can be upgraded to eat all animals. Can vault over trees and pounce like drop bears, although they do not lock onto a nearby animal, rather simply pouncing when landing and eating anything just ahead when landed. Takes a short time to get angry.)
  • Lemur (Found sitting in trees or running on the ground, very common, when ridden vault trees like gorillas but do not smash.)
  • Aye-Aye (Found sitting in trees only, once it jumps down from the tree the player can ride it until it becomes angry, where it runs up to the nearest tree, climbs it and sleeps, with the player falling off its back.)

2607:FEA8:2CDF:FC89:AC60:64C:AA4E:88D4 10:34, December 5, 2017 (UTC)

CollectorManiac

10:55, December 29, 2017 (UTC)

Outer Space[]

Outer Space! Come'on, Yodo1 games! We have a space zoo already, so go all the way! Legend of Zebra Icon _aitchFactor 12:01, December 1, 2017 (UTC)

Beach (Sky Zoo)[]

* I have collected all the Beach/Ocean ideas and formed them into a group. Later when the next zone is announced, I will set up a poll. This can be added to by different users.

Mechanics[]

The beach would have sand, with the ocean (deep water that is different to pools of water), being home to some animals. Land animals drown in deep water almost immediately, as if they are slowly falling off a cliff in the Mountains. The player, on the other hand will just get thrown off. Sea animals, on the other hand, move normally in water and hop around awkwardly on land, slowing down, similarly to seals in behaviour. When on land for more than 5 seconds, they get angry (angry mechanism 1), throwing the player off/eating the player. Air animals always fly safely above water, unless angry. Shallow light blue water links the sandy shore to the deep blue water, where alligators, hydras, turtles and hippos' abilities apply. All other animals move through these sections like they do through rivers and patches of water in other zones.

Animals[]

There are plenty of options here, have fun choosing when the time comes!

  • Sea Lions
    • Looks very similar to seals, just more majestic and with a more prominent shape.
    • Swims in water. On land it just walks slowly
    • Appears most of the time on land standing there doing absolutely nothing, but it appears on water sometimes doing absolutely nothing again.
    • When angry it bucks and in the ocean it swims up and down.
  • Gulls
    • Medium fliers, appear flying in the sky above land in wild. swoop up and down when angry.
  • Sharks
    • On land: Flop up and down like seals, with the flopping becoming slower and slower, up until 5 seconds where they become angry, and eat the player. Still able to eat animals, however this does not effect how long the player can ride sharks on land. Can be upgraded to eat anything.
    • In shallow water: Flop up and down like seals, still being able to eat animals. Get angry when it does not eat enough animals. Can be upgraded to eat anything.
    • In deep water: Fast smasher, with good agility, like a tyrannosaurus rex in water. Get angry when it does not eat enough animals. Can be upgraded to eat anything.
  • Whales
    • Massive, similar size to brontosauruses
    • Slow but can be ridden for a very long time, takes a very long time to tame
    • Can initially only smash trees, can be upgraded to smash rocks when in deep water.
    • On land: Flops up and down slowly and heavily for 5 seconds, before getting angry and throwing the player. Can smash trees and animals, cannot smash rocks.
    • In shallow water: Flops up and down slowly and heavily, gets angry after very long period of time where throws the the player. Can smash rocks after upgrade, can smash trees and animals.
    • In deep water: Swims slowly but steadily, taking a very long time to get angry. Can be upgraded to smash rocks, can smash trees and animals. When angry, blows player off back with blowhole.
  • Dolphins
    • In the wild: Appears in shallow water. Swims normally when ridden, when angry, goes crazy and jumps out of the water. When on land, it hops around uncontrollably and hops even higher when angry.
    • Dolphin Skin: Pink Amazonian Dolphin, based on a real life river dolphin. Endangered because of river pollution by human activity.
  • Lionfish
    • Poisonous, and can poison small animals.Instantly kills player with poison when angry. On land it hops around but with very small hops. when angry on land, the poison works a bit different. It stays for a while on the player like fire, before killing the player.
  • Jellyfish
    • Works essentialy same as lionfish, but when on land, it tries to slither around and is very slow.
  • Swordfish
    • Swims extremely fast, and can smash small animals, goes even faster when angry. On land, it takes medium hops and when angry, it jumps higher and faster.
  • Hammerheads
    • Like the shark, but is like tigers and is unable to eat some animals.
  • Boxfish
    • Normal fish. Alternate for all normal fishes.
  • Crabs (only applies when new zone is announced, as it is part of the Islands idea so far) If its makes it in the ocean though,
    • Can be seen walking sideways on ocean and land. when ridden, it goes straight. ** When angry it bucks very high on land. In the ocean, the bucks are lower gravity. An upgrade can make it vault over obstacles when not angry.
  • Lobsters
    • Works like moose. Both on land and water, but it jumps every 5 seconds when angry like hind.
  • Tuna
    • Normal fish that does not really do anything. When angry it swoops and on land it takes higher hops. and it does hop on land
  • Mudskippers
    • They appear inside mud piles on land and appear swimming in water. Works good on both land and water. When angry it jumps high. In water it just gets uncontrollable like penguins.
  • Mackerels
    • Normal fish, could be an alternate for all normal fish due to having same behaviour.
  • Pufferfish
    • In the wild, it appears unbloated and small. when ridden, bloats up a bit and can poison small animals. When angry, it gets completely bloated and gives you poison overtime. On lands it hops very high and also when it gets angry.
  • Flounders
    • Walks very slowly on ocean floor, when ridden still walks very slowly. When angry speeds up just a bit. Works fine on land.
  • Perches
    • Normal 4th fish. Could be the normal fish.
  • Orca
    • Eats sharks. (yes, in real life orcas do eat sharks) Eats you when angry.
  • Rays
    • A flier, for the ocean! Swoops up and down when angry.
  • Pelicans
    • Good fliers, can be seen perched on rocks on land. Swoops up and down when angry.
    • Can be upgraded to eat small animals and normal fish.
  • Octopus
    • It can be seen between a buch of coral and seaweed where it can camouflage and can snatch fish inlcuding the player. They are very simlar to dimetrodon but instead of raising it's sail up, it can squirt ink when your too close to an octopus or trying to ride it. The ink will spread into the whole screen.When angry it can squirt ink every 2 secounds which can defend of other animals
    • Can be upgraded to eat small animals and can be ridable most of the time.
  • Sea snake
    • It is very simlar to hydra except alot smaller and can eat small fish. When angry it will bite you which eventually leaves you in a coma in the ocean.
    • Can be upgraded to eat more to stay happy.
  • Manta Ray
    • A flier, for the ocean!It moves very slowly and gracefuly. Swoops up and down but very slowy when angry.
  • Sting Ray(my version)
    • When riding other animals it can shoot barbs for deffence. When ridden it can eat small fish.When angry it will sting you but lauches you away. Eventually you will die randomly if you got stung
  • Eel
    • This creature can be found in patches of coral and seaweed and can ambush fish.
    • Upgrade to let the creature eat small fish.
  • Sunfish
    • When riding this creature it will have small fish go around it. It can also eat jellyfish,squid and small fish. Although animals like seals and sharks can eat this thing.
  • Horseshoe crab
    • Behavior like peguin where it is hard to control. It can also eat crabs. when angry it starts to get hard to control.
  • dugong
    • Almost like dolphin because it a ppears in shallow water. Swims normally when ridden, when angry, goes crazy and jumps out of the water. When on land, it hops around uncontrollably and hops even higher when angry.
  • Squid
    • This creature will go quickly when your trying to ride this animal. When ridden it can eat smash small fish.When angry it can speed off alot faster.Upgrade to make it eassier to ride squid.
  • Seahorse
    • When ridden, you can notice that it is very small compare to other animals. When angry it can go alot quicker.
  • Cuttlefish
    • This can change colour wheather predators are near me or when it eat animals such as crabs,octopus and small fish. When animals like sharks and dolphin go near the cuttlefish, the cuttlefish's colour turns red and slowly moves away.This can also help you as wa warning for other animals that try to eat the player.Upgrade to act hidden for only 2' seconds. When angry it will lauch you.
  • Parrotfish
    • This can be found near coral where it eat coral.When ridden it can smash coral to be happier. When angry, it can lauch the player.
  • Shrimp
    • When angry this creature will jump up and down. I don't know what to say about this but it is up to you to decide.
  • Sea cow
    • Another version similar to dugongs, eat shrubs on the ocean floor. Bigger than seals and moves at a slow pace, bucks on land like a walrus and doesn’t eat.
    • can be happy for longer if more shrubs were eaten.
    • angry sea cow flops the player off.
    • When upgraded habitat, unlocks the ability to bump into small animals
    • Have an endangered animal which features a mermaid. (Since sea cows were first mis-recognized as mermaids by ancient people)
    • Couldn’t be smashed by owls, seals, or eaten by tigers.207.6.47.47 22:28, July 23, 2020 (UTC)
  • Anglerfish
    • Only spawns in deep ocean areas and will refuse to rise up to the surface. If you do rise up, you'll instantly be eaten with little to no before-hand warnings.
    • Slows down nearby animals as a reference to how it catches its prey. Can be upgraded to have a bigger lure radius and to be allowed to eat anything. It also eats the player when angry, so don't get too greedy.
  • Blobfish
    • Only spawns in deep ocean areas and reduces speed if you choose to go up. Keeping it in deep oceans makes it happier, not recommended to be used in other zones.
    • Can be upgraded to smash small animals as a reference to its diet of crustaceans and mollusks. Launches the player when angry.
  • Orca (My Version)
    • That other guy didn't specify much (Just put like 10 words and called it a day smh), so instead, let me make my own and better version with more details.
    • The orca is an eater. It'll eat almost anything. However, they are intelligent species, avoiding animals that can be potentially dangerous such as mantis shrimps. However, orcas will not eat you, just like in real life. Instead, they'll attempt to drown you and have seconds to escape. After all, you are planning them to put them in captivity and they won't let some hairless apes dictate their life. In fact, orcas in captivity have been reported on killing humans. Although wild orcas are no threat to humans, I'm sure that they wouldn't appreciate it if you ride on them out of nowhere.
    • Orcas can't be ridden in other zones, as a reference to how they are completely helpless in they ever get carried away, such as hunting a seal resting and end up stranded on the beaches shore. If you rise up to land in the beach, the orca will instantly throw you. Orcas are called smart for good reasons.
    • Orcas can be upgraded to bump animals they refuse to eat.



Epekkamaster (talk) 21:39, December 12, 2017 (UTC)

CollectorManiac (talk) 11:57, December 1, 2017 (UTC)

LadyAnonymous.1912 (talk) 06:37, June 25, 2018 (UTC)

Nathan jpg(talk) 11:33, April 8, 2019 (UTC)

This could also be in an aquarium zoo.

More mechanics are going to be added after the animals are decided when the time comes.


*NOTE: As of the time I am making note of this, It appears that an Ocean zoo will be added to Rodeo stampede by probably this year(2022). This idea has been requested for a very long time due to the game's popularity over the years and some of the communities involvement with the developers of this game whether intentionally or not. Well done to everyone who predicted this idea or has begged the developers to added a highly requested zone to the game!(This note will change once the ocean update will come out)

Garden[]

Area 1: Cat: Can eat mice. Automatically turns if a dog is behind it. Gets faster when angry.

Dog: Can eat cats, Runs very fast, and throws the player off when angry.

Crow: Seen perching on the garden walls, can fly, and swoops up and down when angry.

Area 2: Butterfly: Comes flying out of nowhere, Can destroy small trees,Swoops up and down when angry.

Area 3: Woodpecker: Comes out of a tree, can fly, and swoops up an down when angry.

Area 4: Mouse: Can run fast, Eats cheese pieces in the garden,Starts bucking when angry.

Area 5: Spider: can eat animals, Leaves webs behind as it runs,eats the player when angry.

Area 6: Frog. Can jump fast, Does bigger hops when angry.

Area 7: Rat. Can smash animals. Throws off player with tail when angry. Smashing animals keep rats happy for longer (Upgrade)

Area 8: Pigeon. Can fly. Flys faster when angry.

110.38.240.111 14:45, December 2, 2017 (UTC)

Taiga[]

Taiga 1: Caribou. Huge herd animal. Moose behavior

Taiga 2:Salmon. River spawner. Water keeps happy. Thrower

Taiga 3:Groundhog. Slow. Underground digger

Taiga 4: Blue Jay. Flyer. Perches on trees and Inukshucks

Taiga 5: Lynx. Eater. 1000m or higher spawner

Taiga 6: Lemming. Speedy. Water thrower. Bucker

Taiga 7: Musk Ox. Smasher. Herd spawner. Thrower

Taiga 8: Stoat. Speeder

2607:FEA8:2CDF:FC89:AC60:64C:AA4E:88D4 10:17, December 5, 2017 (UTC)


Giant Insects[]

giant insects for the space zoo

80.178.204.62 18:44, December 6, 2017 (UTC)

*NOTE: What's ridiculous is that this user predicted the latest update, whether intentionally or not. Well done 80.178.204.62!

CollectorManiac

10:11, April 2, 2018 (UTC)

Farmland[]

Farmland is the new starting world hopefully, because it takes place at the small farm you start in, but at sunset. New mechanics include collectable Apples, giant Fences that certain creatures can jump over/smash, with bigger ones at the side that cannot be jumped over/smashed, and Haystacks that Giraffes, a new animal, Bears, and Polar Bears can smash. Rooster crows can be heard now and then, and Barns and Fields beyond the large fences that serve as walls. Ponds, simalair to pools of water, are also found. It's the only world so far without a smasher.

Farmland 1: Horse. Runs fast and can jump over fences. Can be upgraded to jump over obstacles and slam when landing. When angry jumps up every 1.5 seconds but can be upgraded to jump every 2 seconds. If you hit an obstacle on a jumping horse, you will die.

Cow. Spawns in huge groups and tough to tame at first. Can be upgraded to move towards your lasso, Not reduce it, and push other Cows away (Like Sheep). Also bucks when angry.

Bull. It's a Buffalo, just it moos and dosen't require an upgrade to charge. Can be upgraded to jump fences. Bucks when angry as well.

Farmland 2: Pig. It's an Ankylosaurus, just it's a Pig. Throws you clean off when angry and can be upgraded to survive a crash.

Farmland 3: Donkey. It's a Camel, but can smash Trees and Haystacks. Throws you off when angry and can be upgraded to increase your lasso by 50% (Because it's the first creature like that in the game (If this world/creature is added)!)

Farmland 4: Turkey. Runs fast like an Emu, and is quick to turn.

Farmland 5: Duck. Sits in ponds, and can fly. Longest flying creature angry time.

Don't like these animals?[]

Here are some scrapped Farmland creatures that could be used.

Leopard. Can eat animals and only appears after 1000m.

Chicken. Like Turkeys, execpt they lay eggs when wild and collecting them earns coins.

Goose. Waddles slowly, and flys when angry.

Any suggestions for creatures?[]

Put them here!


Raccoon: Can be found sleeping when wild. Runs erratically when ridden while consuming garbage/leftovers (if any in farm) to stay happy for longer. When angry, it grasps the player riding it and runs off, basically stealing.

Opossum: When wild, they hang by their tails on tree branches and drop to the ground running away when the player nears, similar to drop-bears' behavior. Scurries quickly when ridden, all the while slowing to a complete stop when angry. Then they collapse playing dead.

71.84.60.96 21:41, June 23, 2019 (UTC) Johan Chen


Barn owl When mad it flys faster.

Coyote It eats small animals when mad it bucks

Mouse: Can be found sleeping on rocks and trees. When ridden, can leap over obstacles and smash other mice. Bucks you off when its angry.

Oper839 (talk) 10:59, July 19, 2019 (UTC)

Mulung[]

Mu Lung Garden ( 武陵桃源/무릉도원/Mureung-dowon/Peach Blossom Spring) Alternatively Mulung ( http://dbscthumb.phinf.naver.net/1445_000_2/20121116165312453_S6T0IE4E8.jpg/ea9_146_i13.jpg?type=m4500_4500_fst_n ) Mulung is a mythical paradise often mentioned in East Asian literature. It is said to appear if you see peach flower petals floating on a creek and follow it up-river. Sometimes it's a place where spirits, guardians and gods live, sometimes it's a place where people live happily and without worries. Artwork depicting Mulung often seems to portray it to be hidden in mountains.

*Map appearance/system

  • Peach tree with flowers in full bloom
  • Creeks
  • Mist/Small clouds
  • Pale green floor(spring-grassy), gray rocks
    • Turns into white/pale gray stone floor later on.
  • Occasional Asian towers([1])
  • Japanese/Korean pine tree? ([2])
  • Rocky walls or cliffs on one side.
  • Features Asian palaces like how the Olympus zone shows Greek temples on the side of the map.([3])
  • Collectibles: ? (big peaches/some kind of ornament/sculpture/open to ideas)
  • New game system?
    • Waterfalls?
      • Connected to a curving river. Pushes players with its strong current or simply slows them down like normal water.
      • Sometimes has arched bridges, enabling land animals to cross. (water animals can swim under the bridge or smash it if they're too big.)
      • Could introduce Koi.
      • There are intervals where a waterfall would be in the middle of the map, while the land on either side slopes upwards(https://imgur.com/v4I2fsp quick doodle for demonstration): You have to fly over, run on land, or ride a water animal or a lung/eastern dragon(famous for their affinity to water) to swim up the waterfall. Land animals will crash when they collide with waterfalls. This will also introduce slanted grounds.
      • Begins with a waterfall from the side of a wall, and ends by the water falling off a cliff.

Animals[]

Base animals are bolded, animals marked with asterisks(*) are creatures that really exist in Eastern mythology or in real life. Currently NOT listed in order of appearance.

Lung/Ryong/Eastern Dragon*[]

As they appeared in the Chinese New Year event, they could either reuse the model or make new ones? If they're remodeled to be look more graceful, I think they could have more swirly motions and a more complex mechanic.

  • When tapped in zoo: Roars.
  • When ridden: Floats slightly off the ground. Smashes everything. Can swim in/up rivers/waterfalls (or float above the river).
  • When angry: Probably throws player off.
  • Base animal colour: Green with red/yellow points.
    • Imperial Dragon: Red and gold theme, possibly with an imperial crown.
    • Celestial Dragon: Sky-blue and white theme, gold&red point colours. Has wings shaped similarly to this dragon's shoulder decoration: http://blogimg.ohmynews.com/attach/3590/1109553909.jpg
    • All Day Lung: Word play on 'all day long'.
    • Imugi*: A giant snake that trains for 1000 years to become a dragon. Legless, dark colour, hornless snake-like head.

Xiezhi/Haetae/Haitai*[]

(https://c1.staticflickr.com/4/3045/3050732358_71704aaf72.jpg / https://i.pinimg.com/originals/10/06/7c/10067c7b90519cce7006734824ff675f.jpg ) This was also one of the special animals in the Chinese New Year event. Like the eastern dragon, can have reused models or new ones. Their behaviour in the event seems to be rather simple for a new zone, ideas are appreciated!

  • When tapped in zoo: Jump once with growling/roaring sound.
  • When ridden: Charges with its head down when first ridden, then gallops with small jumps.
  • When angry: Bucks off the player, rears, and stomps the player with its front feet.

Kirin*[]

(https://img00.deviantart.net/2a7b/i/2014/203/b/4/kirin_by_risachantag-d7rrycw.jpg / https://i.pinimg.com/originals/23/3a/c8/233ac87693926cc602464d3bd79eb9db.jpg / https://img00.deviantart.net/c633/i/2008/292/7/b/chinese_kirin_by_benathorn.jpg )

  • Two-toed hooves, long mane, long tail with a tuft of fur, long tufts of fur at the shoulders/elbows, pair of antlers. Head of a dragon+deer, body of a stag, has blue-green scales on parts of its body and legs. Bigger than Hinds.
  • When tapped in zoo: Rears, sound is something between a dragon and a horse/deer. Similar to one of the griffin sounds, maybe?
  • When ridden: Runs normally, above average speed. When they enter the water, they can jump once on the surface of the water with a visual effect (like Suicune running on water) and not get affected by rivers/puddles. Can be upgraded to jump up to two/three times on water, enabling them to cross most rivers without plunging in the water. (Jumping on water still extinguishes fire.) Another doodle to explain this here
  • When angry: Stops and rears for a short time before kicking off to a quick run with occasional small leaps, skids to a halt after a while and rears again, repeat. Animals coming from behind can run into the kirin while it's rearing, and counts as the player crashing.
    • Lokirin: Parody of Loki from the Marvel movies (or Norse mythology). "Lokirin is burdened with glorious horns. Kneel!"
      • Has the signature Loki horns, black with gold&green points, shoulder armor, and has the scepter at the end of its tail.
    • Ki-Ring: Kirin with ring theme.
    • White Stag(real)*: Often depicted as a sacred animal in mythology. White kirin with stag antlers and without scales, has cloud/mist like swirls surrounding it.
    • Keyrin: Kirin with key theme. Has keys for antlers and tail tip, and lock-shaped decorations.

Sajatal(Lion Mask)*[]

(http://cfile239.uf.daum.net/R400x0/1648CD4A4F48B5430AFE9A / http://www.antiquealive.com/Blogs/images/dance_and_music/korean_mask/Korean-lion-mask-dance-Bongsan-talchum.jpg / http://cfile206.uf.daum.net/image/17436F4A4F48B5441279AD) It's from a mask+costume worn by two people to represent a lion rather than a 'mythical creature', but I thought the looks were fitting.

  • Long body with shaggy white fur, red flattish face with pointed teeth and yellow eyes.
  • Are seen trotting in the map.
  • When tapped in zoo: Lion roar, wiggles head and body sideways.
  • When ridden: Jumps once high and far when they're first ridden, going over high obstacles and able to crash into archways. Smashes everything near them when they land. After the first jump, lopes along with long, low bounds. Upgrades can make them turn in the middle of a jump.
  • When angry: Bucks with high jumps. Harder to steer.

Fenghuang/Bonghwang*[]

(https://i.pinimg.com/originals/35/7b/26/357b26ad79fdd62c0ffc6e6030fc6a39.jpg / https://orig00.deviantart.net/be4d/f/2011/184/b/7/fenghuang_by_dirtycarny-d3kurwt.png / https://ae01.alicdn.com/kf/HTB1_0XANFXXXXbFXVXXq6xXFXXX0/Free-shipping-S05726-11-Chinese-Bronze-Folk-Beautiful-Animal-Bird-Phoenix-Feng-Huang-Peacock-Statue.jpg )

Koi*

Nine-tailed Fox*[]

(https://thesupernaturalfoxsisters.files.wordpress.com/2015/06/banya-fox-short.jpeg )

  • Slightly bigger and sleeker than Tundra's fox, is white with nine tails, has a round, translucent pale blueish-puple fox bead that floats around its shoulders and neck.
  • Babies don't have the bead and only have five tails.
  • When tapped in zoo: Stands up, spreads out its tails as its head does a small howling motion. Wolf or Fox sound, or maybe something a little more echoing than that.
  • When ridden: Runs. 'Absorbs' small animals in front of it with its fox bead: Does the lunging motion predator animals do except the belly isn't enlarged, the bead and prey animal both glow brightly as the animal disappears like its been eaten. Possibly there could be light particles going from the eaten animal to the bead? Can't eat large animals.
  • When angry: The fox bead glows brightly with a spiritual fire(same colour as bead), and the player starts to burn. The bead glows again every time the fire is put out, causing the fire to burn again. 'Absorbing' animals may slow down the burning slightly, but the flame will burn quicker every time it restarts, eventually burning quickly enough to end the game even if the player is in the water. The speed of the flame is determined by the number of times the player put out the fire, not by how long the player had been burning, encouraging the player to try and extinguish the fire at the last second and return to land instead of going into the river and staying there. Upgrades can make Nine-tailed Foxes happier for longer and make fire burn slower.

The discussions thread for this zone is here: http://rodeo-stampede.wikia.com/d/p/3100000000000000027 If you have any ideas or suggestions feel free to visit and leave a reply! SkyWolf25 (talk) 12:20, January 30, 2018 (UTC)SkyWolf25

Water Zoo and 2 new zones[]

We already have a sky and space zoo so why not add a water zoo as well. I can currently think of two zones for this new zoo. The first is the river biome with a variety of different animals. It is a bit like an inverted jungle with water where there is land and vice versa. I'm not sure what the animals would be but one wouldn't be able to go on land and would just hit the land and you would fall off. Most would swim well in water and just slither slowly on land but there could be an amphibious one which does equally well on both. The other zone, the second one - sea, is quite different to all other zones. Rather than you moving in 1d on a 2d map, you would move in 2d on a 3d map which would give you a lot more control.--CygnusBlackI (talk) 10:23, February 13, 2018 (UTC)

Meme[]

Please add Meme it'll include Grumpy Cat and Fidget Spinner and even Yee.

Prairie[]

Here are the species in Prairie. •Badger - Can smash ferrets; throws you off when angry •Ferret - Can eat prairie dogs; bucks you when angry •Bobcat - Can eat ferrets and prairie dogs; eats you when angry Coyote The Coyote would include: Regular coyote, chocoyote and toyote. Bobcat The Bobcat would include: Bobcat, BobBaby, Sobcat, etc.


---

^I think only one or two animals that can eat most/all of the others is enough; complex food chains are not Rodeo Stampede's thing imo.

The animals I suggest are:

-Horse(light brown wingless pegasus with a dark, long mane draped over to the side) / subspecies - Sleipnir, Nightmare, Seahorse

 Accelerates and bucks when angry.

-Cougar / subspecies - Leopard, Lynx or Bobcat.

 Eats other animals.

-Prairie Dog

-Prairie Chicken - subspecies - Turkey, Goose

 Hops around while flapping their wings when angry.

-Hawk or Falcon

 Flying animal.

-Pronghorn

-Coyote

 Operates like a Fox.

SkyWolf25 (talk) 06:45, March 23, 2018 (UTC)SkyWolf25

Star Wars/Naboo[]

It think it sound interesting but a zone in space zoo from STAR WARS! I think NABOO will do. HAHAHA.

Animals: Eopie - throws you when angry.

Tauntaun -bucks when angry

Loth-cat - speed when angry

Bantha - the smasher of all things. throws you off when angry.

Varactyl - tree-smasher and smasher of animals except flying animal and bantha. throws you very far like 100m. Reek-the smasher of all things. eats all animals after upgrade.throws you off when angry.

Rancor - can only smash small rocks. throws you off like a gorilla but only about 40-50m

Brezak - the flying animal. bucks like the birds.

Nexu - eat animals even a bantha. eats you when angry of course.

Thanks you!

Jeremz12 10:41, March 2, 2018

Have an idea for new zone: ATLANTIS including mermaids, tritons, seahorses, crabs, sharks, whales, batoideas (rays as a flying flying animal) etc.In Water Zoo.

178.167.84.77 16:12, March 16, 2018 (UTC) MaxBlauer

MOON/Alien planet[]

Animals Vote to eliminate one !

  • Alien
  • Astronaut
  • Rider alien
  • Dog alien
  • Cat alien
  • Huge insect
  • Little alien
  • Mole alien
  • Soldier alien



My Alien planet zone version[]

These are mostly an expansion from the last user who created an alien planet but maked it actually a weird form of somewhat new world instead of alien cat or alien people which is fine but having the animals as a whole new species would make sence. Keep in mind that most of these animals are not my ideas but from the internet becasue it is highly unlikey for us to know what they look like without any reference. Just searched it up and they will appear.

New Mechanics and graphic for game

  • (Summons Sicari , Watch out!).
  • If you are in 1000 to 2000 m ,tentacles will come and grab the player or animal if their near a cliff.
  • Ufo's will try to lift you up with or without your animal but you can try to escape by jumping into a another animal but it would be very slow when you are still near the beam.
  • Gray rocks and dead gray trees. Probably just unique alien tree's.
  • Water will be included but makes the player go faster in any animal.

Planet rocks :(Collectables).

Colour scheme:

  • 0 to 1000m: butterscotch.
  • 1000m to 2000m: Grey.
  • 2000m >: magenta.


Animals

These are the order for what animal in each zone but under that , there are plenty of options that I will put soon, have fun choosing when the time comes! Pls do not edit.

Alien plant 1:

  • Elichid : Arriving at 0 to 1000 m (They are found hanging in alien trees and can jump which might interfere you. When ridden it leaps into the air when it goes on tree only and can eat shrubs.When angry it will buck you and if will let you jump off when going on tree. Upgrade habitat to make hops less aggressive and last longer while eating shrubs.
  • Klopper :Arriving at 0 to 1000 m (speedster animal, when angry it drops to the floor and starts to speed up. Upgrade to accelerate slower and run off further)
  • Alkraquer :Arriving at 1000 to 2000 m (When ridden, it can devour trees and rocks. when angry it launches off .Upgrade to increase eating for it to last longer and eat other small alien animals .)

Alien planet 2:

  • Sicari : Arriving at 1500 to 2000 m (When riding other animals, it will give you a 'warning' before charging after you.It will unleash acid on the front of you and throws other animals in front too.The acid is very deadly because it makes wholes on the ground which makes other animals eventually falling down including you. When you escape the acid ,the creature comes quickly and tries to eat you. When ridden it can eats animals and throw other animals with its tale and eats you when angry. Upgrade to be happy longer and to eat and smash everything.)

Alien planet 3:

  • Unth : Arriving at 0 to 1000 m(Runs fast and can smash animals and obstacles. When angry, it goes faster but bucks also. Upgrade to smash rocks and bigger animals.)

Alien planet 4:

  • Stegophora : Arriving at 0 to 1000 m (It can smashing animals and tree's, when angry it tosses you off. Upgrade to smash only rocks and fly further.)

Alien planet 5:

  • Sky ray :Arriving at 1000 to 2000 m (Flying animal, when angry it drops to the floor and starts to speed up. Upgrade to accelerate slower, jump off further and eat small alien animals.)

Alien planet 6:

  • Fergulia fossoria (when ridden it will show behavior that nothing you seen before, it will suck the obstacle or species into it's sack and spits it out later. when angry, it becomes unstable and sucks you into it's sack. Upgrade to be more stable and eats more to last long.)

Honourable mentions[]

  • Striker : Arriving at 0 to 1000 m (when ridden it will give you a sign that it will come by a giant shadow on top of you and can follow too until it strikes down and trys to eat you or other animals, When ridden it can eat and smash anything. when angry, it becomes unstable and sucks you into it's sack. Upgrade to be less agressive and eats more to last long.)
  • Multiceras:Arriving at 0 to 1000 m (It runs slow to to fast and can smash animals and obstacles when charging fast.Also has a new behavior when it can spread moss from the back or can spit it on other animals. When angry, it goes faster but bucks also. Upgrade to smash rocks and bigger animals.)
  • Trunk horse :Arriving at 0 to 1000 m (This creature runs fast like a wolf. When ridden it, it run really quick and when angry, it will run faster.They will spawn up to 5 in packs. Upgrade to slow down if it approaches on a obstacle.)
  • Rabbucks :Arriving at 0 to 1000 m(This creature is almost like the trunk horse because it runs fast when angry. When ridden it, it run really quick .They will spawn up to 5 in packs. Upgrade to slow down if it approaches on a obstacle.)
  • Saberhands panther :Arriving at 0 to 1000 m (When ridding other animals they will be spawn on rocks and can jump and eat you like a drop bear. It can also unleash spikes if you ate a big animal and that will cause you to jump off. When ridden it will be able to camouflage in any animals it can be near to be eaten.)
  • Slender jellies :Arriving at 0 to 1000 m(These creatures are flyers and can spawn in 4- 5 groups. They fly really slow and when angry, they will go a bit faster and can at small alien animals.)
  • Rynyx : Arriving at 0 to 1000 m(When riding on other animals these creature will either spawn after or chasing you as a trap animal. It can also turn into other animals including the player based on what they eat but only for 4 seconds. It will still have the animal ability but for a short time .When riding the animal it can eat any animal and can only last long for 4 seconds. When angry it will eat the player and turn into a combination of the player skin and itself and keeps running . )
  • Crawlers : Arriving at 0 to 1000 m( A long creature similar to the hydra that can abush players from the ground and up. When riding other animals, these will ambush animals by eating them from the ground and rise up while other obstacles get smashed by it. when ridden it will go under ground very slowly until it eats its prey and jumps in the ground like a deathworm. When angry it will go up high and eats you and goes back down.
  • Forest crab : Arriving at 0 to 1000 m(When ridden it will climb on trees, and can eat. When angry it will throw you. Upgrade to eat small animals and climb tree's to be happy.)
  • Kraite : Arriving at 1000 to 2000 m(When ridden, this creature can uses its long tounge/proboscis to grab flying or small animals. When angry it will launch you but uses it's tongue/proboscis to eat you in front.)
  • Leothin : Arriving at 1000 to 2000m ( When ridden it can jump over obstacles and jump on animals for only 4 seconds. You are able to control the animal you jumped on unless it crashed or you jump into another animal with your Leothin.)
  • Blind wolf : Arriving at 1000 to 2000 m(It is able to follow you even if your not riding the animal. If you ride the animal, it can protect itself by other blind wolf around him if any animal try to eat the player.)
  • Dusk ticker : Arriving at 1000m to 2000m ( When ridden it can sense danger and will easaily get angry. When angry it goes fast and jumps. Upgrade to have more control.
  • Fropider : Arriving at 0m to 1000m(This creature is very similar to both the alligator and spider. This will spawned near patches of water like in the jungle like the alligator. When riding other animals, if the player goes on water the fropider will automatically try to eat you from behind and will continue unless you escape. When ridden, it can eat everything except big creatures. Upgrade to swim faster and eat to stay happy.)
  • CronLychma: Arriving at 0m to 1000m ( This creature is a flying/trap animal which can be spawned when flying above you in the shadows can goes in front of you and try's to eat you. When ridden it can fly and smash animals and other animals. When angry it can launch you and eat you.)
  • Dachita :Arriving at 0m to 1000m ( This creature is a flying/trap animal which can be spawned when flying above you, it will try to suck you in it's mouth and tries to eat you. If you miss it will walk in the stampede for you to have a chance getting it. If ridden it will be able to run and fly the same time. If angry it will eat you
  • Mutant Chocobo:Arriving at 0m to 1000m ( This creature is very similar to a trex where it chases other animals and the player.)
  • Nephentroll:Arriving at 0m to 1000m ( This creature i can grab or suck other animals.)
  • Hellbug archer : Arriving at 1000m to 2000m ( This creature is a trap/flying animal. When riding in the stampede, these will form into groups and capture other animals if you miss all of them, they will be able to walk in the stampede. When angry, they will jump like crickets.)

Nathan jpg (talk) 21:26, 9/28/2019 (UTC)

Coral reef[]

The coral reef would have a gray floor, with the ocean water all around it. The “trees” will be like the coral, the shrubs are like small coral, and the rocks are just rocks, nothing changes, just that the color of the rocks are gray. It is unlocked when you are on mountains 1. Also,it belongs in the water zoo.

Coral 1: Fish :Salmon Common Salmon will do anything to get to their birthplace.

Parrotfish Rare Parrotfish have colorful colors like a parrot.

Cod Rare I think they like cogs.

Clownfish Rare Well, he doesn't know any tricks.

Carpenfish Rare Sorry, coral isn't a good material for building.

Wedfish Lv9 The bride hasn't come for you yet.

Goldenfish Chinese Well, Happy new year! Gold Luck!

Duckfish Boss Quack Quack!

| Abilities:Lv5 will give you a boost.Alarm:Jumps and bucks

Tuna:Tuna Common Tuna avoid computers because they can get caught by the internet.

Tonar Rare This fish uses echolocation like dolphins.

Titunac Rare I sink, and I float.

Tunail Rare This animal is built to take the impact by hammers, but hammers cause it to have dents.

Tunadra Tonadra Rare This tuna is cold-blooded, but if it gets too cold, you will not enjoy being one.

Tuna Guard Lv9 En garde!

Tunarctica Endangered Although it is very cold, and it likes very cold, it has been malting due to the normal temperatures rising that is called global warming.

Red Tuna Chinese Although it is red, this makes it easier for fish to look for their prey.

Abilities:Can eat any animal. Alarm:Eats player;Pufferfish:Pufferfish Common,Poofish Rare,Pelifish Rare,Punfish Rare,Pinfish Rare,Palfish Lv9,Picklefish Endangered,Princefish Boss. Abilities:Heals 5 seconds after you hit an animal and throw you like a catapult.Alarm: Throw you off like a catapult.

Coral 2:Algae :Algae Common,Angie Rare,Algoe Rare,Algai Rare,Eagla Rare,Argae Rare,Antgae Lv9,Richgae Chinese,Endangered Artgae. Abilities:Avoid obstacles like a vulture.Alarm:Goes down and up.

Coral 3:Starfish:Starfish Common,Strockfish Rare,Tarfish,Hifsrats Rare,Starburn Rare,Ninja Starfish Secret(Use a starfish and bump into 20 animals before you jump onto another animal),Symfish Lv9,Luckstar Chinese. Abilities:Once it is upgraded to the max,you can bump anything except walls.Alarm:It throws the player off.

Coral 4:Mackerel:Mackerel Common,Mickeyrel Rare,Mackernel Rare,Manurel Rare,Millerel Rare,Eggerel Secret(Travel on a mackerel for 1000m),Truckerel Lv9,Colerel Endangered.Abilities:Runs faster than other animals.Alarm:It becomes quicker.

Coral 5Jellyfish:Jellyfish Common,Jellybeanfish Rare,PB&Jfish Rare,Jedifish Rare, Super J Rare,Jesterfish Lv9,King Jelly Boss.Abilities:It stings any animal.Alarm:Stings the player.







Coral Reef: (Yeetus Mann's take, small animals that are big, space zoo)[]

Reef one


• Damselfish


Wild: Found swimming in the middle zone quite slowly.


Ridden: Swims a little faster, like a Llama


Angry: Starts swimming faster, goes on side and swims up and down. Found Commonly before 2000 meters, after being replaced by counterparts Goby and Blenny


Surgeonfish


Wild: Found pecking algae on the walls of the zone


Ridden: Swims quite a bit faster, can smash Coral (trees).


Angry: Goes on side and smashes you off.


Note: Eat algae (shrubs) to prolong riding time.


Grouper


Wild: Found swimming very slowly in stampede, tries to suck you in if you go in front of it.


Ridden: Swims slowly, sucks in fish in front of it. Gets angry after 30s, can be prolonged by eating other fish.


Angry: Eats player


Note: Can smash coral.



Reef 2:

Goby


Wild: Found Perched in Corals.

Ridden: Stays on the very top of the map, safely avoiding Groupers and Moray Eels


Angry: Swims up and down, like a bird


•Note: More common after 2000m, upgraded increases lasso size by 2 percent and doesn't reduce lasso size.


Moray Eel


Wild: Found hiding in holes to the side or in giant rocks past 1000m, comes out and eats player/animal when hole is approached

Ridden: Eat other animals like normal.


When angry: Belts like a giraffe and throws player off


• Note: If a new moray is found, the "New" will be found above the rock it’s hiding in.




Reef 3:

Blenny

Wild: Found in sandburrows

Ridden: Jumps out of sandburrow, swims a quite fast

Angry: Swim speed increases depending on location.

• Note: When upgraded, guards from crashes and doesn't reduce lasso size. More common after 2500m


Butterflyfish

Wild: Found after 5000m, found pecking large rocks in the middle from 5000m, signaling that the cave doesn't have Morays. Instead, most likely having squirrelfish (Reef 5)

Ridden: Swim speed increases and can smash corals

Angry: Starts swimming form side to side with a small chance to fling the player off.






Reef 4


Angelfish

Wild: Seen Roaming alone in the stampede

When ridden: Swim speed increases, base can smash Rocks and Corals.

When Angry: Flings player off.

Note: Smashing other Angelfishes can increase riding time.





Reef 5:


Squirrelfish


Wild: Come out of caves butterflyfish are pecking


Ridden: Swims fast

When angry: Gets faster


Note: When upgraded, other squirrelfish can join to form a shoal and protect the player from 1-5 crashes depending on how many there are.


Parrotfish


Wild: Found eating rocks in stampede


Ridden: Like surgeonfish, can smash coral, but uses live rock to last longer


Angry: Unlike surgeonfish, Parrotfish will instead eat you.



Pufferfish


Wild: Found in stampede, swimming slowly among the smaller fish.

Ridden: Can puff up when attacked, takes 10 second recharge.


Angry: Pufferfish will puff and throw you off.



Note: both ability puff and angry puff will scare away fish. Make sure you don’t hit the Angry threshold.




Ideas:

• Damselfish:

Base: Black Damselfish (Pretty when young, secretly a serial killer.)

Level 2: Blue Green Chromis (A wimpy beaut)

Yellow Chromis (The larger, less wimpy counterpart of the Blue-Green)

Found after 500m

Level 5: Damselfish in Distress (Waiting for the perfect knifefish to rescue her... oh wait, they’re freshwater.)

Found after 2500m

Google Chromis (Search up anything on this bad boy)

Found after 3000m

Level 9: Half-Half Chromis (A Blue-Green Chromis who got jealous of a Zebra)

Found after 2000m

Other:

Javan Chromis (Boss) (A large partroller of Javan Lagoons)

Steer a Black Damselfish through a series of rocks.

Blue Devil (Secret) (The king of aquatic hell)

Bump 5 Yellow Chromis in a row on a surgeonfish.

Galapagos Chromis (Endangered) (A rarity from the 1900s, presumably extinct)

Yes, first Endangered space zoo animal :D

Domino Damselfish (Boss) (The only aquatic animal that can cause a Domino effect on other species)

2021 Anniversary Event Limited


• Surgeonfish

Base: Palette Surgeonfish (DORY!)

Atlantic Blue tang (A common reef dweller, it requires a lot of open space) Found after 1000m



Level 2: Lined Surgeonfish (Unlike other members of it’s family, this Clown hates everyone.)

Found after 1400m

Garden 2.0[]

Garden 1: Spider, Ant, Grasshopper.

Garden 2: Pillbug.

Garden 3: Dragonfly

[IDEAS] Garden 4: Snail. When riding, it goes usually slow. When angry, it dashes very quickly every second.

[IDEAS] Garden 5: Beetle. When lassoed, beetles will jump in the air and smash anything below it. When it is angry, it will throw you off.

[IDEAS] Garden 6: Mantis. Hides behind obstacles, and tries to eat you when close. When riding, going near animals makes the mantis dash towards them and increase happiness. When angry, the Praying Mantis will eat you.

Garden 2.0 rare animals:

Snail: Snail, The Strongest Snail, Whale Snail (BOSS), Sir Snail, Ssssssnail, Cannon Ball Snail (LEVEL 9), Shellphone.

Beetle: Beetle, Hercules Beetle (LEVEL 9), Tweetle Beetle, Dog Beetle, Rhinoceros Beetle, Beatle, Bee-tle, Freetle.

Mantis: Praying Mantis, Swaying Mantis, Firefly (SECRET), Stick Insect, Shoelace Wing (LEVEL 9), Ninja Mantis, Super Mantis, Cat Mantis.

Garden 3.0.[]

Garden 1 to 3: Ant, Grasshopper, Spider, Pillbug, Dragonfly.

(IDEA) Garden 4: Rat. Smasher of the Garden. Has Fleas around it. When angry, it tosses you off with its tail.

(IDEA) Garden 5: Flea. The jump-over-things animal of Garden. Only appears near Rats. Bumping into a Rat on a Flea allows you to ride the Flea longer. When angry, it throws you off.

(IDEA) Garden 6: Fly. The Pegasus-type critter in Garden. When angry, it jumps up and down, like its Olympus counterpart.

Rat types: Rat, Mouse, Crat, Rattotoulie (SECRET), Plauge Rat, Rat o' the Green (LEVEL 9), Rat Pack, Rat Mat.

Flea types: Flea, The Bee Flea, The Giraffe and the Pelly and Flea (SECRET), Lion Flea, Flee (LEVEL 9, based on the meme "Yee"), Li'l Lice, All-star Flea, Vegan Flea.

Fly types: Fly, Black Fly Fruit Fly, House Fly (BOSS), Flyin' Fish, Flyight Attendant (LEVEL 9), Flyman, Mousqiuto.

Foodland[]

It is in the space zoo.The ground will be pink,candy cotton pink to be exact.The walls will be candy cotton pink as well.The trees will be broccoli,and the rocks will be oranges.These are the animals,but I haven't thought of the other names,but These are the bases.

Food 1

Apples: Apple Common,Apple Inc Rare,Apple Store Rare,Crapple Rare,Sapple Lv2,Snapple Lv2,Candy Apple Lv9,Worm in an apple Endangered,Cappsule Boss.Abilities:At Lv5,there is a boost.Alarm:Buck like a buffalo.

Cantaloupes: Cantaloupe Common,Can to rope Rare,Melonoupe Rare,Candyloupe Lv2,Clangtaloupe Lv5,Coataloupe Lv9,Santaloupe Christmas,Cantadope Secret (Smash 12 animals before it gets angry.)Abilities:Smash everything except rocks and walls. Alarm:Throw you off.

Donuts: Abilities:Nothing. Just runs.Alarm:Buck like a boar.

Food 2

Corn: Abilities:Jumps like a kangaroo.Alarm:Pops and throw the player off.

Food 3

Egg: Abilities:Doesn't get hot too quick.Alarm:Cracks and boils the player.

Food 4

Raisins: Abilities:Raisins are quick animals.Alarm:Goes even quicker.

Food 5

Watermelon: Abilities:On Lv5, you can smash everything.Alarm:Throw the player on the ground.

Food 6

Hamburger: Abilities:Follows the riders tail.Behaves like T-Rex.Alarm:Eats the player.

School[]

The school would have three parts.The first part is in the school with cobwebs as slowdowns,the second in the hallway,and the third is in the out open,in other words,the playground.In the third part,there are also slides and stairs.One of the animals only hides on the place where the place where the stairs and slides meet,there is a square.The trees will be trees,and the rocks are rocks.It is in the space zoo. These are the animals.

School 1:Fleas:,Adventuflea Secret(Jump over the slides and stairs without landing on another animal),Abilities:They can jump.It is one of the five animals that can go on the stairs.Alarm:Jump longer and farther.

Cats:Abilities:Eat animals.Alarm:Eat you.

Dogs:,Bark Boss,Abilities:Chase the player on the back.Behave like a T-Rex.Alarm:Eat you.

School 2:Cockroach:Abilities:Smash cockroaches in front of you.Alarm:Buck like a buffalo.

School 3:Mosquitoes:Abilities:At first they land on rocks.Behave like any other flying animal.It is one of the five animals that can go on the stairs.Alarm:Throw the player off.

School 4:Bees:Abilities:They act like toucans.It is one of the five animals that can go on the stairs.Alarm:If animal or tree up ahead and the bee is in the down position,it can smash them.

School 5:Slug:Abilities:Hides on the square between the stairs and the slides.Slides like a snake.It is one of the five animals that can go on the stairs.Alarm:Becomes harder to move.

School 6:

Da Yu Ling[]

i went on a trip to some chinese mountain and got enough information for a whole new zone! check it out!!!!

dyl 1 bixie-boar

dyl 1 winged dragon-giraffe\flies shortly

appeares in pools Occasionally

secret dragon winged flagon- jump over mountain and may appear in pool of water

dyl 1 colossal elephant-smasher

dyl 2 xie zhi-eater

dyl 3 Mythical ox-buffalo

dyl 4 nine tailed fox-speed up

dyl 5 three legged soft shelled turtle-giant turtle

dyl 6 dragon horse-flying zebra can fly over cliff for short periods of time

mountain-statue and pool of water

Collectible-sword

Slimenoceros (talk) 13:18, April 1, 2018 (UTC)

Forest[]

  • Forest 1: Woodchuck, frog, coyote
  • Forest 2: Mole (goes underground when mad. Like the wombat)
  • Forest 3 woodpecker (acts like all the flying things in the game)

Ya 100.38.247.93 00:56, April 2, 2018 (UTC)


Here is my forest zone[]

Since the other user never finshed the rest of his sky zoo. I will do it for him. Anyway this idea is very similar to my idea where I did the forest, but here I will just call it woodlands. Anyway most of these animals are pretty small like probably a bunny size but what ever. Just saying that I will continoue on what animals he should do plus my own so ya. Also I really want to based this zone out of common animals you see around besides bunnies.

Addional stuff

Rocks Trees and Shrubs are a bit smaller but mostly the same as the Mountain ones except alot lighter and taller and seemed more bigger then the player. Berrries and small bushes are also there for animals to eat. Acorns also be an obstacle where they will also fall in the ground almost like astroids

The background would have houses beside each other and have the left have mostly forest.

0 to 1000: dark green

1000 to 2000: dark brown

2000+: light brown


Woodland 1:

  • Woodchuck:Arrives at 0 to 1000m: (it can find holes that can go into it and escape but it is not like a wombat. Alarm: It will sit on you, even rate similarly to Hippo.Upgrade it so it can eat acorns to make it happier. )
  • Red Squirrel:Arrives at 0 to 1000m (When ridden,it can go on rocks and climb up into trees and lands really slow with you controlling it. When angry, it starts getting faster and harder to control, like a penguin. Upgrade to increase landing time and height.)
  • Frog: Arrives at 1000 to 2000 m.(jumps in a long pattern, and when angry, it jumps higher unless it is in the water becasue it is able to swim slowly . Upgrade to have control on dashing and jumping .)

Woodland 2:

  • Mole: Arrives at 0 to 1000m (When riding a mole, this animal will try to sence for a hole or a hole to dig and go into and when angry they their nose will start to move and dig very slowly almost like a wombat until they were hit by any rocks. Upgrade to be happy longer.)

Woodland 3:

  • Racoon:Arrives at 0 to 1000m (When riding in other animals you can see raccons on or beside the run almost like the sleeping panda.when ridden it goes really slow unless they eat the berries,shrubs and frogs which last longer.When angry it lauches you with a tail slap. Upgrade to increase eating to last a longer time and realse you farther when angry .)

Woodland 4:

  • Wolverine: Arrives at 0 to 1000m (When riding other animals Wolverine arrives as a trap animal where it pounces in the side chases down the player or it's prey.When ridden it , behavior like bear where it can smash bushes and eat animals. When angry it eats you. Upgrade to eat more for it to stay happy and smash bushes.)

Woodlands 5:

  • Woodpecker:Arrives at 1000 to 2000m (It is a flying animal and they will occur in tops of trees. You can used a raccon or mole to throw you very high and far. When angry it drops to the floor and starts to speed up . Upgrade to accellerate slower and jump off further.)

Nathan jpg (talk) 20:50, March 31, 2019 (UTC)

Desert. #1[]

The desert is a barren wasteland. Cacti and rocks are common obstacles. At the start, the track is yellow, and ponds very rarely appear. At 1000m, the track turns orange, and ponds increase appearance. At 2000m, the track turns grey, and looks like night falled, as well as more ponds.

Desert 1: Meerkat. Very common. When angry, it goes under ground, like Wombats.

Scorpion. A little less common. When ridden it "stings" creatures. When angry, it throws you off with its pincers.

Road runner: Rare. When ridden it eats creatures. When angry, it eats you. Gets faster as time goes on/as it gets closer to getting angry. Only appears beyond 1000m.

Desert 2: Toad. Semicommon. Needs water to stay happy. When angry, it throws you off.

Desert 3: Condor. Rare. Can fly. Swoops already. Can smash small animals if upgraded. When angry, it goes faster.

Desert 4: Porcipine. Semicommon. Can survive one smash if upgraded. When angry, it throws you off. Only appears beyond 1000m.

Desert 5: Secretary Bird. Rare. Can stumble and survive small wrecks if upgraded. When angry, it throws you off. Only appears beyond 1000m

Desert (My Version) #2[]

This is my version of the dersert zone that the other user did. I might also have some or more features that the other user used for his idea's such as obstacles and animals.Anway the dersert will be very simalar to the outback because of countless evidence. Also after the main animals of each zone, I will put the ones that never make it in a list and what rarer animals in each species.

New Mechanics/Addtional stuff

The Coyote can chase down small animals unless the player is riding an armadello or addax.

Obstcalces

  • Small patches of water almost like the outback.
  • Large to small cactus and cati with differnet shades in each colour.
  • Rocks from big to small
  • small broken down houses like from the wild west.
  • wind mils and bathrooms

Colour scheme:

0 to 1000m: yellow

1000m to 2000m: olive yellow.

2000m+: light red.

Desert 1:

  • Addax/Oryx(you can choose which one but they are literally the same ):(These are one of the bigest animals in the wave .When angry, it bucks almost like a reindeer . Upgrade habitat to make it less aggressive )
  • Meerkat: (These are also very common in the stampede and also slightly smaller then other animals.These animals will spawn from 2 to 4 in on top of giant rocks and in holes to look out.They sometimes go inside the holes which loses the chance of riding it.When ridden they will go in the holes they dig can will go out in th other side of the hole .When angry, it goes underground an keeps diging, like Wombats. Upgrade to increase speed and time for it to let it ride on you.)
  • Jerboas (When ridden, you can notice that it is very small. It can jump almost like a bunny or kangaroo.When angry they jump higher. Upgrade to increase anger time and jump to have more control.)

Desert 2:

  • Armadillo:(This animal is very simlar to a pill pug but having a simlar behavior to the moose.When ridden it can survie a collison for only one time and can eventually does it again. It can smash animals and obstacles when it can it. When angry it will roll almost like a pill bug until the armadello can hit another obstacles which makes the armadello go back to it's walking position again until it is ready to roll and hit again . Upgrade to smash rocks.)

Dersert 3:

  • Road runner: (Dashes in a short-long pattern . When angry, it does fast, long, single dashes. Upgrade to tstop at obstacles while dashing .)

Desert 4:

  • Coyote: (Unlike it's cousin's the artic fox and gray wolf , this animal can eat animals.It is very simlar the tiger where it can only eat certain animals but in this case it can eat road runners, jerbos,armadellos and meerkat.This is also a trap animal where it can chase down small animals unless the player is riding an armadello or addax. When angry, it eats you.Upgrade to get less angry while eating)

Desert 5:

  • Secretary bird: (Flying animal,when riding on other animals it will chase to and grab you from the animal and throw you off.You will able to get it if you escape the catche and it will able to fly normaly. when ridden it will act like a griffin when it can fly while eat. when angry it drops to the floor and starts to speed up. Upgrade to accellerate slower and jump off further.)

Ones that never made the list[]

Toad:( When ridden it needs water to stay happy. When angry, it throws you off.)

Porcupine:. (When riding other animals, if you go near this creature it will shoot quils and land at any random distance almost like those arrows in the great wall.an survive one smash if upgraded. When angry, it throws you off.)

Fennec Fox: ( While riding other creatures it can ambush small animals or the player and grab them and eventually running in the stampede.)

Scorpion:(It will come out of caves and trys to grab you with it's pinchers. When ridden it "stings" creatures with it's tail if any animal is is near, it will automaticly stab it. When angry, it stabs you with it tail and grabs you with its pinchers.)

Condor: (Can fly. Swoops already. Can smash small animals if upgraded. When angry, it goes faster.)

Rattle snake: ( It is spawned in the stampede where it can try to snatch and eat the player while you get to close it will rattle more. When ridden it is almost like the hydra except it can eat animals.)

Any lizards: (When ridden it is very slow until it goes faster when it keeps eating.)

Rarer animals []

Just saying that only a few animals will get their own since the rest are very hard

Meerkat

  • Meerkat (Base)
  • Mera-kat (aquaman movie) (LV 0, tier 3)
  • Meermin (a shoe) (Secret, ride 6 meerkats in a row to get meermin)
  • Math-kat , (LV 2, tier 3)
  • Meer-vocondo (fruit), (LV 2, tier 4)
  • Bongo kat(meme(LV 5, tier 4)
  • Superkat(superman) (LV 5, tier 5)
  • Mirror kat (this will having bright parcles effects) (LV 9)

Jerboas

  • Long-eared jerboa (Base)
  • (french jerboaLV 0, tier 3)
  • The desert parkourist (Boss)
  • jar jar-boas(star wars)(LV 2, tier 3)
  • jerbolta(pokemon)(LV 2, tier 4)
  • jerry-boa(tom and jerry(LV 5, tier 4)
  • chrip-boa (bird)(LV 5, tier 5)
  • Jeep-boa(jeep)(LV 9)

Armadillo

  • Big hairy armadillo (Base)
  • Smart-adillo(LV 0, tier 3)
  • bagpack-adillo (bag) (Boss)
  • cotton-dillo(LV 2, tier 3)
  • soccer-dillo(LV 2, tier 4)
  • Grenada-dillo(LV 5, tier 4)
  • Army-dillo(toy solider) (LV 5, tier 5)
  • Mechadillo(mech) (LV 9)

Road runner

  • Road runner (Base)
  • Road hunter (LV 0, tier 3)
  • road biker (Secret, collect 5 bananas)
  • runner beans (LV 2, tier 3)
  • Road glide(Motorcycle) (LV 2, tier 4)
  • road warrior(movie) (LV 5, tier 4)
  • road warrior hawk(wrestler)(LV 5, tier 9)
  • The flash runner(the flash (LV 9)

Coyote

  • Western Coyotes(Base)
  • cool-yote(LV 0, tier 3)
  • Cyber-yote(Boss)
  • Coy-yote fish(Koi carp fish) (LV 2, tier 3)
  • corgi-yote(LV 2, tier 4)
  • Co-yoda(star wars(LV 5, tier 4)
  • Polo-yote(LV 5, tier 5)
  • Cow-yote(LV 9)

Secretary bird

  • Secretary bird(Base)
  • The secretary (LV 0, tier 3)
  • secret bird(Secret, eat five coyote with a secretary bird)
  • senegal bird(LV 2, tier 3)
  • Big bird(sesame street)(LV 2, tier 4)
  • Buisness bird(LV 5, tier 4)
  • security bird (LV 5, tier 5)
  • Light bird (LV 9)

Toad

  • Red-Spotted Toad(Base)
  • European green toad(LV 0, tier 3)
  • toad lily(Secret, go on a toad for 9 seconds )
  • Toad-ster (LV 2, tier 3)
  • Toad-fu (food) (LV 2, tier 4)
  • roar-a-toad(LV 5, tier 4)
  • toadstool(mushroom) (LV 5, tier 5)
  • Earth toad(LV 9)

Porcupine

  • Crested porcupine (Base)
  • Sunda porcupine(LV 0, tier 3)
  • Pork-cupine(Boss)
  • Brazilian porcupine(LV 2, tier 3)
  • porcelain-pine(vase)(LV 2, tier 4)
  • Echidna(LV 5, tier 4)
  • Arrow-pines(LV 5, tier 5)
  • stan-pines(gravity falls)(LV 9)

Scorpion

  • Deathstalker scorpion(Base)
  • Heterometrus(LV 0, tier 3)
  • Mahindra scropio(car) (Boss)
  • shiny scorpi(pokemon) (LV 2, tier 3)
  • corp-ion(LV 2, tier 4)
  • The scropion(spiderman) (LV 5, tier 4)
  • door-pion(LV 5, tier 5)
  • score-pion(LV 9)

Rattle snake

  • Rattle snake (Base)
  • Coral Snake (LV 0, tier 1)
  • black mamba (LV 3, tier 5)
  • king cobra(LV 2, tier 2)
  • Rattle-drum snake (LV 2, tier 3)
  • rope snake(LV 5, tier 4)
  • Hoes-snake (LV 5, tier 5)
  • gummy snake (LV 9)

New Zones in Space Zoo[]

Admin's note: might be better as a Sky Zoo zone, plus, some of these animals have been used in the finalised zone that was forwarded to the developers.

CollectorManiac

12:30, April 6, 2018 (UTC)

Tropics

Tropics 1 -

  • Lemur (appears before and after 1000m, found randomly running on ground or sitting in trees, like gorilla vaulting over trees but do not smash).
  • Tenrec (appears after 1000m, rolls like pillbugs after it goes wild)
  • Aye-aye (found sitting in trees only before and after 1000m, once it jumps down from the tree the player can ride it until it becomes angry, where it runs up to the nearest tree, climbs it and sleeps, with the player falling off its back.)

Tropics 2

Tropics 3

  • Dodo (Ostrich behaviour, appears before and after 1000m)

Tropics 4

  • Cuscus (appears before and after 1000m running on ground, but after it goes wild, it sits on player like hippos)

Tropics 5

  • Macaws (fliers, found before and after 1000m, when angry it swoops from high to low like pterodactyls)

Tropics 6

  • Fanaloka (found running after 1000m, eat small animals to keep running forward, after it goes wild, it bumps you)



Lemurs:

  • Ring-Tailed Lemur (Base)
  • Black-and-White Ruffed Lemur (LV 0, tier 3)
  • Red-Bellied Lemur (Boss)
  • Creamur (LV 2, tier 3)
  • Dreamur (LV 2, tier 4)
  • Seamur (LV 5, tier 4)
  • Sifaka (LV 5, tier 5)
  • Lemurcury (LV 9)
  • king julien (endangered,based off cartoon carecter)2001:8003:53BC:DB00:48ED:390:E9AD:D7B4 07:32, June 14, 2018 (UTC)(description:I like to move it,move it! i like to...Move it!2001:8003:53BC:DB00:48ED:390:E9AD:D7B4 07:34, June 14, 2018 (UTC)

Tenrec

  • Lowland Streaked Tenrec (Base)
  • Senrec (Senrec is a reference to Sensei and tenrec) (LV 0, tier 3)
  • Svenrec (Svenrec is a reference to Sven (from the Disney film Frozen) and Tenrec) (Secret, run 30 seconds uninterrupted on a single tenrec)
  • Penrec (Penrec is a reference to a pencil and a tenrec), (LV 2, tier 3)
  • Henrec (Henrec is a mix to a hen and a tenrec), (LV 2, tier 4)
  • Councilmenrec (LV 5, tier 4)
  • Supermanrec (LV 5, tier 5)
  • Zenrec (Zenrec is a reference to a Zen symbol and a tenrec) (LV 9)

Aye-aye

  • Aye-aye (Base)
  • Cry-aye (LV 0, tier 3)
  • Spy-aye (Boss)
  • Dye-aye (LV 2, tier 3)
  • Fry-aye (LV 2, tier 4)
  • Fruit fly-aye (LV 5, tier 4)
  • Shepherd's pie-aye (LV 5, tier 5)
  • Aye-aye captain (LV 9)

Fossa

  • Fossa (Base)
  • Floss-a (LV 0, tier 3)
  • Moss-a (Secret, collect 5 bananas)
  • Wizard of Foss (LV 2, tier 3)
  • Bos-a (A reference to the genus Bos and fossa) (LV 2, tier 4)
  • Lawssa (LV 5, tier 4)
  • Gloss-a (LV 5, tier 9)
  • Frost-a (LV 9)

Dodo

  • Dodo (Base)
  • Judodo (A reference to a Judo and a dodo) (LV 0, tier 3)
  • Playdoldo (Secret, Ride 9 dodos in a single run uninterrupted)
  • Testudodo (LV 2, tier 3)
  • Rodrigues Solitaire (LV 2, tier 4)
  • Dodo Cola (LV 5, tier 4)
  • Prosciudodo Pizza (LV 5, tier 5)
  • Tornadodo (LV 9)

Cuscus

  • Spotted Cuscus (Base)
  • Sulawesi Dwarf Cuscus (LV 0, tier 3)
  • Poohscus (Secret, ride 7 different animal species uninterrupted in a single row similar to how to get Trojan Zebra)
  • Stiped Possum (LV 2, tier 3)
  • Sugar Glider (LV 2, tier 4)
  • Traveller Phalanger (LV 5, tier 4)
  • Fashioner Phalanger (LV 5, tier 5)
  • Phalangavatar (LV 9)

Macaw

  • Scarlet Macaw (Base)
  • Blue-and-Yellow Macaw (LV 0, tier 3)
  • Red-Fronted Macaw (Boss)
  • Blue-Headed Macaw (LV 2, tier 3)
  • Golden-Collared Macaw (LV 2, tier 4)
  • Blue-Throated Macaw (LV 5, tier 4)
  • Spix's Macaw (LV 5, tier 5)
  • Camelot Macaw (LV 9)

Fanaloka

  • Fanaloka (Base)
  • Falanouc (LV 0, tier 3)
  • Binturong (Secret, similar to how to get Stegosawrus, eat 9 animals)
  • Aquatic Genet (LV 2, tier 3)
  • Binturong (LV 2, tier 4)
  • Cusimanse (LV 5, tier 4)
  • Ringtail Mongoose (LV 5, tier 5)
  • Megurine Fanaluka (LV 9)

Deep Sea[]

The Deep Sea is a Space Zoo zone, with low lights, flashing green lights (Which spawn Anglerfish! Watch out!) and lots of interesting creatures.

Deep Sea 1

  • Hatchetfish (When angry, it becomes harder to swim. Upgrade to gain more control and bump other hatchetfishes out of the way)
  • Viperfish (When angry, it starts hopping very high, as its hops get lower and lower every second. While the hops get lower, it goes faster. Upgrade to turn while hopping.)
  • Anglerfish (Eats lots of animals. Can smash obstacles, but gets slown down when smashing an obstacle. Upgrade to make animal eating more effective and for anglerfish to be less aggressive in the wild. Also eats you when angry, like any normal eating animal.)

Deep Sea 2

  • Giant Isopod (When angry, it starts going faster and faster. Upgrade to go faster less and throw you off when smashing into obstacles)

Deep Sea 3

  • Deepwater Ray (Flying animal, when angry, it goes down to the floor, and starts getting harder to control. Upgrade to control easier and survive smashing into obstacles.)

Deep Sea 4

  • Giant Crab (Vaulting animal, when angry, it launches you afar. Upgrade to survive smashing into animals and throw further.)

Deep Sea 5

  • Beaked Whale (Smashing animal, when angry, it slaps you on its tail, launching you. Upgrade to smash rocks and launch further.)

Deep Sea 6

  • Fangtooth (It needs to go under hydrothermal vents to move quicker. If not near hydrothermal vents, it starts to slow down. When angry, it pushes you off. Upgrade to slow down slower and smash rocks.)

Forest[]

174.102.87.19 14:30, April 8, 2018 (UTC) Area 1: Squirrel Skunk Songbird Area 2: Badger Area 3: Deer Area 4: Otter Area 5: Wolverine Area 6: Beaver

Super Mario[]

174.102.87.19 14:40, April 8, 2018 (UTC)Super Mario174.102.87.19 14:40, April 8, 2018 (UTC) Area 1: Yoshi Monty Mole: pops out of the ground in an attempt to ground pound you. Sits on player when angry Buzzy Beetle: Alarm: Bucks like crazy Area 2: Koopa Troopa: Found only after 1000 m. Bucks when angry Area 3: Bowser: Can smash animals; throws player with arm when angry. Area: 4: Bunson Hot Dog: Can eat animals alarm: eats player. Area 5: Uproot: Can stretch it’s legs to out of reach areas. Stretches it’s legs higher when angry.

Ice Age[]

Travel back in time to the Ice Age! Collect 8 new cool creature types and add chilling bosses to your record! Just don't get Frostbite!

New Mechanics:

Ice patches (Like in Tundra).

Caves and bone patches/circles (Summons bloodthirsty Sabers, Watch out!).

Frozen rocks and trees (Again, like in Tundra).

Skulls (Collectables).

Colour scheme:

0 to 1000m: White.

1000m to 2000m: Grey.

2000m+: Light blue.

Animals:

Ice Age 1: Ancient Horse (Speeder), Ancient Camel (Tosser), Sabre tooth Tiger (Eater/trap animal).

Ice Age 2: Mammoth (Smasher).

Ice Age 3: Glypodont (More Powerful Ankylosaurus).

Ice Age 4: Elk (Moose behavior).

Ice Age 5: Giant Bat (Flyer/Smasher).

Ice Age 6: Terror Bird (Eater).

Small Habitats: Ancient Horse, Ancient Camel, Glypodont, Elk.

Large Habitat: Sabre tooth Tiger, Mammoth, Giant Bat, Terror Bird.



Ice Age (My Version)[]

Ice Age 1 - Macrauchenia (speeder), Chalicothere (Tosser), Moeritherium (Hippo behaviour)

Ice Age 2 - Sabertooth Tiger (Eater)

Ice Age 3 - Glyptodont (Ankylosaurus behaviour)

Ice Age 4 - Giant Sloth (Smasher)

Ice Age 5- Teratorn (Flyer/Smasher)

Ice Age 6 - Terror Bird (Eater, Tiger behaviour)



Collectibles-Skull

Frozen rocks and trees (same as tundra)



Ice Age (my better Version)[]

Introducing a new zone realating to the going back in time thing and it is the Ice age or the plistacene epoche. This will including simlar animals from the savanah with a better look too .My ice age will have 8 new animals in 6 zones. This is pretty logic out of the three that tryed to to a better ice age zone or just a zone that they prefer. Some of the "New Mechaninc" are from the first user with miner edit changes

New Mechanics from the First user:

  • Ice patches that make the animal go smooth (Like in Tundra).
  • Caves and bone patches (Summons bloodthirsty Sabers, Watch out!).
  • Spears can be thrown one by one almost like in the great wall.

Obstacles

  • Frozen rocks/ice bergs
  • Trees and ferns
  • Snow (Again, like in Tundra).

(Collectables):skulls

Colour scheme:

0 to 1000m: Olive green

1000m to 2000m: Grey.

2000m+: White.

Addtional stuff

  • Giant avanlanches can block the path.
  • Spears being thrown by ancient humans will be a similar obstacle to arrows where each were shoot one by one.
  • Smildon will try to eat you as a pack of 2-4 from the back surronding the player while riding animals unless they can survie it. Only upgraded to zone 4.

Animals

Ice age 1:)

Macrauchenia:' It can appear at 0m to 1000m. (When angry, it starts to buck and jump, like a parasaurolophus. Upgrade to be less angry quickly and buck slower.)

  • Macrauchenia- Base
    • Description: Think of the creature as a femal deer and an elaphant nose.
  • Memechenia -( Tier 2)
    • Description: Someone use MLG's on him.
  • Chickchenia -( Tier 3)
    • Description: You wannabi chicken can't help itself.
  • Grannychenia -( Tier 3)
    • Description: Grandma, what big nose you have.
  • Firetruck-chenia -( Tier 4)
    • Description: Probably the only job that makes use of that nose.
  • Sad-chenia -( Boss)
    • Description: I feel bad because of his nose.
  • Rein-chenia -( Lv.9, Tier 5)
    • Description: Santa's reindeer's back than.
    • Macra-and-cheesenia-(Possible Tier 9)
    • Description: Most expensive mac and cheese in the world

Dodo bird: It can appear at 0m to 1000m.(When ridden, it can smash small trees. When angry, it starts throw you off, like a like a camel. Upgrade to increase angry time to 5 seconds time.)

  • Dodo bird- Base
    • Description: A flightless bird that was endemic to the island of Mauritius, east of Madagascar in the Indian Ocean.
  • Flappy bird-( Tier 2)
    • Description: Probabaly the closes bird to actaully flying.
  • Do-doritos-( Tier 3)(flash)
    • Description: Fastest bird by only 1 mile faster
  • Dodo-wonka-( Tier 3)(Willy wnka)
    • Description: Unfortunatly this dodo can't obviously eat the chocolate but can host it.
  • Jelly-dodo-( Tier 4)
    • Description: It's dumb and delicous
  • Proffesor Dodo-(tier 4)
    • Description: Not so much a dodo anymore.
  • Doctor-Docnic(doctor-robotnic)
    • Description: Technically anything fast would beat this hunk of junk.
  • Dojo-dodo(Anniversairy event)
    • Description: Unfortunatly it does not know how the turntables plugged work.

Megaloceros: It can appear at 1000m to 2000m.(When ridden it would have the same behavior as a moose. When angry it would start to buck almost like a reindeer. Upgrade to jump further.)

  • Megaloceros- Base
    • Description: Megaloceros is an extinct genus of deer whose members lived throughout Eurasia from the early Pleistocene.
  • Whelk-(Tier 3)(wizard of Oz)
    • Description: It's melting,It's melting. oh the antlers fall off.
  • Dodorothy Gale-(Tier 2)
    • Description:I am pretty sure you where those Red glass slippers on your hoofes,not your antlers
  • Elkmastree -(Tier 3)
    • Description: Merry Elkmas!!!
  • Shelloceros-(Tier 4)(shell)
    • Description: Now this is full of protection. Too bad it's not his home.
  • Deer Woman(Jojo's bizzare adventures)
    • Description: Probably the advanced version of a cenataur
  • Pantheon (Slavic)
    • Description: The Pantheon is a creature used in heraldry, particularly in Britain. They are often depicted as white deer with the tail of a fox and spangeled with purple stars along their back.

Ice age 2:)

Wooly Mammoth: It can appear at 1000m to 2000m.(This creature will be spawn in large groups of 3 to 5. When ridden they will act like a rampaging elaphant, when angry they will luach you far away like a elaphant. One of the things is that you are more likely to get surronded by smildons and will try to go on and eat you. Upgrade to widstand smildons and upgrade to smash rocks.)

  • Wooly Mammoth
    • Description:
  • Columbian mammoths
    • Description:
  • Mastodon
    • Description:
  • Mammofurfur(Furfur)
    • Description:
  • Ganapati
    • Description:
  • Krammoths(Krampus)
    • Description:
  • Mandallmmoth(mandala's)
    • Description:

Ice age 3:)

Megatherium: It can appear at 1000m to 2000m. (These animals are more of a smasher and thrower animal. They can spawn infront of tree's becasue they like to eat in tree's tops. When ridden it will go slow until you smash only tree's to make it happier or small small animals. When encountering smilodons they can throw two of the animals . Upgrade to eat/smash more tree's to be happy longer and throw more quicker)

  • Megatherium- Base
    • Description:
  • megamantherium
  • megalovanium
  • Salsatherium (Salsa)
  • vanillatherium (Vanilla ice cream)
  • Hobotherium
    • Description: .
  • Megaquarium (aquarium)
    • Description: .

Ice age 4:

Smiledon/saber toothed tiger: It can appear at 1000m to 2000m .(This animal is mostly an eater and it is also a trap animal too. When riding on other animals(ex mammoth,giant sloth ) These animals will come in pack of 3 or 4 and surround you and go on the top of you. The only way to escape the group is to smash the animals if it has that behavior or jump on the one of the saber tooth tigers. If you smash at least 2 smiledon, the rest will run ahead and be apart in runnning stampede. Upgrade to decrease pack size to 1-3 smildons and to eat bigger animals.)

  • Smiledon- Base
  • smilo-fatalis
  • thylacosmilus
  • smil-odon ()
  • saber root tiger )
  • smilodontologist()
    • Description: .
  • lightsaber tooth tiger (Lv.9)
    • Description: .

Ice age 5:

Terror bird (ex Titanis):It can appear at 1000m to 2000m.(This animal is a speedster animal. I was planning to make it another trap/eater animal but it would be too diffucuilt for the stampede. Anyway when ridden, this animal can run really fast along with eatting smaller animals but for only a short time. When angry,it eats you. Upgrade to eat small animals before it gets angry and can be able to stop near obstacles.)

  • Terror bird- Base
  • Phorusrhacos
  • bullockornis
  • Titanis ()
  • horror bird )
  • horror bird()
    • Description: .
  • Flashy bird(The flash)
    • Description: .

Ice age 6:

Teratorn:It can appear at 1000m to 2000m (This animal is a flyer/smasher almost like a an owl, When angry it will swoop down and smash small animals. Upgrade to get less angry when smashing animals.)

  • - Base
  • Phorusrhacos
  • Kelenken
  • Titanis ()
  • horror bird )
  • ()
    • Description: .
  • ()
    • Description: .


Nathan jpg (talk) :01, May 8 2020 (UTC)

Ice age part 2[]

This is also talking about another age of beast besides the pleistocene era or ice age. this is now called the miocene era which might be too complecated for it's name but still great.

New Mechanics :

Ice patches that make the animal go smooth (Like in Tundra).

Caves and bone patches (Summons bloodthirsty Sabers, Watch out!).

rocks , trees and snow (Again, like in Tundra).

Skulls (Collectables).

Colour scheme:

0 to 1000m: dark green

1000m to 2000m: white brown.

2000m+: reddish brown.

Addtional stuff

  • Caves spawn in the side in the run and megalania trys to eat you or other animals from the side. If you miss the megalania, it will come back behind you when riding other animals .
  • Collectables:bones
  • Argentavis can catche other animals and the player while riding and will throw you really far but if you escape by jumping to another animal, it will go infront normaly which can allow you to ride it.

Animals miocene 1:

  • Ancient horse( (When angry, it bucks . Upgrade habitat to make it less aggressive )
  • Cranioceras (When ridden, it jumps almost like a hind. When angry, it starts getting faster and jumps higher to control, like a penguin. Upgrade to increase agressive time)
  • Deinotherium (When ridden, it charges at everything, smashing it. Upgrade to increase charge time and push other animals while bucking.)

miocene 2:

  • Chalicotheres (When riding other animals, you can see Chalicotheres spawn near trees . When ridden it can smash tree's and small animals(if possable it can throw animals) and throwns you when angry. Upgrade to be happy longer by smashing tree's.)

miocene 3:

  • Andrewsarchus (Dashes in a short-long pattern and can eat animals excpet for argentavis and megalania. when angry, it does fast, long, single dashes until it gets angry again and it's you. Upgrade to turn while dashing and eat more to stay longer .)

miocene 4:

  • Moeritherium(It can smash animals when boasts on water, when angry it tosses you off. Upgrade to smash rocks and fly further.)

miocene''' 5:

  • Argentavis (Flying animal,when riding on other animals it will chase to and grab you from the animal and throw you off.you will able to get it if you escape the catche and it will able to fly normaly. when ridden it will speed and able to catche small animals and throw them. when angry it drops to the floor and starts to speed up. Upgrade to accellerate slower and jump off further)

Miocene 6:

  • Megalania (Acts like the bear,eats animals and smashes small trees. it can be tamed when they come out of their cave and attack you and eventually be able to ride if you miss. when angry, it becomes unstable and eats you. Upgrade to be more happy when eating animals.)


By Nathan jpg (talk)

China[]

Collectibles: Noodles

  • China 1 - Antelopes (they run and hop)

China 2 - Monkeys (throwers, found sitting on trees and running on ground), China 3 - Giant Salamanders (they swum in the water)

  • China 4 - Snow Leopard (Run and eats)
  • China 5 - Takins (Smasher)
  • China 6 - Pangolins (they roll like a ball)
  • China 7 - Cranes (Flyer/Smasher)
  • China 8 - Red Pandas (Shrub eater)

180.178.149.186 16:14, April 20, 2018 (UTC)

Ancient Ocean[]

Did you think that the Jurassic zone was cool? Well take a DEEP look at the Ancient Ocean! Including never-before seen swimming monsters, hungry Megalodons, and deadly blowing geysers!

Obstacles:

  • Tree = Coral
  • Rocks = Rocks with seaweed and creatures on it
  • Others = Fossils
  • Shrubs = Seaweed
  • Collectables = Chests

Animals:

Ancient Ocean 1:

  • Plesiosaurus (When angry, it leaps into the air. Upgrade habitat to make hops less aggressive and to push other plesiosauruses out of the way)
  • Ammonite (When ridden, it flys up into the air. When angry, it starts getting faster and harder to control, like a penguin. Upgrade to increase flight time)
  • Dunkleosteus (When ridden, it charges at everything, smashing it. Upgrade to increase charge time and push other animals while bucking.)

Ancient Ocean 2:

  • Megalodon (When riding other animals, megalodons will give you a 'warning' before charging after you. Eats animals and eats you when angry. Upgrade to be happy longer and to eat everything.)

Ancient Ocean 3:

  • Archelon (Dashes in a short-long pattern, and when angry, it does fast, long, single dashes. Upgrade to turn while dashing and survive smashing into obstacles.)

Ancient Ocean 4:

  • Elasmosaurus (Smashing animal, when angry it tosses you off. Upgrade to smash rocks and fly further.)

Ancient Ocean 5:

  • Dolichorhynchops (Flying animal, when angry it drops to the floor and starts to speed up. Upgrade to accellerate slower and jump off further)

Ancient Ocean 6:

  • Mosasaurus (Acts like the hydra, when angry, it becomes unstable. Upgrade to be more stable and smash small animals.)

City[]

City is Garden's downtown neighbour. As such, more giant bugs can be collected. The stampede is on a sidewalk.

Colour scheme:

0m to 1000m: Grey.

1000m to 2000m: Light Grey.

2000m+: Black.

New mechanics: Lolipop sticks (Trees).

Rocks (Central and normal) are like those in Garden, without the true rock formants.

Road (Cliffs).

Giant feet (Fall out of the sky like volcanic rocks and lightning).

Crumbs (Collectables).

City 1: Cockroach. Very common until 2000m. Is a lot like Sheep. When angry, it jumps up and down.

Moth. Flys over the stampede. When ridden, it falls out of the sky and hops like kangaroos. More common beyond 2000m. When angry, it hops more aggresive, and every 4 seconds, it glides like Pegasus.

Snail. Is a Moose and Penguin rolled into one. When angry, it becomes harder to control.

City 2: Wasp. Is a very powerful flying animal. Like Snail, is like a Moose. when angry it swoops and hangs on the ground for a couple, like Owls.

City 3: Centipede. Runs behind like Tyrannosaurus Rexes. Eats animals. Eats the player when angry.

City 4: Racoon. The smasher here. Smashes all but central rocks and giant feet when maxed. When angry, it throws you off.

City 5: Skunk. Runs fast and creates gas that scares away chasing animals. When angry, it throws you off.

City 6: Pidgeon. Flys. Eats all animal exept big animals, Hippos and Skunks. When angry it eats you, then flys away.

Swamp[]

The Swamp is like Jungle. As such, water patches are common, however it's full of alege. The walls contain a cool species.

Coulor scheme:

0m to 1000m: Brown.

1000m to 2000m: Green.

2000m+: Yellow.

New mechanics:

Swinging bridges/walkways (Narrow path, rocks and trees don't appear there).

Branches (sloths appear here).

This place is mostly like Jungle to a degree.

Swamp 1: Newt. A very common critter. When angry, it bucks like a boar.

Sloth. Appears on 1/3 of branches. Is a lot like Gorilla. When angry, it falls asleep, ditching you on it. (Big habitat).

Snapping Turtle. Eats animals. Has Croc-like behavior. When angry, it eats you.

Swamp 2: Stork. Flys very slowly. Can withstand small animal crashes. When angry, it swoops.

Swamp 3: Platypus. Is a lot like Turtles. When angry (It won't ever be angry in water), it tosses you off.

Sawmp 4: Jaguar. Eats all animals. Can NOT be upgrade to stay happy via eating creartures (already has it, LOL). When angry, it eats you.

Swamp 5: Swan. Waddles slowly, when angry, it goes faster.

Nightmare[]

Nightmare is a Space Zoo Zone. Get ready for a supreme scare with creepy creatures, staring Slendermen and large eyeball meteors!

Colour scheme:

0m to 1000m: Black.

1000m to 2000m: Red.

2000m+: Brown.

New mechanics:

Ghostly trees and rocks.

Giant eyballs (fall from the sky).

Pages (Collectables).

Cliffs that fall into black dark clouds.

Music is Halloween event's.

Nightmare 1: Tarantula. Goes fast, like Raptors. When angry, it goes faster.

Slenderman. When wild it stares at you. Stactic shows the closer you get. When ridden it "floats" above the ground and goes THROUGH things (upgrade for animals). When angry, it "eats" you, and the classic Slenderman sound effect plays.(enderman variant? Mob from mincraft based of it)--2001:8003:53BC:DB00:C0CB:86BB:287A:2DEC 08:18, June 15, 2018 (UTC)

Killer Giraffe. Smashes animals (not obstacles). When it smashes something, it goes faster. When angry, it throws you off.

Nightmare 2: Vampire. When ridden it turns into a bat and flies. When angry, it swoops up and down.

Nightmare 3: Medusa. Eats animals. When angry, it eats you.

Nightmare 4: Death Hippo. Smashes it all. When angry, it throws you off.

Nightmare 5: Crawler Zombie. Goes fast. When angry, it jumps up and down.

Nightmare 6: Ghost. Can not be affected by Slendermen. When angry, it goes faster.

Mexicanland[]

This is a little map that I think that would really take up the culture of Mexico. Note:I am not a Mexican, so if you are yelling me because of this thing,just please, DO NOT EDIT IT DO NOT EDIT IT DO NOT EDIT IT.

Trees:Guitars Rocks:Sombreroes Shrubs:Mini Guitars Collectibles:Maracas

-1000 red 1000-2000 white 2000+ green

Mexicanland 1:Tacos;Abilities: Jump short steps.Alarm:Jumps higher.

Piñatas;Abilities;Very rare,but very good, because it is never dying. Alarm:Hitting 5 obstacles causes it to pop and sending it flying.

Classic Islands[]

Even though Islands is already an idea, here is what the Original Islands was like. (DO NOT EDIT OR SAY "this idea is impossible. I made the Classic Islands here so you will know what I planned).

Mechanics:

Rivers.

Different side types (Sea Walls might have cliffs, Forests have Pandas).

Bamboo patches (For Pandas).

Colour scheme:

0m to 1000m: Yellow.

1000m to 2000m: Grey.

2000m+: Black.

Classic Islands 1: Iguana. (BOSS: Count Iguana). Is the Boar of Islands. Travels in small packs. When angry, it bucks like Parasaurolophus.

Gazelle. (SECRET: Gazellrey Fox: Ride a Gazelle for 30 seconds). Trots slowly alone or in groups of 2 or 3. When angry, it speeds up slowly.

Panda. (SECRET: PANDOM. Ride 8 animal species in a row in Classic Islands). comes out of forests on bamboo to smash you. Smashes things. Going in a bamboo patch increases time you can ride it. When angry, it sits on the player.

Classic Islands 2: Macaw. (SECRET: Flaw Macaw. Jump 85m off a Macaw). Flys past most things. When angry, it starts to swoop.

Classic Islands 3: Hyena (BOSS: John Hyena). Eats animals with ease. Goes at a fast pace. When angry, it eats the player.

Classic Islands 4: Tortoise. (BOSS: Tortfrog). Smashes things. Goes faster as it smashes things. When angry, it tosses the player off.

Classic Islands 5: Dodo (SECRET: NoNo. Ride a Dodo for 30 seconds). Has moose behavior. Uses it's claw to smash anything. When angry, it speeds up, and the attack recharges slower.

Specialty Zoo[]

The Specialty Zoo is the 3rd Zoo. It allows for Air, Water and Shrunken animals (Garden would be moved here). All zones here have 9 places. The main power source here are Energy Rocks. Missions both grant coins and upgrades. These are some Zones here.

Garden[]

Of course!

Beach[]

See top of page.

Air[]

Instead of falling down after the cannon launches you, you keep flying with what ever flying animal you selected. NOTE: You can't play Air unless you're riding a Vulture, Toucan, Pterodactyl, Pheonix, Eagle, Dragonfly, Flying Fox, Owl or Air animal of any type.

Mechanics:

No ground,exept for some mountaintops that show through the clouds that count as obstacles.

Colour scheme:

None!

(You see blue sky below, shadows of islands, and some clouds, but that's it).

Air 1: Seagull. Flys slowly. When angry, it bucks like Buffalo.

Falcon. Flys behind the player like Tyrannosaurus rexes to try to eat them. Eats animals. When angry, it eats the player.

Crow. Travels in packs. When ridden it dosen't do much. When angry, it goes faster and faster and FASTER.

Air 2: Albatross. Smashes animals. When angry, it throws the player off.

Air 3: Finch. The flying flying animal of Air. When angry, it swoops down, which will kill you in Air due to no ground. Takes a long time to get angry, and swoops slowly.

Air 4: Raven. Eats small animals. When angry, it eats the player.

Air 5: Goose. Travels in Vs. Has Moose behavior. When angry, it goes faster.

Air 6: Martin. Very small. When angry, it swoops, which would kill you in Air. Gains a lot of height before getting mad.

Air 7: Nighthawk. Flys very fast. When angry, it eats the player.

Air Ideas[]

Put Air animal ideas here!

Fantasyland[]

Fantasyland is where things that are so complicated that it would take like, a year to decode. Rock:Guitar Tree:Pencil Collectibles:Horns

Fantasyland 1:

Unicorn:Arrives at 0m to 1000mAbilities:Like Pegaseus.Alarm:Buck like buffalo.

Sworder:Arrives at 1000m to 2000mAbilities:Can bump animals.Can’t bump trees or rocks.Alarm:Throw you off.

Fairy:Arrives at 0m to 1000mDew Fairy Base,Do not disturb Fairy Secret(Jump 65m from a fairy)Abilities:Fly.Behaves like the oldest toucans(fly from the back,later fly in front)Alarm:Behave like pterodactyl. User:Sandyridims Thanks

Other user named Nathan jpg

May 1, 2019 (UTC)Nathan jpg (talk)

Obstacles:

  • Tree = pink and imaginairy tree's
  • Rocks = Rocks and statues(very different from the great wall)
  • Others = broken castles and old buildings
  • Shrubs = Flowers
  • Collectables = Horns

Colour scheme:

0 to 1000m: dark pink

1000m to 2000m: Fuchsia .

2000m+: dark red.

Addtional stuff

  • lighting will explode giant rocks and can explode animals alomst like in olympus .They will only occur if a thunderbird is coming.
  • In the background you can see doves flying.

Fantasyland 2:

Jabberwocky:Arrives at 0 to 1000m(It's abilities are like Grasshopper when continue the short-long jump pattern which is very difficuilt to steer . They love to eat only faires and unicorns since they hate anything loveable(it just made up) .When angry it throws you off. Upgrade to steer better and eat to be happy.)

Fantasyland 3:

Wyvern:Arrives at 0 to 1000m(Behavior like griffin and dragon and trex. It leaps over rocks and tree's and eats only fairy's,unicorns and more if you level up but it can not eat the jabber wocky.They can also fly until they eat something Also every 2 seconds it can breathe fire which can burn animals and obstacles. Also chases you in the run. when angry it eats you.)

Fantasyworld 4:

Nuckeleave/dullahan:Arrives at 1000 to 2000m (Behavior like Zebra: It can smash only Unicorn's and sworder,fairys and wyverns.Gallops when angry.You may also notice that this creature has a horse rider which every rarer animal of this creature has it's own rider to.)

Fantasyworld 5:

Hippocapus:Arrives at 1000m to 2000m(Behavior like hippo and seal. flopss on land but goes faster on water.flips you off when angry.)

Fantasy 6:

Catoblepas:Arrives at 0 to 1000m (This is trap animal and it will spawn when it smashes other animals and obtacles.When angry it tosess you.Upgrade to smash rocks and lauch you farther. )

Ones that never made the list.[]

  • Mongolian deathworm: Arrives at 1000 to 2000m(This trap animal will coming out of the ground and smash other animals and obstacles. When ridden it go underground almost like the wombat and can eat animals above and when they do, the jump as high as possible and goes back underground.When you crash near a rock it will let you jump off. When angry it will eat you. Upgrade to eat every thing and to stay happier
  • Ammit: Arrives at 1000 to 2000m( This creature can eat other animals except catoblepas becasue it is too big. This can also be spawned on top of rocks where it sits there. When angry,anubis(same as the rarer lv 9 mintaur version) jumps into the middle of the stanpede and hold the player and lets his pet ammit eat the creature and ammit sleep like the other players and lets anubis to a cool pose after he feeds his pet. Upgrade to stay happier and go alot faster.)
  • Jackalop:Arrives at 0m to 1000m( This creature can be like the aritic hair. When angry it will jump. Animals simlar to the jackalope such as the Wolpertinger and Skvader will also be inlcuded as rarer animals but this time they will fly while jump when angry.)
  • Kelpie:Arrives at 1000 to 2000m(The only horse that can actually eat animals.It can spawn near in the middle of of patches of water. It can snatch animals that only went in the water. When ridden it will eat small animals and can let water summon around him.
  • Grootslang: Arrives at 1000 to 2000m(This creature will spawn near caves and attack the player that is near the cave. When ridden it is almost like an elaphant where it can smash other animals . When angry it will turn into the serpent version of grootslang. It will have somewhat a simlar animation to the catipillar except this time the elaphant body falls off. It can also smash tree's. Upgrade to smash rocks.)
  • Rougarou: Arrives at 1000 to 2000m (When ridden ,it is basic a warewolf. It can eat other animals except for catobles.When angry it will howl and eat you.)
  • Thunderbird: Arrives at 1000 to 2000m( This creature is very simlar with the revive raven except it is not paid with no skill. When riding other animals , the creature will show signals that it will come by lighting bolts coming down exactly like in olympus.When ridden it will be big alomst like a revive raven. When angry it will swoop down when angry. It can also summon lighting everytime the thunder bird swoops down.The lighting will also smash animals. Upgrade to smash animals when swooping and having times 3 lighting to smash animals.)

Desert----- #3[]

Zoo: Sky Zoo

Obstacles - Cacti as trees and rocks


  • Desert 1-Fennec Foxes
  • Desert 2-Meerkats
  • Desert 3-Toads
  • Desert 4-Roadrunners
  • Desert 5-Cheetahs
  • Desert 6-Falcons
  • Desert 7-Secretary Birds
  • Desert 8-Aardwolves


Fennec Foxes-move slowly in wild, runs if you ride on them and goes faster when angry and if you upgrade your habitat to LV 6- it will throw you clear if you smash

  • Fennec fox-base
  • Fox in socks- Tier 2
  • Fennel fox-Tier 3
  • Gingerbread fox-Tier 4
  • Sha of seth- Tier 5
  • Pharaoh mummy-Level 9
  • Fox and the grapes-BOSS
  • Simurgh-Endangered

Aardvarks dig under the burrow they run when they angry it digs

Toad-Need water to be happy, they are terrible animals in the desert (note that there are more puddles after 2000m) but are not bad in jungle, when angry, it bucks you

  • Desert toad-base
  • Mr.Toad-Tier 2
  • Toadstool-Tier 3
  • Burritoad-Tier 4
  • Hueso toad-tier 5
  • Narutoad-Level 9
  • Tomatoad-Secret, find in puddles after 2000m
  • Explode toad-Endangered


Meerkat-Wombat behaviour

  • Meerkat-Base
  • Serengeti Meerkat-Tier 2
  • Cheerkat-Tier 3
  • Card soldier meerkat-tier 4
  • Bananimal-tier 5
  • Meerkitty-Level 9
  • Shakespeerkat-Secret, smash 4 or more animals with a meerkat
  • Thundeerkat-Endangered


Roadrunner-Griffin behaviour, when you ride on it it runs, can eat animals ahead on them, flies if there were no animals in front of them.if angry it eats you

  • Roadrunner-Base
  • Indian roadrunner-tier 2
  • Roadgunner-tier 3
  • Samurunner (based on samurai) - tier 4
  • Roadrunner police- tier 5
  • Jokerunner-level 9
  • Rapido roadrunner (based on cinco de mayo)-BOSS
  • Chili roadrunner-Endangered


Cheetah-Tiger behaviour

  • Cheetah-Base
  • King cheetah-tier 2
  • Beetah (bee cheetah)-tier 3
  • Break-fast (based on a waffle)-tier 4
  • Skitah (based on skiing)-tier 5
  • Cheetail (based on Lucy Heartfilia from Fairy Tail)-Level 9
  • Cheatah (based on a lava)-BOSS
  • Cleopatra cheetah-Endangered


Falcon-not perched on rocks, flies like owl but only flap their wings for a few times.

  • Peregrine falcon-Base
  • Lanner falcon-tier 2
  • Mongolian falcon (based on a mongolian warrior)-tier 3
  • Arabian falcon-tier 4
  • Pharaoh falcon-tier 5
  • Citrine peregrine-level 9
  • Captain Falcon-Secret, eat 3 falcons with roadrunners
  • Ra-Endangered


Secretary bird................coming soon!

Lab[]

For some reason this orginal user never finished this project and so I guess I do it based on how good I come up with this idea's.If you don't know, I am the one who created the west forest caberns,baboo forest and etc. Anyway this user said "This is a place in Space Zoo" which I honestly prefer the sky zoo but since having small animals be such as the garden, I think it would make sence . Also I will included the rarer animals and ones that never made the list . Don expect to much rarer animal ideas

Edit: Thanks for whoever helped me on this one! User:Sandyridims

Edit: Your welcome! User:Nathan jpg

Obstacles:

  • Tree = bricks
  • Rocks = glass/bottles
  • Others = patches of chemicals/water.
  • Shrubs = pebbles
  • Collectables = potions

Colour scheme:

0 to 1000m: gray tiles

1000m to 2000m: white tiles.

2000m+: metallic tiles.

Addtional stuff

  • Mouse traps are spawned for traping only small animals and the player too.
  • People might also grab the animals with hand.
  • People might also step on the animals too.

Lab 1:

  • Laboratory Rat: Arrives at 0m to 1000m (When angry, it goes quick and leaps . Upgrade habitat to make hops and leaps less aggressive and let hops move other moueses when angry)
  • Rabbit: Arrives at 0m to 1000m (When ridden ,it is like the arctic hair but brown . When angry, it starts to jump higher. Upgrade to jump while having control.)
  • Guinea pigs: Arrives at 0m to 1000m (When ridden, it charges any near by mouse and smash. When angry it will sit on you . Upgrade to increase charge time and smash other animals to last longer .)

Lab 2:

  • Fruit fly: Arrives at 0m to 1000m (When ridden, it will fly really fast when ridden. Also bumps to other flys. When angry, it starts getting faster and harder to control, like a flying fox. Upgrade to be have more control.)

Lab 3:

  • Retriever: Arrives at 1000m to 2000m ( Dashes in a short-long pattern and smashes certain obstacles and when angry, it does eat you. Upgrade to smash more and for it to stay longer. )

Lab 4:

  • Macaque Monkeys: Arrives at 1000m to 2000m (eats only sunfish,crawfish,mold food,aquatic plants(kelp and sea weed) ,You can notice that the whiskers will wigle when food is near by. when angry it tosses you off. Upgrade to stay longer by eating and swim further.)

Lab 5:

  • Pigs: Arrives at 0m to 1000m(Acts like the elaphant and smash other animals except for dogs and obstacles . When angry, it becomes angry almost like boar. Upgrade to be more stable and smash every animals.)

Lab 6:

  • Cat : Arrives at 0m to 1000m(Acts like the tiger and eats other certain animals such as mice, rabbit and guinea pig .When angry, it eats you . Upgrade eat animals to stay happier.)



Animals that did not make it[]

Earth worm: Arrives at 0m to 1000m (The earth worm can smash obstacles and can dig under ground.When angry will come above and below ground while digging. Upgrade to have more control) ===

Snake: Arrives at 0m to 1000m (This creature is like hydra except it eats animals.When angry it eats you .Ypgrade to smash glass and have more control)

Rarer Animals []

Laboratory Rat:

  • Laboratory Rat (Base)
  • black hooded rat (LV 0, tier 3)
  • Computer Rat (Boss)
  • Ratatouille(food/Movie)(LV 2, tier 3)
  • Splat Rat(paint splat) (LV 5, tier 4)
  • Long-haired rat (Rose)(LV 5, tier 5)
  • Couch Rat(furniture)(LV 5 tier 3)
  • Robo rat (LV 9)

Rabbit

  • Rabbit(brown) (Base)
  • black otter rabbit(LV 0, tier 3)
  • Shazam-bbitt(Boss)
  • Tri dutch rabbit (LV 2, tier 3)
  • Broken blue rabbit(LV 2, tier 4)
  • Honey bunny(honey)(LV 5, tier 4)
  • Money bunny(LV 5, tier 5)
  • Easter bunny(LV 9)

Guinea pigs

  • Guinea pigs (Base)
  • hamster (LV 0, tier 3)
  • Ham-ster(Secret, ride 6 meerkats in a row to get meermin)
  • Guinea bird (LV 2, tier 3)
  • doctor pig (LV 2, tier 4)
  • Cam-ster(LV 5, tier 4)
  • princeses Hamster(LV 5, tier 5)
  • Farm Pig(LV 9)

Fruit fly

  • Fruit fly (Base)
  • Blow fly(LV 0, tier 1)
  • Fly ash (LV 2, tier 1)
  • Hoverflies(Secret: ride on a fly for 25 secounds)
  • French flies(French fries)(LV 5, tier 3)
  • flymango(LV 5, tier 4)
  • Fly-mango(Mango)(LV 5, tier 3)
  • f 16 fly jet(LV 9)

Retriever

  • Retriever(base)
  • Labrador Retriever(LV 0, tier 1)
  • lamb-triever(LV 0, tier 1)
  • Glue-triever(LV 0, tier 1)
  • Potato dog(LV 5, tier 3)
  • Re-meaure(LV 5, tier 4)
  • blue berry-triever (LV 5, tier 3)
  • Re-treasure(LV 9)


Pigs

  • Pig(base)
  • Meishan pig(lv 0, tier 2)
  • British Saddleback(LV 0, tier 1)
  • peckary(LV 0, tier 1)
  • leaf pig(LV 5, tier 3)
  • dig pig (LV 5, tier 4)
  • cool pig (LV 5, tier 3)
  • demon pig (LV 9)

Cat

  • Cat(Base)
  • Ragdoll(LV 0, tier 2)
  • Munchkin cat(LV 0, tier 3)
  • Burmese cat(LV 0, tier 4)
  • Egyptian Mau(LV 0, tier 5)
  • Roman cat(LV 0, tier 1)
  • Grandma cat(LV 0, tier 2)
  • sir cat(LV 9)

Earth worm

  • Earth worm(Base )
  • satern worms(LV 0, tier 1)
  • storm worm(LV 0, tier 3)
  • iron worm(LV 0, tier 5)
  • l=Chain worm(LV 0, tier 1)
  • skunk worm(LV 0, tier 3)
  • worm run (baseball bat)(LV 0, tier 5)
  • Katana worm(LV 9)

Snake

  • Snake(Base)
  • albino corn snake(LV 0, tier 2)
  • callfornia kingsnake(LV 0, tier 4)
  • rake snake(LV 0, tier 2)
  • snake whip(LV 0, tier 4)
  • hydro snake(LV 0, tier 2)
  • pansnake(pancakes(LV 0, tier 4)
  • Maduca snake(LV 9)Desert #4==

Desert idea #4[]

Another desert idea. Ride through the dangerous desert with scary scorpions, mysterious meerkats and destructive death worms!

Desert 1 Antelope - Most common animal found, when angry, it begins to buck up like a grass hopper, each buck getting faster and faster. Scorpion - 2nd most common, when angry, they can either grab you with their claws and throw you forward or sting you with their tail, resulting in a game over.

Cheetah - They run fast, eat animals, and when angry buck you up in the air and quickly jump and eat you.

Desert 2 Armadillo - They have average speed, when angry, they turn into a ball which can take 1 hit if upgraded. Desert 3 Meerkat - They have fast speed, and when angry, they will begin to non-stop go faster and faster, slowing down if they are near other animals. Desert 4 Falcon - They are flying and fast, when angry, they begin to sharply turn up and down in the air and become more unstable. Desert 5 Death Worm - Large, fast and hungry, they can smash rocks and trees, and need to eat animals. When angry, they eat you. Skins Antelopes:

  • Antelope (Base)
  • Ant-elope(LV 0, tier 1)
  • Plantelope (BOSS)
  • Fantalope(LV 1, tier 2)
  • Pantylope!(LV 1, tier 3)
  • Canatalope(fruit)(LV 8, tier 4)
  • Dell-alope(LV 8, tier 5)
  • Flash-alope(LV 9)

more coming soon!

Edit: since the user never finihsed his own rarer skins. I will do it for him.

Scorpion

  • Deathstalker scorpion(Base)
  • Heterometrus(LV 0, tier 3)
  • Mahindra scropio(car) (Boss)
  • shiny scorpi(pokemon) (LV 2, tier 3)
  • corp-ion(LV 2, tier 4)
  • The scropion(spiderman) (LV 5, tier 4)
  • door-pion(LV 5, tier 5)
  • score-pion(LV 9)

Cheetah

  • Cheetah (base)
  • Tennesse Red Cheetah(LV 0, tier 5)
  • blue jateetah(LV 0, tier 1)
  • Gok-keetah (LV 1, tier 4)
  • che-ipotle(LV 1, tier 1)
  • hV(8, tier 3)
  • Chester the cheetah (masocts)(LV 8, tier 1)
  • Radiant cheetah(LV 9)

Armadillo

  • Big hairy armadillo (Base)
  • Smart-adillo(LV 0, tier 3)
  • bagpack-adillo (bag) (Boss)
  • cotton-dillo(LV 2, tier 3)
  • soccer-dillo(LV 2, tier 4)
  • Grenada-dillo(LV 5, tier 4)
  • Army-dillo(toy solider) (LV 5, tier 5)
  • Mechadillo(mech) (LV 9)

Meerkat

  • Meerkat (Base)
  • Mera-kat (aquaman movie) (LV 0, tier 3)
  • Meermin (a shoe) (Secret, ride 6 meerkats in a row to get meermin)
  • Math-ka (LV 2, tier 3)
  • Meer-vocondo (fruit), (LV 2, tier 4)
  • Bongo kat(meme(LV 5, tier 4)
  • Superkat(superman) (LV 5, tier 5)
  • Mirror kat (this will have bright parcles effects) (LV 9)

Falcon

  • Falcon
  • Gyrfalcon(LV 0, tier 1)
  • Merlin falcon(LV 2, tier 3)
  • Captain Falcon(Hannah barbara tv show)(LV 2, tier 5)
  • Dassault falcon(Secret: Ride every animal in the game in a row)
  • Millennium falcon(star wars)(LV 5, tier 1)\
  • Atlanta falcons(football team)(LV 5, tier 3)
  • Spacex falcon 9(rocketship)(Lv 9)

Death Worm

  • Death worm(base)
  • worm drive(gears)(LV 0, tier 3)
  • worm harness(LV 0, tier 1)
  • Ear worm(Boss)
  • Gummy worms(LV 2, tier 3)
  • lemoworms(lemon)(LV 2, tier 5)
  • Mongolian death worm(LV 5, tier 1)\
  • Gorged worm(LV 5, tier 5)
  • Inferno worm(Lv 9)

Space Zoo: Cyberworld[]

Base: Tauntaun (Same as Parasaurolophus) Semibase:

Sehlat (Like Wombat, but it jumps up when there is food (eat anythin except Reek n Acklay)


Predator: Rancor (Minotaur, but can eat, if hvent eaten in duration, eats player)


Speeder: Nexu (Runs and eats, if havent eaten in a period of time, eats player)


Small smasher: Reek (Like Moose, only quicker, when rush only smash animals)


Smasher: Acklay (Slow, only can smash animals n trees) Bird:

Porg (same as any other bird)


Tribble (there are holes in the ground, when player reaches them they pop up)

174.102.87.19 18:55, July 27, 2018 (UTC)Cats174.102.87.19 18:55, July 27, 2018 (UTC) Orange Tabby (Base), Lucy Meowd, Cool Cat with shades, etc. Unicat (Endangered) Siamese Cat (Boss) Persian (Secret)

174.96.231.132 16:28, July 30, 2018 (UTC)

Southeast Asia[]

174.96.231.132 16:28, July 30, 2018 (UTC)

Area 1: Komodo Dragon: can eat animals. Eats player when angry.

Snake- Found hanging on huge branches. Does not need an upgrade to survive crashes. Cannot eat big animals (rhinos, hippos, yaks etc.) Slithers faster when angry.

Slow Loris- Behaves like Drop Bear can eat animals eats player when angry.

Area 2: Clouded Leopard: Found sitting on rocks. Can be upgraded to let player ride for last 5s before it gets angry. When angry, it jumps onto a branch and sits there with the player falling off.

Area 3: Fishing Cat: Found perching near rivers (cliffs). Can be upgraded to keep eating animals happy for longer (Level 4). behaves like t rex.



My SouthEast asia[]

Since the other user seemed to not finished his own, it seem that I have a few ideas in mind. Also really good ideas random user but having two cats seemed sort of a waste to do and maybe I will change most of your animals in your ideas. In the animals side, rather then putting what each zone it has, I will just show options of asian animals since there is alot and each are from different places of asia.

New Mechanics :

  • Be carful for pythons that wrap and squeeze you , Watch out!).
  • Crayfish also hides snaches other fish including the player but still can spawn near the stampede
  • Patches of water almost like the jungle

Obastacles

  • rocks
  • tree's
  • mossy old statues

Colour scheme:

0 to 1000m: green

1000m to 2000m: brown.

2000m+: dark green.

Animals( Description coming soon)

  • Slow loris

(When riding other animals, these will spawn also on tree above like drop bears but don't interfear with you. Behaves like Drop Bear can eat small animals and small birds.It will throw the player when angry.

  • Malayan tapir

(When angry, it bucks almost like a buffalo. Upgrade to swim faster one water and survive smashing into tree when bucking obstacles.)

  • Orangutan

(It spawns on top of trees. When ridden it can climb on tree's and jump from other trees and when angry, it does throws you. Upgrade to go quick on climbing trees and spawn up to 3 to ride along side with you if your ridng a oranguatan.)

  • Green tree python

(When riding other animals, they are found hanging on huge branches on trees and try to snatch you almost like a alligator.When they snatch you, they don't exactly eat you but wrap you and the animal you ride and slows the animal down by squeezing it. You can jump to another animal and escape the squeeze but if not, it will autmaticly eat you when animal stops and sits. When ridden they will eat animals but cannot eat big animals (rhinos, hippos, yaks etc.) Upgrade for it slithers faster and eat most animals. When angry it eats you.)

  • Gibbon

(It spawns on top of trees. When ridden it can climb on tree's and jump from other trees and when angry, it does throws you. Upgrade to go quick on climbing trees and spawn up to 3 to climb on tree's along side with you if your ridng a gibbon.)​​​

Indian civet

(Dashes in a short-long pattern, and when angry, it does fast, long, single dashes. Upgrade to turn while dashing and survive smashing into obstacles.)

  • peafowl/peacock

(When ridden it will pop is colourful tail, and when angry, it does fast, long, single dashes. Upgrade to turn while dashing .)

  • Lesser adjutant

(It is a flying animal with a inclusion of it going slower on water. When angry it drops to the floor and starts to speed up. Upgrade to accellerate slower and jump off further)

  • Komodo dragon

(When ridden it can eat animals except big animals. Eats player when angry.)

  • fishing cat

(When ridng other animals, it is found perching near rivers (cliffs) and can snatche you from behind like trex. Can be upgraded to keep eating animals happy for longer and swim faster on water.)

  • Indian rhinoceros

(Unlike it's cousin, this creature will have a charge behavior like moose when ridden. When angry, it does fast, long, single dashes with the charge too. Upgrade to smash rocks and to go faster.)

Pokémon[]

The Pokemon World would be in the Space Zoo. It would have trees in the shape of pikachu tails Waterfalls?? Area 1: Pikachu: Jumps up and down when ridden. Shocks player when angry. Meowth: Can eat animals (except Yaks, elephants, rhinos, hippos and alligator. Can smash big shrubs. When angry: Eats the player. Area 2: Bulbasaur: Charges like Buffalo. Bucks when angry. Area 3: Evee: Found 1000m or so. Accelerates like ostrich when angry. Can not be upgraded to give player bonus coins. Unlocks at Olympus 6.

Urban[]

Description: It would have trees and cliffs with water underneath. It also would be in the Specialty Zoo. Area 1: Squirrel: Found sitting in park trees. Bucks like buffalo when angry. Can be upgraded to eat nuts for longer (Level 2). 2x more rare squirrels in the stampede (Level 5 or more) Lets you ride 5 more seconds before it gets angry (Level 3) Chipmunk: Found running on the grass. Bucks like zebra when angry. Area 2: Groundhog: Can smash animals like elephants. Smashing animals help keep groundhogs happy for longer (Level 3). Throws player off when angry. Area 3: Opossum: The speeder here. Accelerates like ostrich when angry. Area 4: Dog: Found chasing after squirrels. Speedy when ridden. Throws player off when angry. Area 5: Goldfish: Found in small patches of water. Area 6: Weasel: Runs behind the player like t-rex. Eats player when angry. Area 7: Skunk: Behaves like t-rex, too

Cretaceous[]

Well, we have a Jurassic, how about another dino world? It's called Cretaceous. I think I will also add a Triassic world too! And I know that the T-Rex, Triceratops, Raptors, Parasaurlophuses and Anklysauruses weren't living in the Jurassic. I just can't seem why people don't know that those animals LIVED IN THE CRETACEOUS. Shall we begin?

Rocks Trees and Shrubs are Exactly The Same as the Jurassic ones.

Added obstacles: Meteorites.Once they have smashed, you can't pass.

Added collectors: Sticks: Main collecting stuff. Eggs: Unlocked at Cretaceous 3.

-1000 Pale brown 1000-2000 Blue 2000+ Pitch Black

Cretaceous 1: Iguanodon: Iguanodon Base |Found Past 1000 Abilities:When you let go, it can let you fly exactly 100 meters. Alarm: Throws you.

Spinosaurus: Spinosaurus Base |Abilities: Eats animals. Alarm: Eats you.

Therizinosaurus: Therizinosaurus Base |Abilities: Runs. Alarm: Runs faster, if upgraded to level 5, it is like the moose.

Cretaceous 2: Stygimoloch: Stygimoloch Base | Abilities:Eats shrubs. Alarm: Bucks, but still eats shrubs.

Cretaceous 3: Oviraptor: Oviraptor Base | Abilties:Eats eggs. Needs eggs to stay healthy. Alarm: Throws you 20 meters.

Cretaceous 4: Pentaceratops: Pentaceratops Base | Abilities: A boost for one second. Alarm: Bucks.

Cretaceous 5: Elasmosaurus; Elasmosaurus Base Elasticsaurus Secret (Ride 10 Iguanodons) | Abilities: Like a hippo, but instead, while in the water, they can eat animals. Alarm: Eats you.

Ocean (MLGFoxConfirmed Version)[]

Ocean 1 - Dolphin - (Swim slowly in the wild, swim faster when ridden, rise up like hinds when angry, they are found > 0m, they have their sounds)

Ocean 1 - Shark - (Swim slowly in the wild, swim faster when ridden can eat everything when at level 6, they need to eat animals to stay happy, otherwise they will eat the player when angry, they are found > 0m, they sound like tyrannosauruses)

Ocean 1 - Swordfish - (Swim slowly in the wild, charges like moose when ridden, will go faster and recharge when angry, they are found > 1000m, they sound like parasaurolophuses)

Ocean 2 - Squid - (They are big trap animals in the wild, they squirt ink at the player in the wild, moves very fast when ridden and can smash rocks when at level 3, they will throw the player up to 80m when angry, they are found > 0m, like the dolphins, they have their own sounds)

Ocean 3 - Eel - (If they are electricuted in the wild, they swim away rapidly and the player cannot lasso it, if not they are not be electricuted, swim slowly, and the player can lasso it, they move fast when ridden, they throw the player up to 40m when angry, they are found > 1000m, they sound like pterodactyls)

Ocean 4 - Anglerfish (In the wild, their lights are off and swim slowly, when ridden, their lights are on and swim faster, the light fades off very fast when it is angry and it moves very fast like ostriches, if the habitat is upgraded at level 6, the light fades off of slowly, they are found > 0m, they sound like the H.R. Tiger, but the Ankylofish, an anglerfish that barely resembles the Ankylosaurus found at > 2000m (Secret mission: Ride 2000m on an anglerfish uniterrupted), it sounds like the Ankylosaurus)

Ocean 5 - Lobster - (In the wild, they swim slowly, when ridden, they move faster and can pinch animals, like griffins, they rise up if there are no animals ahead, they need to pinch animals to be happy, otherwise they will grab the player and pinch them, they are found > 0m, they sound like centipedes)

Ocean 6 - Dugong (They move slowly in the wild, still moves slowly when ridden but feeding it shrubs makes it move faster, they need to eat shrubs to stay happy, otherwise they will throw the player up to 20m, they are found > 1000m, they sound like stegosauruses)

CHKN[]

CHKN 1 - Chicken (Wild: Chickens walk in a forward direction. When ridden: Chickens speed up slightly from their wild pace. When angry: Chickens accelerate dramatically, and throw the player off when they hit an obstacle smaller than the chicken (level 5).) CHKN 1 - Dog (Wild: Dogs move slowly individually, and can have the ability to move towards the player while the player is in mid jump (level 6). When ridden: Dogs move at a consistent moderate pace. When angry: Dogs accelerate, moving very fast. The player can be thrown off if they hit an obstacle smaller than the dog (level 5).) CHKN 1 - Horse (Wild: Horses are found moving slowly in groups (0 to 2000m) or alone (2000m and above). When ridden: Horses run at a pace slightly faster than when wild. When angry: Horses buck somewhat similarly to buffaloes, bucking around with short, jerky hops trying to make the player crash.) CHKN 1 - Snake (Wild: Snakes are found slithering on the ground individually, with a side-to-side, wave-like movement. When ridden: Snakes move similarly to wild snakes when ridden. When angry: Snakes speed up slightly, and their side-to-side slithering movement becomes gradually wider, making it very difficult for the player to steer and determine their jump direction. As the player rides them for longer, their heads lift up further off the ground.) CHKN 1 - Giraffes - (Wild: Giraffes move at a slow pace. When ridden: Giraffes run noticeably faster than when they are wild. When angry: Giraffes lurch their neck back and sling the player forwards.) CHKN 2 - Octopus (Wild: Octopuses sit still in pools of water and on land. When ridden: Octopuses suddenly move at a rapid constant rate, and are able to smash into anything in their way except for trees and small animals, if the player has upgraded their octopus habitat to level 5. When angry: Octopuses pick the player up in their first left tentacle and throw them about 45m in the direction in which they are facing.) CHKN 2 - Crab (Wild: Crabs walk around slowly in the stampede in large clusters, being less common from 2000m onwards. When ridden: Crabs will move steadily, jolting back slightly when the player voluntarily jumps off. When angry: Crabs will throw the player off, jolting back slightly.) CHKN 2 - Spider (Wild: When the player runs through a web on a ground level animal, spiders appear directly behind like tyrannosauruses, running faster than the player and aggressively moving towards any evasive manoeuvres the player makes, smashing the player. Only one spider can only appear at a time. When ridden: Spiders run fast, and can smash animals to stay happy. At level 4, Spiders can smash trees. When angry: Spiders slow down, buck the player up, and send them about 50m in the direction that they were facing.) CHKN 2 - Turtle (Wild: Turtles sit still in pools of water and on land. When ridden: Turtles move slow, and speed up marginally when in water and just after they exit the water. When angry: Turtles slow down and buck the player a horribly short distance in the direction they were facing.) CHKN 3 - Cat (Wild: Cats move at a slow pace. When ridden: Cats run at a faster pace than lions and eat small animals that it runs into. Cats cannot eat big animals or other cats in CHKN. When angry: Cats will buck the player straight up in the air and send them up to 45m.) CHKN 3 - Beetle (Wild: Beetles are found mostly alone in the stampede. When ridden: Beetles run faster than when wild and will leap up and jump over trees and rocks, smashing anything upon landing. When running they smash animals normally, similarly to elephants. When angry: Beetles accelerate, moving very fast.) CHKN 4 - Sheep - (Wild: Sheep move forwards slowly. When ridden: Sheep speed up only a little bit from their wild pace, and can push other sheep out of the way. When angry: Sheep buck jerkily, with small, sharp hops, at a fast speed.) CHKN 4 - Elephant (Wild: Elephants appear fairly rarely and usually by themselves moving forward at a slow rate. When ridden: Elephants suddenly move at a rapid constant rate, and are able to smash into anything in their way except for giant centre rocks, if the player has upgraded their elephant habitat to level 5. When angry: Elephants stop and buck the player off, sending them approximately 50m in the direction that they were facing.) CHKN 4 - Pig (Wild: Pigs move slowly in loose packs. When ridden: Pigs hop up and down rapidly but move at a frustratingly slow pace. When angry: Pigs accelerate rapidly when angry and buck at a rapid speed, making them close to uncontrollable. However, when in mud, pigs slow down without bucking and the player can ride them for longer.) CHKN 4 - Llama (Wild: Llamas move slowly in large packs. When ridden: Llamas move noticeably faster than when wild. When angry: Llamas stop, bend back and thrust their neck forward, slinging the player a long distance in the direction in which the player was facing.) CHKN 4 - Goat (Wild: Goats move slowly individually. When ridden: Goats move noticeably faster than when wild. When angry: Goats take two small bucks before jumping far and high, being hard to control.) CHKN 4 - Dragon (Wild: Dragons run in a pouncing manner alone in the stampede. When ridden: Dragons run faster than when wild and will leap up and jump over trees and rocks, smashing anything upon landing. When running they smash animals normally, similarly to elephants. When angry: Slows down, bucks the rider in the air and eats them.) CHKN 4 - Plant (Wild: Plants wait on land, and as the player comes near to them, they will pounce toward the player and attempt to eat them. When ridden: Plants move slowly, but speed up as they smash trees and rocks at level 6. When angry: Plants slow down dramatically to a halt before bucking the player up and eating them.) CHKN 5 - Robots (Wild: Robots run up behind the player at a quick pace (but slower than any running or flying animal) in an attempt to eat them. If they miss or are evaded, they slow down, although if they come into contact with the player's animal, they are eaten. Plus, all robots work with poachers. When ridden: Robots move about as fast as in the wild, with the ability to eat animals and smash rocks, trees and passes. When angry: Robots slow down, buck the player off and then eat them, before promptly joining new poachers.) CHKN 6 - Cattle (Wild: Cattle move relatively slowly. When ridden: When the player first lassos a cattle, the cattle will charge for a short amount of time and smash anything in the way, an ability gained when the player upgrades their habitat to level 3. After it charges, the cattle moves at a slightly faster pace than wild cattle. When angry: Cattle buck jerkily, much like their male varient, in an attempt to throw the player off and make them crash.) CHKN 7 - Wolf (Wild: Wolves move slowly individually, and can have the ability to move towards the player while the player is in mid jump (level 6). When ridden: Wolves move at a consistent moderate pace. When angry: Wolves accelerate, moving very fast. The player can be thrown off if they hit an obstacle smaller than the wolf (level 5).) CHKN 8 - Rabbit (Wild: Rabbits hop forwards in small pack. When ridden: Rabbits hop similarly to when wild, although at a faster pace. When angry: Rabbits hop in a short-short-long pattern, jumping very high on the long hop. They move at a similar pace to when not angry.) If the developers of CHKN add new animals, then I will put them in this topic. MLGFoxConfirmed (talk) 17:14, September 29, 2018 (UTC)

Forest Zone[]

Forest 1 - Pig (Pigs are slow in the wild. Pigs move faster than in wild when ridden. Pigs accelerate like boars do when angry, but mud makes them move slowly without bucking (level 2).) Forest 1 - Lynx (Lynxes are in a moderate speed in the wild. Lynxes move faster when ridden. Lynxes accelerate like ostriches do when angry and can crash from obstacles (level 5).) Forest 1 - Raccoon (Raccoons are like drop bears in the wild. They will jump on the player and eat them depending on the attack radius. Raccoons move fast when ridden. They vault from obstacles like gorillas and drop bears. They need to eat animals to be happy, otherwise they will grab the player and eat them.) Forest 2 - Hedgehog (Hedgehogs move slowly in the wild. Hedgehogs move fatser than in wild. Hedgehogs roll into balls similar to pillbugs but have good steering have the ability to smash anything (level 6).) Forest 3 - Skunks (Skunks move slowly in the wild. Skunks move faster than in wild. They need to spray at animals to stay happy, otherwise they will spray at the player.) Forest 4 - Duck (Ducks are found still in pools of water. Ducks fly in the air when ridden with a quick speed. Ducks swoop like vultures when angry.) Forest 5 - Goldfish (They are found in fish crates. If the player on the crates or any ridden animal smashes it, the goldfish pops out of the box. If any ridden animal smash the crate, goldfish will also blow kiss at the ridden to make animals stay happy for 10 secs before it gets angry. Rarer goldfish give animals more time to stay happy before it gets angry. Goldfish flop on land but swim gracefully in water. Goldfish flop higher when angry if it is on land.) MLGFoxConfirmed (talk) 01:56, October 13, 2018 (UTC)

Rainforest[]

I have come up with a Rainforest idea. Animals: Frog: jumps slowly along when angry same behaviour as goat. Lemur: behaves exactly like a gorilla. Snake: swings down from trees to eat you. When ridden snakes eat other animals to stay happy. They buck you up and eat you when angry. Macaw: waits on trees for you to land on them. Other from that, the same as other flying animals when angry and ridden. Porcupine: same as pillbug. Found over 1000 metres. Dolphin: flops along when wild. Speeds up in water, otherwise the same as a walrus. Arapaima: waits in pools of water for you to land on them. Otherwise the same as a hippo.

Cerrado[]

The Cerrado is based on the south american biome of the same name. It introduces anthills. Anthills are scattered across the stampede and act as obstacles, like rocks and trees. There are also water lilies, which stay on water and can be destroyed by any animal, just like bushes. The Cerrado is similar to the Outback, but there's no buildings nor cliffs and some of the water pools are bigger.

Cerrado 1

Ocelot - Found running. Behavior is the same as drop bears, except it can't eat big animals at the start, but can be upgraded to do so.

  • Ocelot - Base
    • Description: You wish your cat made you bleed more often? Then this is the perfect pet for you!
  • Jaguarundi - Tier 2
  • Goalcelot (Soccer) - Tier 3
    • Description: The reason the Pangoalin is an endangered species
  • Black Cat (Witch) - Tier 4
    • Description: Made up a story about itself being a bad omen to avoid stupid people.
  • Cloudy Leopard - Tier 5
  • Fat Cat (Garfield) - Level 9
    • Description: Now where could my lasso be?
  • Oceloaf - Endangered
    • Description: How many of these have you eaten in your lifetime?
  • Revolving Ocelot (Sun, with planets orbiting it) - Boss
    • Description: Stars are proud astronomical bodies. They prefer to shine alone.
  • Ocelove - Valentine's Day or Anniversary event

Capybara - Found running. Behavior is the same as zebras, except it doesn't slow down in water. It's the most common animal in the Cerrado.

  • Capybara - Base
    • Description: The biggest rodent in the world, and also the cutest.
  • Guinea Hog - Tier 2
    • Description: That day, humanity received a grim rodent.
  • Copperbara - Tier 3
  • Capobara (Mafia) - Tier 4
  • Cap Bara (Captain America) - Tier 5
  • R.O.U.S. - Level 9
    • Description: Rodent Of Unusual Size. Not too impressive when near capybaras, but it's also unusually agressive.
  • Tupibara - Endangered
  • Cthulhubara - Secret; smash 20 water lilies.
  • Corpsebara - Halloween event

Anteater - Found running. Can smash anthills, which will keep it happy and let it charge ahead, like the hippo. When angry, kills the player instantly by throwing them to the ground and pouncing onto them.

  • Giant Anteater - Base
    • Description: It actually prefers termites over ants, but "termiteater" doesn't roll off the tongue too well.
  • Tamandua - Tier 2
    • Description: The Giant Anteater's less giant cousin. It's divided into two species, both sporting a hella cool vest.
  • Aardvark - Tier 3
  • Planteater - Tier 4
  • Flyeater (Fly wings and eyes) - Tier 5
    • Description: It actually prefers mosquitos over flies, but "mosquitoeater" doesn't roll off the tongue too well.
  • Silky Anteater (Silk dress) - Level 9
  • Bumbaeater (Bumba Meu Boi) - Endangered
  • Anteater Eater (Slightly larger, darker colors and larger claws) - Secret; Go to cerrado riding an ant, jump over two anthills and stick the landing.
    • Description: Could be an apex predator if it wanted, but it can't swallow most animals so it doesn't bother.

Cerrado 2

Tapir - Found running. Same behavior as walrus, except with water instead of ice. Its habitat in the zoo is bigger than others.

  • Brazilian Tapir - Base
  • Malayan Tapir - Tier 2
    • Description: The biggest species of tapir, and the only one not native to the Americas.
  • Bentapir Button (Colors of a baby tapir) - Tier 3
  • Imran Tapir (Based on South African leg spinner Imran Tahir) - Tier 4
    • Description: Loves a wild celebration.
  • Bard Tapir - Tier 5
  • Carnival Tapir - Level 9
  • Zapir (Electricity) - Endangered
  • Lapir Lazuli (Steven Universe) - Secret; ride 8 different animal species in a row.
  • Baku - Chinese New Year event
    • Description: A chinese monster that's said to eat people's dreams.

Cerrado 3

Duck - Found flying. Flies just like other birds, but when angry, falls to the ground and starts running. If it touches water, it will swim in it and, as soon as it gets out, takes flight and falls again.

  • Muscovy Duck - Base
  • Mallard - Tier 2
  • Mandarin Duck - Tier 3
  • Duckess - Tier 4
  • Headless Duck (Headless Mule) - Tier 5
    • Description: Don't worry, the fire is waterproof.
  • Hacker Quacker - Level 9
  • Matinta Perera - Endangered
    • Description: Magic birds that enjoy tricking humans. They're usually crows, but some variety is nice.
  • Darth Veider - Boss
    • Description: From his point of view, the Geesi are evil.

Cerrado 4

Sloth - Found chilling in trees. When ridden jumps out of the tree and smashes the ground, then crawls slowly. When angry takes small hops. On water it gets faster and able to smash small animals.

  • Sloth - Base
  • Tattooed Sloth - Tier 2
  • Maned Sloth (Lion mane) - Tier 3
  • Sylvester Stalloth (Rambo + Rocky) - Tier 4
  • Escargoth (Snail shell) - Tier 5
  • Sloth Machine - Level 9
  • Sloth Reef - Endangered
    • Description: Sloths move so little that algae can grow on their backs. This is an specially heavy sleeper.
  • The Sin of Sloth (Devil) - Secret; eat 6 sloths before 666m.

Cerrado 5

Armadillo - Found running. When ridden it's very hard to steer. When angry, digs underground similar to wombats, but can smash anthills and, when upgraded, trees.

  • Giant Armadillo - Base
  • Pink Fairy Armadillo - Tier 2
  • Hairy Armadillo (Human hair) - Tier 3
  • Karmadillo (Buddhism related) - Tier 4
  • Armadrillo (Gurren Lagann) - Tier 5
  • Dillo del Ocho (Chavo del Ocho) - Level 9
    • Description: Its shell never grew properly, so it decided to defend itself with a barrel instead.
  • Aztecadillo - Endangered
  • Cangacillo (Cangaceiro) - Boss

Now, other animals that could be in this zone, but it was already full and i didn't want to get rid of any of the ones that are already in.

Porcupine - In the wild, it stays in the sides of the stampede and will shoot spikes at the player if it gets close to them. When ridden, same behavior as boars.

  • Brazilian Porcupine - Base
  • Crested Porcupine
  • Porcupine Tree
  • Porcufast (Sonic)
  • Safepine (Corks on the spikes)
  • Porcuparty Pooper (Deflated soccer ball on the spikes)
    • Description: At least it didn't hit a Pangoalin... Probably.
  • Arrowpine (Arrows for spikes, apple on the head)
    • Description: Robin Should's practice partner.

Bush Dog - Found running. Behavior is the same as ants, but faster and doesn't slow down in water.

  • Bush Dog - Base
    • Description: Known as "vinegar dog" in South America due to the smell of its... Bodily fluids.
  • Vinegar Dog (Bottle of vinegar)
    • Description: Nevermind, this is the reason for the nickname.
  • Dog Bush
  • Buff Dog (Gym clothes)
  • Buzzsaw Dog (Robot)
  • Dumb Dog (Odie)
    • Description: Wants to be friends with Fat Cat, but hasn't been successful.
  • Buck Dog (Money)
  • Boxer Dog
  • Raccoon Dog
    • Description: A canid native to East Asia, also known as tanuki.

Seriema - Found running. When ridden, takes flight, falls slowly to the ground and runs fast. When angry, hops like a kangaroo, though faster and harder to steer.

  • Seriema - Base
  • Secretary Bird
    • Description: It used dress up like an actual secretary, but the joke got old.
  • Serenadiema (Kiskadee colors + Country singer clothes)
    • Description: Hunts snakes by annoying them with its singing until they surrender.
  • Sgt. Iema (Army)
  • She-Riema (She-Ra)
  • Serihelium (Balloon animal)
  • Lowrideriema
    • Description: Not as fast as the Bufferrari or the Lamburgerini, but popular at parties.
  • Horror Bird (Monster)

Coati - Found still, drinking from water pools. When ridden, runs normally, but gets angry very quickly, and when it does, throws the player away a short distance. For it to not get angry, it has to climb up a tree. After climbing, it will jump forward, and the player has to keep landing in trees, or else it crashes.

  • Coati - Base
  • Kinkajou
    • Description: Also know as "honey bear" because it likes honey and because people love calling things that aren't bears "bear".
  • Sly Coati (Sly Cooper)
  • Coati of paint
  • Raincoati
  • Sugarcoati
    • Description: Very good at delivering bad news.
  • Corn Coati
  • Motorcoati

Swan - Alternative for the duck.

  • Black-necked Swan - Base
  • Thunder Swan (Thunderbird)
  • Trumpet Swan
  • The Great Mute Swan (The Great Muta)
  • Canada Swan
    • Description: And you thought geese were bad? Well, at least this one's got a title.
  • Swanted Dead (Old West bandit)
    • Description: The most terrible bandit on this side of the Mississipi, and also on the Mississipi itself.
  • Bloody Swandae
    • Description: A highly prized dessert between carnivores, both for its taste and the difficulty in getting it.
  • Swanken Ship
    • Description: Don't worry, it was never canon.

Manozika7 (talk) 19:10, December 5, 2018 (UTC)

New Zone Idea: Prairie/Grasslands[]

Prairie/Grasslands (in Sky Zoo)

A unique zone lined with tall grasses, dense shrubs, sandy terrain and rock formations. On the road are slacks of mud that the player slips uncontrollably when stepped on unlike water or ice. Animals are somewhat tricky to tame.

Possible prairie animals:

- Quail/Partridge

Behaves similarly to pegasi in Olympus (short flights when first caught, then runs). Hard to tame, since they move away from your lasso. They fly for a brief moment when first ridden (like pegasi), then run at swift speeds like emus. When angry, it flies away, causing the player to fall off. Spawns in huge coveys.

- Jerboa (kangaroo rat)

Acts similar to a gorilla; leaps over obstacles (as well as animals without crashing into them), but without ground-pounding upon landing. Though, they hop regularly when ridden like kangaroos and erratically when angry (like hinds).

- Prairie dog/Gopher

Can be found poking in and out of their burrows when player nears (like how walruses jump onto the stampede from side). Scurries rapidly when ridden, and like wombats, dig underground when angry.

- Falcon

Behavior is reminiscent of an eagle or vulture, but flies at faster speeds; flies level temporarily when ridden, swooping up & down when angry.

- Badger

Not very fast runners consuming other animals, like bears. Capable of even catching gophers in their burrows while tunneling underground. Can’t be ridden for as long than other carnivores due to their aggressive nature. They can also be found in holes or crossing the stampede, digging burrows when angry like prairie dogs.

- Coyote

Runs faster when angry; operates just like wolf and fox.

- Bison

When ridden, briskly gallops at a faster rate while smashing objects in their path like elephants, though not as long (so they get angry faster). Hops and bucks like yak when angry. They spawn in herds.

- Rattlesnake

Behaves sort of like alligator and hydra. They’re found resting, rather next to rocky surfaces (instead of water) or hidden in the straw or brush coiled up, striking at any small animal that crosses its path and eating it one at a time like gators. Uncoils and slithers sideways like angry hydras when ridden (also only eats 1 small animal per ridden snake), and wraps the player in a coil to death swallowing him/her whole when angry while slowing to a complete stop.

71.84.56.3 19:32, January 4, 2019 (UTC) Johan


Underworld[]

Space Zoo New Zone Suggestion - Underworld. A place for dark(or maybe not so dark) mythical creatures.


*Map Appearance/System

  • Blackish stone floor with stalagmites(while the player can't see it, the idea is since this is the 'underworld', the map is a large cavern with a very, very high ceiling).
  • Lava - On each/one side of the map, with occasional rocks jutting out of them. Drips/Flows off cliffs.
    • Getting in contact with the lava on the side will immediately burn the player to death unless they are riding a salamander(see below). Like Jurassic's meteors/Olympic's lightning, there will be round warning marks - a column of lava will burst from the floor and leave a round pool of lava as it sinks back into the ground.
    • Being too near the column or stepping on the lava pool will cause the player to burn normally.
    • As there are no puddles, a salamander has to be ridden to put out the fire(also see below).
  • Collectible: Ghosts, shaped like the Halloween event ghosts and somewhere around the size of Jurassic's eggs(or smaller).

Animals[]

Base animals are bolded, animals marked with asterisks(*) are creatures that really exist in mythology or in real life. Currently NOT listed in order of appearance.

Hellhound*[]

  • Runs normally in stampede. Speeds up when angry. Can be upgraded to throw the player after crashing & burn slowly when ridden.
    • Fenrir*: Giant wolf in Norse legend.


Demon*[]

  • Runs normally in stampede. Jumps on obstacles and glides down. Jumps and bucks midair when angry, throwing the player off.
    • Lemon Demon
    • Demonocle


Gargoyle*[]

  • Sits still in the map like an obstacle, facing the player. When ridden, runs in a hop-like gait like the Arctic Hare. When angry, jolts to a stop and solidifies in a sitting pose, throwing the player.
    • Gargoyle of Liberty: Statue of Liberty reference.


Wyvern*[]

  • Flying animals that can smash small animals. Swoops down somewhere in front of the player and flies in the same pace for a while.
    • Amphiptere*
    • Lindwyrm*
    • Roc*


Werewolf*[]

  • "Rumored to be a human-turned bloodthirsty monster. Actually a nice neighboring canine who happens to be able to walk on two legs."
  • Jogs in the map on two legs with a slouch, runs on four legs when ridden. Smashes trees. Alternates between jumping and running when angry.
    • Werewoof: Dog version of the werewolf.
    • Yeti*
    • Wirewolf: Steampunk themed with wires.


Wendigo*[]

  • Large predator animal, eats the player when angry. Can be upgraded to eat anything. After every 6 animals eaten, charges with antlers down and smashes anything once. Will not eat until an animal or obstacle is smashed.
    • Whendigo: Time/clock themed.


Salamander*[]

  • Crawls on the side of/in the lava. Fast-ish in lava, slow on land. Player is immune to burning while riding them and all previous burns will disappear. Start zig-zagging and become harder to control when angry.
    • Solomonder: Solomon reference. "A wise king who told the arguing salamanders to split the egg in half."


Drake*[]

  • Giant quadrupedal dark-grey reptile with ridges running down its back, like a wingless western dragon. Player is warned by the ground shaking and claws appearing to grip the side of the cliff - drakes will start to climb up slightly ahead of the player, and stick out its head and shoulders just in time to crash if the player doesn't avoid it. If the player avoids it, it will climb up the rest of the way and speed up to run ahead of the player at a certain distance for a while before slowing down. When ridden, immune to everything except lava columns. Eats the player when angry.
    • Draken: Drake version of a kraken.
    • Drakezilla: Godzilla reference.

--

Edits are in progress. Feel free to come to the Underworld thread in the Discussions section to give ideas/opinions. :) I'd prefer if people didn't edit this directly. SkyWolf25 (talk) 02:52, January 16, 2019 (UTC)SkyWolf25

Triassic[]

The triassic would basicaly be dinosaur area #2. It would be a desert, with many rock arches, cliffs, no pools of water, and skulls instead of shrubs in some places.




Triassic 1:

Plateosaurus: like a small brontosaurus, but less bulky

Wild: Plods along slowly

Ridden: Walks on hind legs at a faster pace. Gets angry at a reasonable rate

Angry: flings you off like a llama



Herrerasauras: like a slightly larger velociraptor with bigger teeth/mouth

Wild: Runs around at a medium pace

Ridden: Runs slightly faster. Can eat very small animals. Gets angry at a reasonable rate.

Angry: Throws you off about 30 meters



Eoraptor: a rabbit-sized velociraptor

Wild: Sprints pretty fast through the stampede

Ridden: Sprints at the same speed. Gets angry quickly.

Angry: Speeds up a lot in a short time and stays at that speed.

More coming soon

Epekkamaster (talk) 16:04, January 30, 2019 (UTC)

Ruins area[]

Note: before reading this please know, I have no idea if someone has made this already or not. I did not copy anyone, even if it is very similar to something else.

DESCRIPTION: In my opinion, ruins could be a pretty cool area for the sky Zoo. I haven't seen many of sky-zoo ideas in here, so I think it might be new. It is inspired in Aztec ruins, hints the name. It looks like Mexico in the map section, since it has many of Aztec ruins. I chose Mexico over Peru, Brasil... because the Savahna area looks like Africa, and South America. Sadly, I doubt it will ever get used. Anyway, back to Mexico, I think it is a pretty solid assumption, considering the previous ones we have. The color pallets are a mixture of the actual building and the fields, so:

0m-1000m, beige and light green.

1000m-2000m, darker beige, and dark green.

2000m+, grey and brown.

GAMEPLAY: The map gameplay is never something I look forward to since it probably plays similar to the last. However, In this case, we have regular trees, Aztec leftovers (rocks) and little shrubs. Aztec's pillars and walls will appear, blocking the way, and in some cases, the will collapse, leaving you with not as much space as you would want. Occasionally, water pools appear for otters (more below)

I suppose animals enter in gameplay, so here they are. Note: I did not think of what (all of them) will do or rare versions. I will only say, there are 7 (the usual number of sky zoo) and here they are:

Ruins 1:

- Monkey. Thrower.

- Capybara. Runner,

- Otter. Sits in water.

Ruins 2: Armadillo: Smasher. Rolls when you get on it.

Ruins 3: Hare. Works like rabbits, but smaller.

Ruins 4: Hawk. Area bird, like the toucan or vulture. Sits on columns.

Ruins 5: Tapir. Like moose.

BONUS: When you get to Ruins 3, you will get more than just rabbits. You will get a new sky zoo area: ICE AGE. Not very developed as an idea, but I can say you get frozen bones as the collectible, and a few animals:

- Giant Sloths.

- Saber tooth tiger.

- Dodo.

Nathan jpg (talk) 03:44, March 13, 2019 (UTC)Different person here. Just saying that there are in total 3 people who did it, so pls make it unique.

Canadian wilderness/sheild[]

The Candian sheild or dark oak forest is based on the north american biome near canada.I also kinda of based it on canada day and the mountain zone. It introduces trees falling down due to cutting them, and it apper around 1000 m . The forest is mostly identical to the the mountain, except there's are small buildings, nor too much cliffs and some of the water pools are bigger.

Additional stuff

Rocks Trees and Shrubs are Exactly The Same as the Mountain ones except alot darker and taller.

Added obstacles: falling tree's.Once they have smashed/fall down, you can't pass unles you jump over or move.

0 to 1000: Pale green

1000 to 2000: light brown

2000+: Pitch brown

Forest 1:

  • Deer:Arrives at 0 to 1000m(similar to reindeer): ( Alarm: It will buck up and down at a constant, even rate similarly to buffalo.Upgrade it so it can withstand a single collision. )
  • Flying Squirrel:Arrives at 0 to 1000m (When ridden,it can go on rocks and tre flys up into the air and lands really slow with you controlling it. When angry, it starts getting faster and harder to control, like a penguin. Upgrade to increase flight time and height.)
  • Beaver:Arrives at 0 to 1000m (When riding in other animals you can see beavers(up to 3) on or beside the dam hich is in big ptaches of water.when ridden it goes really slow unless you go on water it charges almost like a hippo but it also east shrubs which last longer. they can also smash small tree.When angry it lauches you with it's tail slap. Upgrade to increase charge time on land and water.)

Forest 2:

  • Pine martin: Arrives at 0 to 1000m (When riding a flying squirrel, this animal will try to eat you by going behind will give you. when ridden it can only eat squrriels and jumps you off when angry.It can also climp other obstacles to other obstacles. Upgrade to be happy longer and to eat everything.)

Forest 3:

  • Skunk: Arrives at 1000 to 2000 m.(Dashes in a short-long pattern, and when angry, it does exploding with skunk spell other animals will go away but you still have the skunk spray, thats why some animals will go away. The only way to put it out is to go on water almost like fire. Upgrade to turn while dashing and survive smashing into obstacles.)

Forest 4:

  • Cougar/mountain lion: Arrives at 0 to 1000m (when riding other animals cougars arive as a trap animal where it pounces in the side of a side of a cliff and jumpsto slow down it's prey.Allows to eat animals or pouces on rocks and eat the animal almost like a drop bear. When angry it eats you. Upgrade to eat more for it to stay happy smash rocks and fly further.)

Forest 5:

  • Canada goose:Arrives at 1000 to 2000m (Flying animal, when angry it drops to the floor and starts to speed up.If drops on water it reduces the animal to be alot slower. Upgrade to accellerate slower and jump off further)

By Nathan jpg (talk) 20:50, March 31, 2019 (UTC)

West Forest caberns[]

Welcome to the next iland or I should say nightmare as were going to tame exotic crypids in the crazienss stampede ever. None of the other animals are scairer then this.This also makes a good idea for a halloween zone because having zones based on holidays should be more of a trend like the china update 2019. Also instead of doing each zone with an animal, I will just let you choose since there is alot

New Mechanics and features

Obstacles

  • Evergreen trees like in the mountains
  • Rcoks
  • small wooden bathrooms like in the outback as obsticals.
  • windmills like in the outback as obsticals.

Collectables: jack-co lantern

Colour scheme:

0 to 1000m: olive brown.

1000m to 2000m: olive light green.

2000m+: Dark brown.

Options for new animals.

Jersey devil: It can appear 1000m to 2000m.(When ridding other animals, the creature will apper in a shadow above and then trys to catch you and take off. If you got caught, it flys off which leads you dead. When ridden, they can eat other animals ahead of them, and jump up and fly if there are no animals ahead. Feeding a griffin more animals will make them stay happier for longer. when angry, it will eat you.Upgrade to allows griffins to eat anything . )

Chupacabra: It can appear 0m to 1000m.(When ridden it's behavior like tiger where it can eat certain animals. It is also a trap animal which can sneak up other animals other animals form behind.)(Ps: it could look like a dog or monstrery creaturey.)

Bigfoot/yeti: It can appear 0m to 1000m.(When ridden, it's behavior is very much like a Minataur where they start to get faster and are able to knock over trees and other animals smaller than bigfoot. Bigfoot will speed up as they smash obstacles, including shrubs,rocks,tree's and other animals. When angry it throws you way. Upgrade to smash bigger animals and obstacles too.)

Mothman: It can appear 0m to 1000m. (When ridden it's behavior like snowy owl. It flys and when angry it trys to go up and down while smashing smaller animals.Upgrade to increase speed and can smash bigger animals when it's angry.)

Warewolf: It can appear 0m to 1000m. ( When ridden it's behavior like bear but with a twist. This introduces a new behavior which will only be based on the zone itself. If a full moon comes up above the sky , the warewolf will turn even stronger and howls and starts to get faster .Also it can smash trees and eat other animals to make it happier.)

Allicanto: It can appear 0m to 1000m.( This creature will come out of caves and fly. When ridden, it effects looks like a pheonix except it's yellow. It also acts like one because when angry, it swoops up and down unless you smash a obstacle, you can escape. Upgrade to deal more damage.)

Ahool: It can appear 0m to 1000m. (When ridding other animals, it will come from behind and eat you unless you miss.Behavior is a flyer and eater. When angry, it only flys with high speed unless it never ate enought animals.)

Bunyip: It can appear 0m to 1000m. (When riding other animals, these animals will spawn in the middle of big patches of water where it lurks until it eats the player almost like an alligaotor . When ridden it goes faster on water and eats small animals.)

Hodag: It can appear 0m to 1000m. (When ridden this behavior is like T rex/ dragon. It comes at you from the back AND TRIES TO EAT YOU. I also smashes tree's and rocks. Or you can have the same behavior as the dragon which goes on rock's and smash animals and obstacles.)

Dover demon: It can appear 0m to 1000m. (When riding other animals, these animals will pass by running very quick. The design is mostly an alien .It has a new behavior which camaflauges and also runs fast if angry. Upgrade to speed faster and slow down on obstacles.)

Gevandan/Shunka Warakin: It can appear 0m to 1000m.(This creature will have the same behavior like wolf . When angry, it runs fast. You can also make it an eater. )

hogzilla: It can appear 0m to 1000m. (It's behavior like wild boar. Maybe it can eat small animals.)

Jackalope: It can appear 0m to 1000m. (It's behavior like artic haire.)

Gaot man: (When ridden it combines both the animation of a minataur of a moose and minataur. It can move like a minatuar but has a behavior of a moose.)


By Nathan jpg (talk) 9:00, April 30, 2019 (UTC)

River zone[]

This is my third new zone/edits idea besides the time locker event,West forst caberns's and Ice age(my own version). Anyway ,this zone should at least be in the sky zoo zone but if it was a space zone, the collectables would be shrimp. Introducing a place near the rivers of canada where fish and other animal swim throught the stream. Music with be quick almost like the garden music. Also keep in mind that most of these animals are carnivores and so these are just based on facts instead of my opinion.

New Mechanics :

be carful for bloodthirsty otters, Watch out!).Crayfish also hides snaches other fish including the player but still can spawn near the stampede

Its new features include fishing rods being obstacle from above with a pre-warning, with the player or animal being caught and bring up upon indirect impact one by one.

rocks/small trash ,mold food, seaweed and kelp as obstacles..

Colour scheme:

0 to 1000m: Olive green

1000m to 2000m: light green.

2000m+: brown.

Animals

River 1:

  • Sun fish (When angry, it goes quick and leaps into the above water. Upgrade habitat to make hops and leaps less aggressive)
  • Crawfish (When ridden , the crawfish will used its hands to either eat or move other species away. When angry, it starts to eat you or throw you. Upgrade to last long while eating and throwing.)
  • Trout(When ridden, it charges any near by fish and eats it(specficly sun fish and crawfish), also it smash seadweed. when angry it eats you . Upgrade to increase charge time and eat other animals to last longer .)

River 2:

  • water boatman (When ridden, it will charge really fast when moving it legs. Also bumps to other animals and you When angry, it starts getting faster and harder to control, like a penguin. Upgrade to be have more control.)

River 3:

  • large mouth bass (when riding other animals, it goes behind you and eat you. Dashes in a short-long pattern and eats other smaller fish(sun fish,trout, water boatman), and when angry, it does eat you. Upgrade to eat more and stay longer.)

River 4:

  • Catfish(eats only sunfish,crawfish,mold food,aquatic plants(kelp and sea weed) ,You can notice that the whiskers will wigle when food is near by. when angry it tosses you off. Upgrade to stay longer by eating and swim further.)

River 5:

  • River otter (Acts like the hydra and eats other fish . When angry, it becomes unstable. Upgrade to be more stable and eat every animals.)

Animals that did not make it []

These are animals that did not make it to the roaster. Also props to johan chen for making his own idea's if this zone has traces of land. I will be expanding those idea's that he mentioned.Then I will put rarer animal possabilites that might be the game.

  • Leech:(When ridden it can be attach to other fish(no blood included) and be sucked in or get eaten. When angry it will eat you. Upgrade it to let lamprey get attach to fish for less time.)
  • Duck: (It can be found above water when a fish jumps or under where it's floating. When ridden, it moves really qucikly and can dive every 1 second then takes off flying when angry. )
  • Frog: (If the river zone has traces of land, it'll crawl when ridden, then hop great lengths and heights when angry. Swims in water, too. Is target for prey to larger fish mentioned.Upgrade to hop really quickly.)
  • Heron: (When ridng other animals the Heron will either catche/snatch you with it's legs or bites the animal or player with it's beak. When ridden it behaves very similar to griffins; flies overhead and swooping down to eat fish. Found standing idle when wild (unridden), snatching and eating any fish that near the bird.)
  • Pond/Freshwater turtle; (different from sea turtles in Olympus): When ridden it acts very much like hippos, on land they move slower when walking than yet faster than Olympus's turtles. Then when it goes on water it wil padle and speed up. When angry, they will decelarate, tuck their bodies into their shells and sleep while they sit on you.
  • Lake sturgeon : (This creature will eat other fish including the player from behind almost like a trex. When ridden ,creatures such as heron and river otter are the only ones that can eat stergeon while other animals get eaten by the sturgeon.Upgrade to let it swim faster.)
  • Pike: (This creature is the same as the sturgeon where it can eat the animals from behind except it is able to eat ducks and can able to jump above water every time it eats 3 animals.Upgrade to let it swim faster.)
  • Carp: (Janerick fish or common fish of the stampede. When angry it will move really fast while wigeling it back fin and tail .)
  • White perch:(Janerick fish or common fish of the stampede almost like the carp and sunfish except it i alot smaller then carp. When angry it will move really fast while jump above water .)
  • Flounder:(This is trap animal of the stampede. While riding they will act hidden until you go close to the animal and it will snatch and eat you.When ridden it can can only fish and crayfish.When angry it will eat you. Upgrade to see hidden flouder's more better and to swim alot faster .)


Nathan jpg (talk) 20:50, March 31, 2019 (UTC)





My other animal options for the river biome: - Duck: Swims when ridden, then takes off flying when angry. - Frog: If the river zone has traces of land, it'll crawl when ridden, then hop great lengths and heights when angry. Swims in water, too. Is target for prey to larger fish mentioned. - Heron: Behaves very similar to griffins; flies overhead and swooping down to eat fish. Found standing idle when wild (unridden), snatching and eating any fish that near the bird. Pond/Freshwater turtle (different from sea turtles in Olympus): Acts very much like hippos, though they move slower than them yet faster than Olympus's turtles. When angry, they will decelarate, tuck their bodies into their shells and sleep. - Salmon: A powerful swimmer, swims quickly when ridden and jumps the player off when angry. Can eat smaller fish and crayfish.


71.84.56.3 written by Johan Chen

Deep water domain[]

This zone will introduce into the darkess and scaries side of the deep sea. Sea monsters and legends can be able to ride in this zone. Since it is almost like an ocean zone, it would be from the space zoo. Honestly if they include a ocean zone, It would be fine to add this in but since no new water mechanics, we will just assumed. Anyway animals like the Dobhar-chú to the mighty leviathan or the Kraken will be one of the animals. Also not all animals are based on legends or real life because it is pretty hard consider if it fits the game or not.

Obstacles:

  • Tree = Coral/kelp and seaweed
  • Rocks = Rocks, gisers,broken ships and ginat full shipwrecks
  • Others = Fossils
  • Shrubs = small Seaweed
  • Collectables = treasure chest and gold

Colour scheme:

0 to 1000m: dark green

1000m to 2000m: dark blue.

2000m+: black.

Addtional stuff

  • Gizers will explode giant rocks and can explode animals alomst like astroids .
  • The leviathan can catche other animals from behind including the player.You can try to escape by going inot ther creatures or protect yourself wiht only a kraken and iku-turso because of their gas.
  • Kraken can spray gas everytime your near the creature
  • The cthulu will grab other animals and take them to the bottom. They will also smash other animals with it's fist and even after you. It can eats animals with its tentacles too .

Animals:

Deep water domain 1:

  • Huallepen:0 to 1000 m( (When angry, it leaps into the air and swims alot faster. Upgrade habitat to make hops less aggressive and to push other Huallepen out of the way)
  • Hippocamp: 0 to 1000 m(When ridden, it flys up into the air and goes diving down like a pegasus. When angry, it starts getting faster and harder to control, like a penguin. Upgrade to increase flight time)
  • Dobhar-chú:0 to 1000 m(When ridden, it charges when it eats both seaweed and certain animals(Huallepen and Hippocamp). When angry it starts to go faster unless it never ate alot of animals and so it will instead eat you .Upgrade to increase eating time .)

Deep water domain 2:

  • Iku-turso: 1000 m to 2000 m.(It will spawn near big patches of seaweed where it acts hidden until it acts you with a surpirzie and will eventually joins the stampede without eating you. If ridden it dashes in a short-long pattern while it spreads alot of gas to other animals since it sort of spread diseases and eventually let other animals move away from you.I will also show green gas particles on other animals and maybe the iku-tuso.This can also protect you from leviathans ith their stink/gas which makes it unlikly for it to eat you When angry, it does fast, long, single dashes. Upgrade to turn while dashing and survive smashing into obstacles.)

Deep water domain 3:

  • Kraken: 1000 m to 2000 m(When riding other animals, Krakens will give you a 'warning' before you see them in a stampede. They spray ink at you when the player goes near the kraken. When sparyed it will cause a big amount of gas which probably covers the whole entire screen which makes running in the stampede alot harder. When ridden they can smash seaweed and they will also spray ink evry 3 seconds . When angry they will go alot faster and ink will come out everytime it moves. Upgrade to have more control and have ink gas more effective.)

Deep water domain 4:

  • Bloop: 0 m to 1000 m(When riding other animals the bloop will show a signal or a warning that it is coming. It will make a loud sound in the back which can break rocks, seaweed and kelp .When ridden it can smash seaweed to be happier and will makes loud sound which breaks other obstacles every 1 second. When angry it tosses you off. Upgrade to smash rocks and fly further.)

Deep water domain ' 5:

  • Ningen: 1000 to 2000 m (It is a really slow flying animal rather then any flyer, when angry it drops to the floor and starts to speed up. Upgrade to accellerate faster ,smash seaweed and rocks and jump off further)

Deep water domain 6:

  • Leviathan:0 m to 1000 m (When riding other animals this creature will chase you unless your riding a kraken or the iku-turso. When ridden it acts like the hydra excpet it eats all animals and can be able to smash seaweed, when angry it becomes unstable and eats you. Upgrade to be more smash rocks , less agrresive when chasing you and eat animals to get less mad.)

Ones the never maked the list[]

  • Beisht Kione :0 to 1000 m (When riding other animals this creature will chase you with it light glowing unless your riding a kraken or the iku-turso. When ridden it acts like the hydra excpet it eats small animals , when angry it becomes unstable and eats you. Upgrade to be less agrresive when chasing you and eat animals to get less mad.)
  • Megalodon:1000 to 2000 m (When riding other animals, megalodons will give you a 'warning' before charging after you. When ridden , it eats other animals, smash seaweed and eats you when angry. Upgrade to be happy longer by eating more and allow it to eat everything.)
  • Cthulhu: 0 to 1000 m (I would want it to be a trap animal or something to corner off the player.When riding other animals, the cthulhu will grab other animals and take them to the bottom. They will also smash other animals with it's fist and even after you. It can eats animals with its tentacles too .)
  • Loch ness monster:0 to 1000 m(I know we have one before but this time it looks like a actual plesiosaur. When ridden this creature will move almost like a peguin but this easy to control.They can also smash seaweed. When angry it will lauch very far like a giraffe . Upgrade to jump farther and smash only small rocks.)
  • Runan-shah: (It is an ugly, vicious merperson reported in the Caspian Sea. Anyway when ridden it can swim really fast and when angry it can buck up and down. Upgrade to swim faster and slow down when crashing.
  • Moby Dick: 1000m to 2000 m( When riding other animals, this animal will spawn in from behind a smash smaller animals and obstacles from behind. If riding the kranken, the creature will actually try to eat you like a trex. When ridden, it can smash obstacles that are small. They can also eat kraken's too and when angry they can slap the player with it fin to jump off.Upgrade to eat krakens to stay longer while riding, smash rocks and bigger animals and jump farther

Baboo forest[]

Honestly having the great wall is kinda rediclous because having animals in a national land mark is really off escpisally when there is no wild life or any sort of tree's or rocks but just crates and statues. It's fine but let say that zone never happend but instead of mystical dragons and creatures but having more tradional animals that belong in the bamboo forest or in china in general. Panda's, monkeys,Horse(differnt type) and cranes will be kept but this time no chinese dragons in this zone because they don't fit. Also in the very end I will put animals that wished came to the roaster and all rarer animals possabilites.

New Mechanics :

be carful for bloodthirsty otters, Watch out!).Crayfish also hides snaches other fish including the player but still can spawn near the stampede

Its new features include fishing rods being obstacle from above with a pre-warning, with the player or animal being caught and bring up upon indirect impact one by one.

Obastacles

  • rocks
  • Bamboo
  • tree's
  • mossy old statues

Colour scheme:

0 to 1000m: light green

1000m to 2000m: dark green.

2000m+: brown.

Additonal stuff

Animals

  • Snow partlces come from 1000 m-2000 m
  • clouded lepards will spawn and tree's and jump and chase the player.

River 1:

  • Takin (When angry, it goes quick and bucks like a sheep. Upgrade habitat to make hops and leaps less aggressive)
  • Monkey:(same behavior as the game)
  • Horse:(same behavior as the game .)

River 2:

  • Panda (same behavior as the game except I wanted to let panda smash bamboo to be for happy .)

River 3:

  • Crane (same behavior as the game .)

River 4:

  • Red panda(They can climb tree's and rocks and eat berries of the trees , when angry it tosses you off. Upgrade to stay longer by eating berries and climb more. Also animals like the sable and Binturong will also be aprt of the rarer red panda line up. )

River 5:

  • Clouded leopard (When riding other animals these animals will spawn in tree's and will only eat you if your riding a monkey or red panda. Acts like the tiger because it can only eat certain animals. When angry, it becomes unstable and lauches you away you. Upgrade to be more stable and eat animals to stay happier.)


Ones that never made the list[]

Moschus:0m-1000m(When angry, it goes quick and bucks like a reindeer. Upgrade habitat to make hops and leaps less aggressive.)

Snow leapard:1000m-2000m(When riding other animals, these will attack near a bunch of tree's and rocks where it can pounce on you and eat you from behind. When ridden it can only eat animals except panda's. When angry it will eat you. Upgrade habitat to eat more to be less aggressive)

Rarer animals[]

Takin

  • Takin (Base)
  • Taki taki (song)(wearing red clothes) (LV 0, tier 3)
  • takis(chips)(Secret, smash 20 bamboo in one run )
  • takoyaki( food) (LV 2, tier 3)
  • light-bulb kin(A reference to the genus Bos and fossa) (LV 2, tier 4)
  • taco-kin(LV 5, tier 4)
  • Taking kong(king kong)(LV 5, tier 9)
  • The golden goat(LV 9)


Red panda

  • Red panda (Base)
  • sable (LV 0, tier 3)
  • Binturong(LV 0,tier 2)
  • Uganda knuckles(meme) (LV 2, tier 3)
  • red robin(batman (LV 2, tier 4)
  • burglary panda (LV 5, tier 4)
  • Leonardo de panda rouge (painter) (LV 5, tier 9)
  • fruit panda (LV 9)

Cloud leopard

  • Clouded leopard (Base)
  • amur leopard (LV 0, tier 3)
  • Cactus Cat (Boss)
  • Sliver Cat (LV 2, tier 3)
  • Huan-opard (crypid) (LV 2, tier 4)
  • Stitch-opard (LV 5, tier 4)
  • Leopardile(crocodile) (LV 5, tier 5)
  • leopa-dator( predator movies) ((LV 9)

Moschus

  • Moschus or water deer (Base)
  • moschu-quito(mosquito)(LV 0, tier 1)
  • moscato deer(Boss)
  • moschino deer(fashion) (LV 2, tier 1)
  • Fallow deer (LV 2, tier 2)
  • moschuschino(ice cap)(LV 5, tier 3)
  • electric-chus(LV 5, tier 4)
  • crytal deer(LV 9)

Snow leopard

  • Snow leopard (Base)
  • Tree leopard(LV 0, tier 1)
  • abonable snow leopard(yeti)(Secret, similar to how to get Chef lion , eat 30 animals in one leopard.)
  • merma-pard (mermaid) (LV 2, tier 2)
  • Splinter cat (LV 2, tier 3)
  • Ennedi Tiger(crypid)(LV 5, tier 4)
  • androi-opard(android) (LV 5, tier 5)
  • Wind-pard(LV 9)

Desert #5[]

Peregrine Falcon (Found in 1000 miles in Desert 1. There is only one response to problems, and it is flying. When angry, it flies faster than an angry ostrich, emu and raptor.

Dromedary (Found 0 miles in Desert 1. Slow as a Sloth, this animal is still deserted. When angry, it jumps around.)

Gobi Bear (Found 500 miles in Desert 1. So cold it can still survive! When angry, it eats you whole.)

Desert Bighorn (Found 800 miles in Desert 2. It has bigger horns than the World’s Tallest Sheep. When angry, It bucks and kicks you 50 meters the direction you are facing.)

Humboldt Penguin (Found 0 miles in Deserts 3 and 4. Much hotter and sunny than others. When angry, it slides fast on its belly.)

Dingo (Found 2000 miles in Desert 5. The Hottest of all doggies. When angry, it throws you 5 miles high.)

Bible zone[]

I know this is really contrevercy but I asked collector about this and he allowed it. I will also not offend or promote my religon to others but just get the "What If" idea out of the way. I will reference some parts that relate to the bible but nothing to big. Pls don't hate on me with this zone since this is an idea.

The music would be a combination of the outback and olympus. The background would take place a jeruslam but over time there would be some water in both sides almost like moses cross the red sea. The animals would both have recent animals and mythical animals like in the olympus but since most animals of the bible are unique, I will make all animals opinonable.The name would be jurusalem but the bible takes place in alot of places like in rome and greek.

Obstacles:

  • Tree=palm trees
  • Rocks =
  • Others = small buildings
  • Shrubs
  • Collectables = ark of the covenauts

Colour scheme:

0 to 1000m: sandy yellow.(specificly at jerusalem)

1000m to 2000m: dark yellow.(Specifly the red sea)

2000m+: brown.(In rome)

Additonal stuff Animals:

Bible animal opions for you : []

  • Antelope:(When angry, it leaps almost like a horse. Upgrade habitat to make hops less aggressive and to push other antelope out of the way)
  • Wil'd ox:'(When ridden, it flys. When angry, it starts getting faster and harder to control, like a buffalo. Upgrade to increase charge when ridden .)
  • Hyrax: (When angry, it digs underground until it smashes it. Upgrade to increase charge time and have bigger explosion to smash other animals.)
  • Donkey: ( When angry it acts like mission mule or zebra.)
  • Falcon(It can fly when ridden.When angry, it goes down while flying like a pterodactyl .)
  • Leopard:( Spawns on rocks where it catches it's pray and when ridden it will eat regular animals except mthical ones. When angry, it eats you.)

Job's beast:

  • Behemoth (This creature is very similar to a trex where it has a very the same behavior.Upgrade to be happier while eating animals .)
  • Levithan (When ridng other animals it will only apper from 1000m to 2000m since they come out of the water and smash animals. When ridden it can smash animal, when angry it tosses you off. On land, the animation would be simlar to wa walrus. Upgrade to smash rocks and fly further.)

Revelations Beast's:

  • Sea beast: ( This creature have alot of wild cat heads like lions and a leapard body's. When ridden, it can eat animals.)
  • Earth beast (This creature is similar to bison but acts like a trex except it can only smash animals and obstacles, when angry it drops to the floor and sits on you. Upgrade to accellerate slower,smash rocks and jump off further.)
  • Horsemen:(This is based on the 200 million horsemen. This will look like a horse with heads of lions,tales of serpents and it can also spite smoke,fire and brimstone which could possable bring even more new behaviors like this.)

Daniel's Four Beasts

  • Beast of the babylon:(Acts like the griffin but mostly similar to the Chimera or manticore base on looks. When angry, it eats you. Upgrade to be go faster and eat all animals.)
  • Beast of Medo-persia: ( This creature is really just a bear except it has 3 ribs in his mouth. It can also smash tree's and ya. Honestly Nothing to say about this one.)
  • Beast of greece:(When ridden, this creature will look like a leopard but with four heads and wings. Probably be the same thing as a manticore but instead of eating animals(It might eat animals), it can go faster while flying.)
  • Beast of Rome: (Since this creature is not similar to any real life animals but more like a random dinosaur, I will just assumed that it looks like a giant dragon or lizard. It will probably be the same behavior a the dragon of olympus except it eats animals insteads of smashing them.)

Pandora ( From the "Avatar" movie)[]

Since I never watched the avatar in a long time and ij ust watched the mvoie again plus the new sequel is coming soon, I want to think of idea's if they are going to promote the movie. Since there is alot of species and even alot of opions for obstacles. I will put the ones that never made the list. I will also include skins that fit the zone and maybe add some rarer animals that are close to the base animals.I would also love to have this map be crowed and flourish almost like in the movie.

Obstacles:

  • Tree
  • Rocks
  • Others
  • Shrubs
  • Collectables = Woodsprite

Colour scheme:

0 to 1000m: green

1000m to 2000m: dark dark.

2000m+: greenish blue.

Addtional stuff

  • Thanator arrives as a trap animal where it pounces in the side chases down the player or it's prey from behind the bushes.

Pandora 1:

  • Tapirus:Arrives at 0 to 1000m: (When angry they lauch you almost like ants.Upgrade it so it can eat shrubs to make it happier. )
  • Direhorse: Arrives at 0 to 1000m (When ridden,it acts like a zebra or horse. When angry, it starts getting faster and harder to control, like a zebra. Upgrade to decrease anger time.)
  • Hexapede: Arrives at 1000 to 2000 m.(When ridden , it jumps in a short heights but still easy to control. When angry, it goes faster while it's legs jump higher too . Upgrade to have control on dashing and jumping and slow down at obstacles .)

Pandora 2:

  • Hammerhead Titanothere: Arrives at 0 to 1000m (When riding in other animals you can see Hammerhead titanothere in heards of 4 to 5 and when go beside them the will push you away. When ridden it goes really slow unless they smash obstacles or animals which last longer and goes faster. When angry it lauches you with a tail slap. Upgrade to increase eating while lasting longer and release you farther when angry .)

Pandora 3:

  • Thanator: Arrives at 0 to 1000m (When riding other animals thanator arrives as a trap animal where it pounces in the side chases down the player or it's prey from behind the bushes.When ridden it ,the behavior like trex where it can smash bushes,tree's and eat animals. When angry it eats you. Upgrade to eat more to stay happy and get less angry.)

Pandora 4:

  • Mountain Banshee: Arrives at 1000 to 2000m (First I want to add vartion's or possible rarer animal's like Toy Banshee and Forest Banshee. There is also a slighty bigger Banshee called the Great Leonopteryx which could make a really good boss animal . When riding other animals they will occur in tops of trees or top rocks but depends on what rarer animal it is. You can used a Austrapede to throw you very high and far. When angry it drops to the floor and starts to speed up.Upgrade to accellerate slower and smash other banshee's and austrapedes.)

Pandora 5:

  • Sturmbeest: Arrives at 0 to 1000m (When riding in other animals you can see sturmbeest in packs of 6 in a row .When ridden it goes really slow unless they eat the smash obstacles with the charging abilty which last longer.When angry it lauche ny it head. Upgrade to increase to last a longer time and release you farther when angry .)

Animals that did not make it [4][]

These are creatures that did not make it to the roaster espically when there is alot to add in the game.

Tetrapteron: Arrives at 0 to 1000m(When riding in other animals, these will be organized flocks which gives you a chance to ride them. When angry these will lauch you very high.)

  • Austrapede:Arrives at 0 to 1000m (When riding a austrapede, this animal will spawn in 3-4 and when angry they the luach you very far. Upgrade to get less angry by 2 seconds and farther jumps)

Nathan jpg (talk) 11:50, 6/15/2019 (UTC)

Forest[]

Lynx (accelerates when angry, the lynx is similar to cats.)

Squirrel Monkey (when angry it throws you off like Monkeys.)

House |0-999 is Kitchen. 1000-1999 is Bathroom. 2000-2999 is Bedroom. 3000-3999 is Living Room. 4000-4999 is Front Porch. 5000 onwards is Front Yard. Succeeded Tundra 5.

(by 172.56.30.103)

House[]

House 1

Boston Terrier (Accelerates when angry. Found 0m.)

Tabby Cat (Jumps 1 foot ahead when angry. Found 0m.)

Parrot (Accelerates when angry, found perching on tables at 500m.)

House 2

Mouse (Throws you with its tail when angry. Found 1000m.)

House 3

Hamster (Runs when angry and you get thrown off when upgraded to level 2. Found 100m.

House 4

Gerbil (Makes little hops when angry. Found 200m.

House 5

Ferret (Throws you with tail when angry. Found 300m.

Turtle (Tries accelerating when angry. Found 1000m.

The Wild West[]

Howdy folks, come and ride the animals of the Wild West!

<1000=Orange >1000+<2000=Red

>2000=Dark Blue

Rocks: Just Rocks

Trees: Cactus

Shrubs: Small Cactus

Collectibles: Sherrif Stars

Other Obstacles: Canyon=Can’t use flying animals.

Bandits=Shooting (Like the asteroids in Jurrasic)

Wild West 1: Pony: Little Pony Secret (Jump 75m with a snake.)

Ability: Like a Zebra. Alarm: Sends you flying.

Coyote: Kayote Boss

Ability: Eats. Alarm: Eats you.

Snake: Slither.io Rare

Ability: Like Hydra. Alarm: Jumps up and down.

Wild West 2: Mustang: Mustanche Lv9

Ability: Like Yak. Alarm: Throws you off at least 80m.

Leave more ideas below! Sandyridims

Edit: As usual instead of adding on to other idea's like this one, I will just make my own take on this idea since it's either alot clear in some cases. Just saying that if your talking about the wild west as a zone, it can go in the praires direction or another desert idea. So you might see animals from both or in a different habitat. Also there will be feathering animals that never showed up in the main ideas and having the possible rarer animals that will come soon.

The Wild West based on Sandyridims idea's.[]

Obstacles:

  • Tree
  • Rocks
  • Cactus
  • Shrubs
  • small cactus
  • Collectables = Sherrif stars

Colour scheme:

0 to 1000m: orange

1000m to 2000m: light brown.

2000m+: reddish yellow.

Addtional stuff

  • Bandits=Shooting (Like the arrows in great wall)
  • Cougar arrives as a trap animal where it pounces in the side chases down the player or it's prey.

Wild West 1:

  • Pony: Arrives at 0 to 1000m (When ridden, it like a horse or zebra based on it's design. When angry it also acts like a zebra when it bucks .Upgrade to be able to move other small animals when bucking. )
  • Pronghorn: Arrives at 0 to 1000m (When riding other animals, these will spawn in 4-5 in a stampede. When ridden,it goes fast like an . When angry, it starts jump and go faster which also gets harder to control, like a zebra or reindeer. Upgrade to smash only two obstacles or other pronghorns and harder to control when angry.)
  • Coyote: Arrives at 0 to 1000 m.(When ridden it goes quick like a wolf and fox, and when angry, it jumps high and runs quicker in the sma time . Upgrade to have control on dashing and jumping .)

Wild West 2:

  • American Bison: Arrives at 0 to 1000m (Yes I know that we already have a bison but this time, it is alot bigger in size.When riding other animals these will spawn in gorups of 4 and when coming closer to a bison from left or right it will bump/push the player which you can ride the creature from the back. When riding a Bison, this animal will be a combination of both a yak's and rhino's abilty because it bucks somewhat easier to a yak while having the charging ability of a rhino when smash obstacles. When angry they lauch you like a yak . Upgrade to smash rocks and get less angry by smashing big tree's.)

Wild West 3:

  • Mountain Ram:' 'Arrives at 1000 to 2000m (When riding in other animals you can see rams on the stampede or beside the cliffs where they are also running .You can try to ride them if you have the falcon. When ridden it has the sma behavior as a moose except it can't smash bison.When angry it goes alot quicker with a charge abilty to when it can let it hit something. Upgrade to smash rocks .)

Wild West 4:

  • Cougar: Arrives at 0 to 1000m (When riding other animals cougar arrives as a trap animal where it pounces in the side chases down the player or it's prey.When ridden it, behavior like tiger where it can eat specfic animals. When angry it eats you. Upgrade to eat more for it to stay happy .)

Wild West 5:

  • Paregrine Falcon :Arrives at 1000 to 2000m (It is a flying animal and they will occur in tops of trees and rocks. When angry it drops to the floor and starts to speed up and become more unstable. Upgrade to accellerate slower and jump off further.)

Animals that did not make the cut.[]

  • Road runner: (Dashes in a short-long pattern . When angry, it does fast, long, single dashes. Upgrade to tstop at obstacles while dashing .)
  • Condor: (Can fly. Swoops already. Can smash small animals if upgraded. When angry, it goes faster.)
  • Rattle snake: ( It is spawned in the stampede where it can try to snatch and eat the player while you get to close it will rattle more. When ridden it is almost like the hydra except it can eat animals.)

Nathan jpg (talk) 9:37, May 26, 2019 (UTC)

Sumatra zone[]

Note to Nathan jpg: Sumatra actually refers to an island in Indonesia, which is in South-East Asia.

CollectorManiac

16:08, June 16, 2019 (UTC)

This Zone would be called sumatra. This zone will be similar to rainforest with a combanation of African and South America Rainforest.

Obstacles:

  • Tree
  • Rocks
  • Shrubs

Colour scheme:

0 to 1000m: light green

1000m to 2000m: light brown.

2000m+: bluish green

addtional mechanics

  • The new challenges would be flash floods sweeping you into the water and you have to relay and jumping to help you.
  • Also you will be able to Climb trees with some animals and swim in the water depths. The zone is right after Tundra.

Animals

Sumatra 1:

  • Coati:Arrives at 0 to 1000m-( When riding other animals, these will climb or spawn on tree's like drop bears. When ridden, it can climbs tree's and when I gets angry it lets you jump off.)
  • Capybara: Arrives at 0 to 1000m-(When angry it bucks. Upgrade to buck slower . )
  • Anaconda: Arrives at 0 to 1000m-(These will be spawned in water patches and swiming towards the player to be eaten. When ridden it slithers like a Hydra and can eat small animals. When upgraded to go fast on water until it gets impatient and just swallows the player whole.)

Sumatra 2:

  • Orangutan: Arrives at 1000 to 2000m-(They will be spawned on top of tree's. When ridden they are able to go on top and swing through the trees until it throws you very far into sumatra.)

Sumatra 3:

  • Okapi : Arrives at 0 to 1000m-(It swims and walks on land until it runs very fast and is uncontrollable.)

Sumtra 4:

  • Harpy Eagle: Arrives at 1000 to 2000m-(This can also be called the phillppine eagle.When ridden on it flys very fast until it just sits on you.)

Sumatra 5:

  • Jaguar: Arrives at 0 to 1000m -(When riding other animals, these will spawned near tree's. When ridden it eats smaller other animals except anconda.Upgrade for it to swim and climbs the tree's.When angry, it eats you.)

KQ KQ11899 (talk) 19:06, June 1, 2019 (UTC)

Edit: Just saying that the rest of the zones seems unorganized. and so i did it for you

Asian Temple.[]

A Forestry area where theres rivers of koi and theres statue's and buildings to avoid and go in. Would be in the Space zoo as a connected to the Great wall zone but just in case it will be a sky z

Animals

Sumatra 1:

  • Blackbucks: (First animal you will likely see in this zone. When ridden, it is a zebra when running until it jumps up and down and is nearly uncontrollable to ride on.Upgrade to to be less agreessive. Fun fact, Blackbucks are a type of antelope which lives in India.)
  • Peacock: (Another first animal that you would encounter. When ridden, it starts to fly almost like a pegasus then drops down. When angry it starts to go faster while all it's feathers pop out. Upgrade to slow down in obstacles)
  • Ghairal: (When riding other animals , it would hang out in the river of koi. When ridden, it would go very fast in the water until it gets angry and eats you.Upgrade to go faster on water and be happy while eating certain animals.)

Sumatra 2:

  • Takin. (When ridden, it would go a medium pace until it gets faster and throws you 50m.)

Sumatra 3

  • Giant Salamander. Would be hanging out in the ands very fast on land and water until it gets tired and sits on you.

Sumatra 4

  • Clouded Leopard. Would run very fast and would throw you into the temples.

Sumatra 5

  • Kitsune. Would be very fast until it throws very far into the temples.

Ocean (Space Zoo)[]

Base

Blue Whale (Stegosaurus behavior)


Common Dolphin (Hind behavior)


Great White (Dragon behavior)


Giant Squid (Emu behavior)


Swordfish (Moose behavior)


Sea otter (Wolf behavior)


Manatee (Parasaurolophus behavior)


Sea Turtle (Turtle behavior)

Secret

Megalodon (Smash 8 animals on a single shark)


Quarterback Squid (Smash a Squid with a Swordfish)


Galapagos Tortoise (Ride a turtle and then an Otter)


Conqistafish (Smash 2 Swordfish with another Swordfish)


Philosotee (Ride 10 manatees in one run)

Boss

Livyatan (Whale habitat to Level 6)


White Dolphin (Dolphin Habitat to Level 4)


Eurasian Otter (Otter Habitat to Level 4)



New Aquarium Sky Zoo section[]

While we are not meant to post anymore ocean/beach zones I think this technically isn’t.

The idea is, that, once you reach outback 1, you can add some sort of hull area to the sky zoo, like a ship. In this area, you would have an aquarium, with many tanks filled with water for your sea creatures.

This would allow you to not just have one sea/fresh water zone to explore. For example, you could have beach, reef, deep sea, river and many more.

I would especially like to see this, because it means you could have a variety of aquatic creatures, not all just crammed into one zone section of your sky zoo. I think it should be seperate from the land animals, due to the vast amount of aquatic life there is.

SomeRandomUser1234 (talk) 06:00, July 8, 2019 (UTC)SomeRandomUser1234

Rainforest[]

This is a Rainforest zone in the sky zone (I know the Sky Zoo only has 5 zones but still)

Anteater (Jungle 1)[]

Wild: Walks around the stampede

Ridden: Smahes stuff

Angry: Bucks you off

Sloth (Jungle 1)[]

  • Wild: Drop bear behaviour
  • Ridden: Can vault over obstacles
  • Angry: Throws you off(edited)

Capybara (Jungle 1)[]

  • Wild: Walks around
  • Ridden: Moves moderately fast
  • Angry: Bucks like a buffalo

Anaconda (Jungle 2)[]

Wild: Hides in a wall or under a cliff waiting for you to get close, then tries to eat you

  • Ridden: Slithers in an S shape and eats other animals
  • Angry: Eats you

Parrot (Jungle 3)[]

  • Wild: Perched on trees
  • Ridden: Flies straight quickly
  • Angry: Swoops up and down

Armadillo (Jungle 4)[]

  • Wild: Walks around the stampede
  • Ridden: Slowly walks
  • Angry: Rolls up like a pillbug and can smash small animals before bucking you off when you hit a big animal, tree or rock(edited)

Jaguar (Jungle 5)[]

  • Wild: Runs through the stampede moderately fast
  • Ridden: Can eat small animals and walks quickly angry
  • Angry: Accelerates like an ostrich while being able to eat small animals and jump over obstacles before flinging you off like a wombat when you hit a big animal.

Oper839 (talk) 12:02, July 11, 2019 (UTC)

Submarine Zoo[]

So I think it would be cool if there was a Submarine Zoo that contained ocean zones

I have 7 ocean zones

Trench, Ocean, Beach, River, Swamp, Frigid Ocean and Prehistoric

Prehistoric Ocean[]

Prehistoric Ocean 1: Archelon, Trilobite, Megalodon

Prehistoric Ocean 2: Ammonite

Prehistoric Ocean 3: Flying Fish

Prehistoric Ocean 4: Plesiosaur

Prehistoric Ocean 5: Mosasaurus

Prehistoric Ocean 6: Kronosaurus

Archleon: Bucks like a buffalo when angry

Trilobite: Can smash small animals and bucks you off when angry

Megaladon: Hides until you come close then tries to eat you, can also eat animals and smash rocks and trees

Ammonite: Is tucked up in its shell before you lasso, and unlike the butterfly, the shell is a different color depending on what species you got

Flying Fish: Normal flying animal behavior

Plesiosaur: Can withstand one collision and throws you off using its neck when angry

Mosasaurus: Smashes stuff

Kronosaurus: Eats stuff, eats you when angry

The obstacles Rocks as Rocks

Little islands as Trees

and floating kelp as shrubbs

Ocean[]

I know there is a place for posting beach and ocean ideas, but I think this so long its better off by itself



Ocean:RodeoStampede Geography The Ocean is a Light blue color at 0-999m, a dark blue color at 1000-1999m and a very dark blue color at 2000m The ocean obstacles are Tall Rocks,Boats and Huge Islands Ocean have Big Waves which can Smash the player Oceans also have small islands that act like water for land animals Oceans have cliffs and walls The Ocean Rocks can also be small or tall

Animals Whale Wild: Whales slowly move through the water. When Ridden: Whales swim at a moderately fast speed, smashing animals and obstacles in their way. When Angry: Whales slow down and blow out water form their blowhole to launch the player off. Classes: Blue Whale (Base) Whale Shark (looks like an actual shark) Titanic Cetacean Beluga Whale of a time (has 2 clocks on eachside) Desert Whale (Boss – Has Cactus and an oasis on its back) Haile Cloud (Level 9 – Resembles a hail cloud) Narwhal (Endangered)

Dolphin Wild: Dolphins swim slowly in the stampede. When Ridden: Dolphins will swiftly swim in the water and jump over small islands. When Angry: Dolphins leap up and down in the water in hopes of knocking off the player Class: Atlantic Dolphin (Base) Orca (Is bigger than all dolphins) Bottlenose Dolphin (has a literal bottle for a nose) Dollphin (Looks like a stuffed dolphin toy) Cloud-Fin (a literal cloud shaped like a dolphin) Gold-FinCh (A Golden Dolphin with a birds beak and wings) The High Tech Dolphin (Secret – Leap over 10 Islands with a dolphin) Flipper the Cetacean (Level 9 – Based on Flipper from Flipper 1963) Dee-Gorebyss (Endangered – Based on Gorebyss from Pokemon)(edited)

Shark Wild:Sharks move through the stampede at a slow pace. When Ridden:Sharks move slowly but get faster as they become less satisfied. When Angry:Sharks slow down,buck the player up,do a backflip in the water and gobble the player up before swimming away. Classes:Bull Shark (Base) Shark-o-matic (looks like a robot shark) Lying Sharkie Ogre Shark (resembles an ogre) Bass-King Shark (is slightly bigger than other sharks and resembles a Double Bass) Noah’s Sh-ark (Boss - Resembles the Ark and has a little noah riding on its back) Grand-Moff-Sharkin (resembles Grand Moff Tarkin from Star Wars) Student Eater (Level 9) Qu-Ark (Endangered – Has a 6 quarks on each side)

Tropical Fish Wild: Tropical Fish swim slowly. When Ridden: Tropical Fish move at a moderately fast pace. When Angry: Tropical Fish jerkily buck up and down in hopes of knocking the player off. Classes: Butterfly Fish (Base) Clownfish (looks like a clown) MerFish (has a mermaid tail) Fish-ue (looks like a tissue) Lumenion (Inspired by Lumineon from Pokemon) Fishy Director (Secret – Ride 8 animals in a row) Flying Dory (Level 9 - Resembles Dory from the Finding Nemo Franchise)(edited)

Octopi Wild: Octopi move at a moderately fast pace. When Ridden: Octopi move swiftly through the ocean and get speed boosts when they come in contact with Island When Angry: Octopi grab the player and throw them for 50m. Classes: Pacific Octopus (Base) The Octopod (Resembles the Octopod from Octonauts) Colossal Squid (resembles a Colossal Squid) Rockbandtopus (resembles a rock band guitarist) Leviathan (looks like, well, a leviathan) Lava Octo (Boss – Has lava spewing out) Hank the Octopus (Level 9 - resembles Hank from Finding Dory) Oxtopus (Endangered – Has horns on its head)

Seagull Wild: Seagulls fly above the stampede. When Ridden: Seagulls swiftly fly above any obstacles or animals. When Angry: Seagulls stay up a bit longer before swooping up and down in hopes of knocking off the player. Classes: Silver Gull (Base) Sea-Gold (is golden colored) California Gull Landgull River Gulliver Footgull (Boss – Resembles a football) See-gull (Level 9 – Is wearing glasses) Sea-Bully (Endangered)

Lobster Wild: Lobsters reside on islands. When Ridden: Lobsters slowly move through the water but can vault over obstacles rather than crashing in to them. When Angry: Lobsters grab the player and throw them off. Classes: Spiny Lobster (Base) River Lobster Coconut Crab (has a coconut shell) Crayfish Lobsteering (Resembles a steering wheel) Logster (Resembles a Log) Lobby-Room (Secret – Smash 8 Trees with a whale) Blade Lobster (Level 9 – Resembles a blade) Walkie-Talkie Lob (Endangered – Resembles a Walkie Talkie)

Sea Snail Wild: Sea Snails sit on rocks Ridden: Sea Snails move slowly through the stampede Angry: Sea Snails accelerate and can knock animals out of the way Sea Snail (Base) Cone Snail (has a traffic cone for a shell) Limbed Snail (has... well, limbs)

Snail Mail (Looks like a post man) Tail (Has a huge tail) Shellybeat (Secret- Eat 2 whales with sharks) (Resembles shellbeat from my singing monsters) Athlete's Foot (Level 9- Resembles an Athlete) Gary (Endangered- Looks like Gary from spongebob

Oper839 (talk) 11:03, July 19, 2019 (UTC)

Южная Америка

Мара

Капибара

Игрунка

Улучшение:

Тапир

Улучшение:

Ягуар

Улучшение:

Броненосец

Улучшение:

Анаконда

Магические прерии.

1.Единорог.

2.Рогатый заяц.

3. Козерог.

4. Марози или пятнистый лев.

5. Китцунэ или девятихвостая лисица.

6. Баку.

7. Сантера.

Это Баку - японский пожиратель снов.




Примерно такого цвета, только полностью фиолетовая и с зелёными глазами.



​​​​​​​Марози.

Некоторые говорят что это гибрид леопарда и льва, а другие что это подвид или даже отдельный вид львов.




На самом деле козерог это реальное животное. Просто наверное людям захотелось магии...




Про девятихвостую лисицу все давно знают.




Рогатый заяц.




Единорог.

Outback 2[]

I don't actually want a second outback, i was just thinking about some new species that could be added to existing zones and realized an entire new zone could be made, so this is mostly just a brain fart.



Kiwi - Found running. Behavior is the same as boar.

  • Kiwi - Base
  • Kiwi Fruit
  • Kiwi Pride
  • Kill la Kiwi
  • Kiki (Kiki's Delivery service)
  • Kakapo

Frilled Lizard - Found running. When ridden extends its frill and runs normally, when angry gets on its hind legs, accelerating and getting hard to steer.

  • Frilled Lizard - Base
  • Dilophosaurus
  • Frilled Wizard
  • Rose Lizard
  • Frilled Blizzard
  • Grilled Lizard
  • Vynil Lizard

Cockatoo - Found on trees and rocks. Generic flyer.

  • Sulphur-crested Cockatoo - Base
  • Palm Cockatoo
  • Gallah
  • Cockatiel
  • Gangster Cockatoo
  • Coketoo

Platypus - Found on water pools. Behavior is similar to turtle, but way faster and can't smash anything.

  • Platypus - Base
  • Platinus
  • Planktus
  • Hawkypus (Hawk beak)

Tasmanian Devil - Found running. When ridden turns into a small tornado that can smash animals, when angry throws the player away in a random direction.

  • Tasmanian Devil - Base
  • Tasmanian Angel
  • Tasmanian Weevil
  • Jersey Devil
  • Devil That May Cry
  • Medievil
  • Tiger Quoll

Thylacine - Found running. Generic eater.

  • Thylacine - Base
  • Dodocine
  • Thylacinema
  • Brick Tilecine
  • Thylacoleo
  • Crash Thylacoot

Tiddalik - Found running. When ridden jumps like a grasshopper and can smash anything, when angry eats the player.

  • Tiddalik - Base
  • Tide-a-lik
  • Poison Dart Frog
  • Tree Frog
  • Bull Frog
  • Toadstool
  • Tiddaxolotl

Manozika7 (talk) 04:01, November 17, 2019 (UTC)

Rainforest zone idea (old one apparently disappeared)[]

Area1

Bongo A lot like the Buffalo but a bit more slower.

Giant salamander Runs very slowly until it throws you

Ghairial Much like the Alligator except faster

Area 2

Okapi Swings you around when angry

Area 3

Cassawary Basically a hippo and a ostrich combined

Area 4

Anaconda Slithers slowly then gets faster then eats you

Area 5

Ocelot(for originalatly ).

This one sneaks through the bushes and when ridden goes hopping on other animals until either a gharial or a anaconda eats you

Might update KQ11899 (talk) 17:38, November 27, 2019 (UTC) Killian

ocean animals[]

i have a idea its called the ocean here are the animals

lvl 1 salmon and seahorse

lvl 2 dolphin and eel

lvl 3 shark and whale

lvl 4 swordfish and manta ray

salmon they are the slow ones when angry the will hop it gradually gets faster


1.alaskan salmon [base] the normal alaskan salmon... edible and incredible

2.armor salmon great taste despite the metaly after flavor

3.scrapmon better oil making than eating

4.buttasalmon [butterfly salmon] predator of the elusive sea flower

5.batmon rides in his sweet salmon mobile

6.salmailen [endangered] bdccaectbqau6 [where am I?]

seahorse they act like a mix of stegosaurus and ostrich


1. seahorse [base] neigh whinny

2. leafy sea dragon a leafy camo fire breathing creature

3. jousting seahorse from historical times people used seahorses as jousting horses

4. sea pegasus [secret: ride a dolphin to 2000mts] you thought a pegasus was a weird animal

5.stegaseahorse the oldest known breed of seahore

6. seaunicorn [endangered] chinese say it tasts like the rainbow

7. kelpy seadragon what were they thinking

dolphin they are the speeders of the ocean they appear at 1000m


1.bottlenose dolphin[base] the friendliest animal to exist

2. dark dolphin I am your father

3. dogphin woof woof bark bark

4. xylodolphin a musical instrument

5.dollphin 10% cute 40% love 50% plastic is how you make a dollphin

eel they will shock you if you ride on them for too long


1. electric eel [base] shocking right?

2. steell gets rust on you more than shock you

3. beel don't mess with a beel's nest they sting

4.quantum eel being shocked can result in death

5. gold-eel-locks fun fact he's a male

6. banana eel more slippery than shocking

shark they are the eaters of the ocean


1. great white shark [base] what most people think of when they hear predator

2.lemon shark not the best for making lemonade

3. baby shark no god please no NO nooooooooooooo!

4. nurse shark need medical attention?

5. tony shark [endangered] transforms into iron shark

6.fish wish [secret ride a manta ray to 2000mts] your fairy god mother

whale they are the smashers of the ocean and when angry will thow you 400mts [quite powerful am I right?]


1. blue whale [base] the largest mammal

2. orca i'm actually a dolphin

3. nail whale can't get hammered down

4. whailing whale always sad

5.snale the slowest animal to exist

6.world whale [secret ride 8 animals in a row] way better than the world turtle

7. hipster whale [secret 5 star any of yodo games games] I love crossy road

swordfish they are the other speeders but begin at 0m and can slice through trees and shrubs at lvl 5


1.sword fish [base] 2nd fastest fish besides the sailfish

2.sailfish this is the fastest fish

3.joustfish has a for the jouster in the corner

4.lightsaber fish [endangered] a prop from the movie star wars

5.fencing fish best friend of jousting fish

6.sniperfish [secret:hit a sword fish with a manta ray] something from call of poopy

manta ray they are the flyers but take some time to get back into the air


1 manta ray [base] flippity flap flap

2 panda ray a bamboo eating manta ray

3 sting bling [endangered] the richest manta ray to exist

4 santa ray [event chtistmas] ho ho ho have a merry fishmas

5 grave ray [event halloween] spooky i like it.



bosses for the ocean

1.salami salmon are you going to eat this?

2.loch ness seahorse very true it originated in a scottish sky zoo

3.fanta ray is it ok to drink?!

4.diamond swordfish originated from block craft... still on the run!

5.seamoose what were they thinking

6.golden whale it's powers are kept secret and it's unknown if it's just a hallucination it even outsmarted the smartest biologist

A new area for sky zoo[]

Everglades it is a sky zoo zone.

Area 1:

Python(can eat any animal even crocodiles. When angry it will start to constrict you and eat you. All python types will be coming down after all the animals are stated in orders. Pythons can also climb walls to move faster)

Frog(will hop. When angry it will grab you with its tongue and throw you 100m-456m.)

Armadillo(will roll in a ball immediately. When angry it will go faster.)

Area 2:

Crocodile(can eat everything but python(due to a python eating a gator then exploding and because pythons are invasive species. When angry it will throw you and hit you with its tail into its mouth. It can be upgraded to smash rocks as this is the smasher. Will be half-submerged in water. This is 2x bigger than a gator)

Area 3:

Stork(is a flyer. When angry it will grab you with its beak and throw you. When you are riding something else and you see a stork stay away! Its beak will peak you creature and will make it angrier quicker.)

Area 4:

Deer(it has a beautiful brown and white pattern. When it’s angry it will buck like a hind but be able to use its legs to HOP on animals.)

Area 5:

Otter(will be in water like crocodiles and can go on logs. When angry it will speed up(double speed in water)very fast. One takes 1000m to tame(you can yell at him if you want).)

Python types:

Burmese python: once ate a gator and exploded.

Piethon:is delicious, you are and RUUUN so you don’t get eaten.

Tightthon: likes “Righty tightly”

(Boss)liethon: lies down, but he’s standing.

Highthon: lives on Mount Everest.

Frog types:

Cuban tree frog: likes trees and is an immigrant from Cuba

Frot: is a stinky and froggy gas

Forrori: a very fast car.

Toadally a frog: not a toad and he is not friends with liethon(he is)

Armadillo types:

Nine-banded Armadillo: wait is he part three-banded!?!

Armordillo: is a rival to ankylosaurus for armor, fully clothed that is.

Armadigllo: wants to be a wombat.

(Boss)Armydillo:is part of the animal army with combat wombat and more

Crocodile types:

American crocodile: gator’s cousin that likes any water

Crackodile: hatched from a big egg.

(Halloween)Fraikendile: a dead GATOR!?!?!?

(Boss)philosodile: the original clever girl

Velocodile: faster than fast quicker than quick I am VELOCODILE

Stork types:

Wood stork: he is not made out of wood

Stormk: stronger than a volture and thunderbird.

Storked: he doesn’t like to bring babies.

Tony stork: doesn’t need a suit to fly.

Deer types:

White-tailed deer: Bambi has grown

Oh deer: has just seen a hind steal 500 coins

Neer: is close to somebody

Otter types:

North American river otter: lives in North American waters

Notter: took you 1000m to tame him and he is negligent and reluctant

Hotter otter: swims in lava

Stopper otter: the better Notter

I don’t remember who made the armydillo and this is by Rexyisdebest

Another sky zoo map[]

This is another sky zoo page I am doing it is about the amazon.

Area 1:

Kinkajou(lives in trees and moves slowly on the ground though you can just use trees and vines to move. When angry it will go up a tree and throw the rider. It has an upgrade to move faster on the ground.)

Anteater:(has heavy claws to destroy obstacles. When angry it will go faster and possibly throw the player. It has an upgrade to go faster and throw you further.)

Capybara(is basically the generic animal. When angry it will go faster AND have a charge attack to break trees. You can upgrade this to rocks.)

Area 2:

Anaconda(big and green living in the water ready to strike and eat you. When ridden you can smash trees and this can be upgraded to rocks and it eats everything and can be upgraded to eat other anacondas. When angry it will eat you.)

Area 3:

Caiman(lives in water and can eat everything but anacondas. When angry it will throw you to the ground before it eats you, you have a split second to get on another animal.)

Area 4:

Harpy eagle(if you are riding a small animal(buffalo and smaller)it will grab you and throw you off you can use this to ride the eagle. When angry it will throw you off. It will also chase after flying animals to catch them.)

Area 5:

Amazon river dolphin(it lives in the huge rivers that stretch for 15000m. When angry it will speed up and hop near the edges to throw you off.)

Kinkajou types:

Kinkajou: this nocturnal animal loves to eat honey.

Linkajou: loves to stay together, if the chains weren’t weak

Pikajou: well this is a shocker!

(Boss)Nickajou: this was in the nick of time

Anteater types:

Giant anteater: this has a 3-foot long tongue.

Antbeater: loves to play the ANT the band!

Antlitter: stop him he is littering!?!?!?!

Capybara types:

Capybara: the worlds largest rodent

Napybara: he is sleepy

Lappybara: he lets everyone sit on his lap

Anaconda types:

Green anaconda: all muscle

Yellow anaconda: a teacup puppy Amazonian style.

Anaconga: doesn’t have limbs, he still likes to conga

(Boss)Landaconda: has an island for a back, he guards the world of the garden.

Caiman types:

Black caiman: has black scales that made it almost hunted to extinction

Payman: has 1,000,000 dollars just because there are no taxes

Layman: lets people think he is a bed has a full stomach

Harpy eagle types:

Harpy eagle: has the longest talons in the world

Nappy eagle: how does he fly if he is sleeping

Harpy legal: he ILLEGALLY changed his name

Harpy play: plays a lot of harps

Amazon river dolphin types:

Amazon river dolphin: does he have a sunburn?

Amazon river deliverphin: has 50 letters to mail.

Amazon liver dolphin: eats a lot of liver

(Boss)Amazon never dolphin: he was never a dolphin, he is a shark

Paleozoic[]

The Paleozoic era came before the dinosaurs and it is a space zoo.

Area 1:


Scutosaurus(a big herbivore that can smash trees and can be upgraded to smash rocks. When angry it will speed up and throw you off.)

petralacosaurus(a lizard that lived in the Carboniferous period. When angry it will jump every 0.5 seconds.)


meganeura(was a griffinfly that looked like a dragonfly. When angry it will go side to side or swoop down. If you are using something from the garden it will go after the animal.)


Area 2:


Hynerpaten(a giant salamander that would go fast in water. When angry it will zig zag to throw you off.)


Area 3:


Hyneria(a giant fish that eats everything. When angry it will throw you off and hit you with its tail and then jump to eat you. It can be used to smash trees and it can be upgraded to smash rocks.)


Area 4:

Gorganopsid(it will eat stuff except hynerias goes fast on land. When angry it will speed up and worsen steering.)


Area 5:


Euparkaria(a lizard that could run on two legs. When angry it will stand on its hind legs and run and speed up.)


Area 6:


Brontoscorpio(a big scorpion that was one meter long and had a stinger the size of a light bulb. When angry it will pick you up with the stinger and throw you.)

Scutosaurus types: Scutosaurus:big and tank tandem smashy. Scubasaurus:would’ve been great friends with deeplodocus. Skullasaurus:likes to play dead

Petralacosaurus types: petralacosaurus:was prey for animals like meganura PETAlacosaurus:the enemy of your zoos Petralackosaurus:has too little of everything

Meganura types: Meganura:was the size of a eagle Leganura:has more legs Leapanura:who needs wings when you can leap

Hynerpaten types: Hynerpaten:big and slimy

New Forest World[]

Animals-Tier 1

Deer. Acts like moose, but when angry will throw you off with horns. (Larger Enclosure)

Deer base

Beer (drink)

Hear (Ear)

Rain Deer (Rain) Secret- Go in Water 5 times riding one deer.

Sane Deer (Crazy)

Carimoo (Cow) Boss

Forest Dweller (Original Idea. Deer covered in Moss, with trees as horns, LVL 9)

Rudoplh (Christmas Event)

Skunk. Small, and Slow. When angry will send you flying in the air with their spray)

Skunk Base

Bunk (Bunker)

Punk (Punk)

Sunk (Sinking)

Funk (Funky)

Peppy Le Pew (Looney toons character)

Skunky (Monkey Skunk, LVL 9)

Scary Skunk (Halloween Event)

Wild Turkey. Turkeys would jump like Grasshoppers and yaks. When angry the would flap wings like a pegasus. CANNOT FLY. Stays happier when smashing shrubs.

Wild Turkey Base

Tur-key (Key)

Peacock (type of animal)

Seacock (Ocean)

Tur-Fille (Female in frech is Fille) Secret- Find 2 Turkey Matches

Tur-Tea (Tea)

Turkish Turkey (Turkey is also a county. LVL 9)

Roasted Turkey (Endangered) (Traditional Meal at Thanksgiving)

Tur-Kick (Martial Arts) (Chinese New Years Event)

Animal-Tier 2

Red Fox. Simmilar to Artic Fox in Tundra Zone. Same Behaviors

Red Fox Base

Reddish Brown Fox (Color)

Med Fox (Medic)

Led Fox (Pencil Led)

What Does the Fox Say? (Song) Secret- Ride 7 Different Animals in a Row

Jumping Fox (Action, Fox with springs) Boss

Fox Studios (Company, LVL 9)

Grey Fox (Hand Drawn Fox, Color, Endangered)

Animal-Tier 3

Weasel-Short and Speedy. When angry, digs underground like Wombats.

Weasel Base

Seasel (Ocean)

Beesel (Bee-Insect)

Teasel (Tea)

Mink (Weasel Cousin)

Sink (Sinking)

Wolverine (Weasel Cousin and superhero)

Pink Mink (Color LVL 9)

Think Mink (Mind Reading)

Pop Goes the Weasel (Saying) (Childrens Day Event)

Animal-Tier 4

Black Bear. Acts simmilar to Polar and Brown Bears. Will eat you when angry. Stays happy when eating.

Black Bear Base

Sun Bear (Bear Species)

Moon Bear (Bear Species)

Care Bear (Cartoon)

Attack Bear Secret- Eat 25 Animals on a Black Bear.

Sack Bear (Object used to hold items)

Cave Bear (Rock Formation, LVL 9)

Sun and Moon bear (One half is Light, while other is dark) (Endangered) NOT THE POKEMON GAME

Cuddly Bear (Childrens Day Event)

Animal-Tier 5

Great Horned Owl. Simmilar to Snow Owls just different looks. When angry will swoop and smash any smaller creatures on the forests floor.

Great Horned Owl Base

Eagle Owl (Mix Beetween both)

Foul Owl (Stench)

Screeching Owl (Act)

Swoop There it is! (Song)

Growl Owl (Act) Boss

Towel Owl (LVL 9)

Sour Owl (Endangered)

Night Creature (Halloween Event)

beach zone.[]

Beach Zone is an new zone i have though of.

half the map is water, and the other is sand.

Rocks on water are blue with coral and on land they are grey

Trees are palm variant

1-999 m is light blue on water and yellow on land

1000-9999 m is teal and yellow

2000-Infinite is dark blue and yellow

Animals-Tier 1

Turtle-Can Smash Objects, in water they are fast, on land slow. On land when angry will knock you off and in water they will speed up more and more, untill they cannot be controled. like penguins.

Tropical Fish- Cannot do anything like the zebras and sheep. On land will die instantly. when angry will buck up and down in the water like zebras, sheeps, goats, and boars.

Whale- The Smashers. They have the large enclosure, can smash others including other whales and rocks and trees. Smash things to stay on them for longer. When angry will swallow you. can flop around on land for 10 seconds or so.

Animals-Tier 2

Dolphins are the speeders. so when angry they will swim fast. Dolphins can only smash small animals and rocks when upgraded. When angry will speed up. On land will flop around for 10 seconds or so. When angry on land will just tail whip you off.

Animals-Tier 3

Sea Lions- simmilar to the seals in tundra just brown, and slimmer. When Upgraded can also smash small animals but not rocks or trees. can stay on land for 10-20 seconds. on land they will walk normally like zebras, tigers, bears, buffalo ETC

Animals-Tier 4

Gulls are the flyers. They will swoop up and down when angry. Found perched on rocks in land and water. A rare occurance is too see a gull flying when not ridden. They will smash Tropial fish too.

Animals-tier 5

Sharks are the eaters. In the wild when not ridden a shark fin will poke out of the water. When lassoed it will jump up and down for 2 seconds then swim straight again. It will eat anything when upgraded including itself, and will smahs rocks and trees. when angry will eat you. On land will flop for 5 seconds and evventually eat you killing you and itself.

Monster hunter world[]

This is a space zoo map made by the person who made the Everglades and Amazon and Paleozoic ideas

Colors: 0-1000m lightish green 1000-2000m green to red 2000+m blackish red Obstacles: Trees, rocks, lava that bubbles that will burn you, water, mud that will stop burning but will cut speed by half. Traps: Diablos 1000-2000+m, bazelgeuse explosives, lavasioth 2000+m

Animals: Area 1: Kulu-Ya-Ku(wild: jumps. When ridden it will run. When angry it will run faster.0-2000+m) Bazelgeuse(wild: flies and drops explosives. When ridden it will lower slowly. When angry it will swoop 10 times before blasting you with explosives.100-2000+m) Deviljho(wild: runs jerkily. When ridden it will eat animals except behemoth. When angry it will jump and eat you. 200-2000+m) Area 2: Pukei-Pukei(wild: Walks. When ridden it will speed up. When angry it will turn invisible. 0-2000+m) Area 3: Lavasioth(wild: lurks in lava. When ridden it makes you immune to fire/lava in water it will immediately throw you off. When angry it will throw you off. 2000+m) Area 4: Rathalos(wild: walks and flies a bit. When ridden if you are about to crash the rathalos will fly over it. When angry it will go on top of a obstacle and eat you. 0-2000+m) Area 5: Diablos(wild: will lunge to attack you out of its burrows. When ridden it will walk. When angry it will dig underground. 1000-2000+m.) Area 6: Behemoth(wild: walks and smashing all obstacles. When ridden it will run and charge. When angry it will throw you off and then smash you. 1000-2000+m)

Kulu-Ya-Ku upgrades: 1-ridden Kulu-Ya-Kus will run slower. 2-add two new rare Kulu-Ya-Kus to the stampede 3-Kulu-Ya-Kus will randomly glide when angry 4-when Kulu-Ya-Kus run and crash it will throw you off 5-add two new rare Kulu-Ya-Kus to the stampede 6-when running at top speed it will give you bonus coins 7-Kulu-Ya-Kus will glide when fluttering 8-2x more rare Kulu-Ya-Kus in the stampede 9-add a new rare Kulu-Ya-Ku in the stampede

Bazelgeuse upgrades: 1-2x more bazelgeuses in the stampede 2-add two new rare bazelgeuses to the stampede 3-bazelgeuses swoop slower 4-bazelgeuses will fly lower when not angry 5-add two new bazelgeuses to the stampede 6-add a extra 2 swoops before getting blasted 7-get bonus coins when exploding stuff on a bazelgeuse 8-2x more rare bazelgeuses in the stampede 9-add a new bazelgeuse in the stampede

Deviljho upgrades: 1-add 2x more deviljhos in the stampede 2-add two new rare deviljhos in the stampede 3-deviljhos can smash trees 4-deviljhos can eat anything 5-add two new rare deviljhos to the stampede 6-deviljhos can smash rocks 7-get bonus coins for eating animals on a deviljho 8-2x more rare deviljhos in the stampede 9- add a new rare deviljho in the stampede

primitive sea[]

i have an idea if we do get an ocean biome why not in the space zoo when you reach lvl 2 in space zoo you unlock a button called "to primitave sea" tapping it transports you to the primitive sea you then are riding dinosaurs that lived in the oceans of pangea and here are the color formats

0mph:dark blue and purple

1000:green and sea foam green

2000:pinks and reds

here are the animals types

1. ichthyosaurus they are the plant eaters they have seahorse behavior[they accellerate really fast but eating plants calms them down]

here are the types

1.ichthyosaurus desc: they are plant eating fools

2.sicktysuarus desc: no treatments work right now so he will stay like this for quite some time

3.8 bitasuar [secret ride 7 animals in a row] desc: he still needs some more xp to level up

4.mythasuarus [boss] desc:the most mythical of all dinos has a third eye and is missing an eyebrow

5.platapurus [crossbreed ichthyosaurus and platypus] desc: even more weird than platypotamus

6.knightamoreus[lvl9] desc: from the times of Tyrantosaurus Rex he was always his noble night

7:ichthysmoreus desc:made from the first fire and has a sweettooth

2. plesiosaurus they are the smashers and when angry they will throw you off at lvl 4 they can smash rocks

here are the types

1. plesiosaurus desc:a long necked sea dinosuar. a brontosaurus that swims

2.plazasaurus desc:the most decrotive of the dinos

3:gold-o-saurus desc: it's never to old to do some gold paning

4.shamrosarus [event saint patricks day] desc: he likes hangin out with lucky the leprechaun and eating lucky charms

5.plesiosporus [crossbreed plesiosaurus and Sporeolophus] desc:the alternitive meat for vegan megladons

6.plesionorsea [lvl9] desc:a viking dinosaur but was to big and heavy for Oarolophus so they used the babys

7.plesio-coresara[boss] desc:he is the true reason why dinosoars exised

8.skelesaurus desc: the remaints of plesiosaura

thats all for right now

Wetlands[]

The Wetlands is basically a marsh or a swamp but have a longer stream. The Wetslands is similar to the jungle, but there's no tree's or grass, nor bushes but marsh plants, mossey stone and some of the water pools are bigger.It would be obiviously in the sky zoo which appers after the artic. I am also thinking that it would also have to opinion of being miniscule espically with some of the animals being a little small but you know the deal.

New Mechanics :

  • Be carful for Herons that might catch the player, Watch out!).
  • Patches of water almost like the jungle

Obastacles

  • mossy old rocks and stone
  • Lily pads
  • Horse tail
  • water lilys

Colour scheme:

0 to 1000m: ligtish blue

1000m to 2000m: olive brown.

2000m+: lightish green.

Wetlands 1

Nightingale -Arriving at 0-1000 km (They are found running. Behavior is the same as pegasus.When angry it will fly up and down like pegasus.It can be upgraded to lv5 to make it less angry.)

  • Nightgale - Base
  • Descripion: It is a small passerine bird best known for its powerful and beautiful song. As was what mother nature thinks.
  • Night rails -(,Tier 2)
  • Descripion: It's twittering around the train track.
  • Knightingale (Dark souls 3) -( Tier 3)
    • Description: "Gale will use attacks of varying speed, Gael is going to power up after the second cutscene, which happens ..."
  • Lady gagale (Lady gaga) - (,Tie 4)
    • Description: Tell me something, Gale. Aren't you tired tryin' to sing your best?
  • Nightingalette -( Tier 5)
    • Description: May you peck my cake?
  • Mechanicgale-(tier 2)
    • Description: Unfortunitely this gale only says beep,baap,beep boop.
  • Polar-gale (Ploar bear) - (Lv 9, tier 5)
    • Description: I thnks he lives in the wrong habitat
  • Lightning-gale- Endangered
    • Description: How many of these have zaps you control in a lifetime?

Heron -Arriving at 0-1000 km (Found in side of streams as a trap animal.When riding other smaller animals, these will try to catch the player. These are one of the biggest animals in the stampede. When riding herons, the behavior is the same as griffin, except it eats small animals. It's the less common animals in the Wetlands.)

  • Heron - Base
    • The herons are long-legged freshwater and coastal birds. You can see them with their long struggling beaks.
  • Great Blue Heron - (Tier 2)
    • Description: This common heron near the shores of wetlands has taken over most of North America and Central America.
  • Great egret - (,Tier 3)
    • Desrcription: This white heron is basically a crane except less exciting.
  • Spoonbills -( Tier 4)
    • Description: The definition of a bird and eating utensils.
  • Ed Hairon -( Tier 5)
    • Description: Don't forget to get your tickets at Earth rangers.com
  • IAI Heron - (, tier 3)
    • Description: With the countless of upgrades, It is capable of Medium Altitude Long Endurance operations of up to 52 hours mostly....
  • Crystal wing(Yu-Gi-Oh!) - Endangered
    • Description: Quickly, you wind attack!!!!
  • Scaron - (Secret; smash 25 water lilies.)
    • Description: These scars don't lie around for a reason.

Newt - Arriving at 0-1000 km(They are found running. When ridden, its behavior is when it goes faster on water which will keep it happy and let it charge ahead, like the hippo. When angry, it slaps the player by the tail instantly by throwing them away.Upgrade to last longer on water and increase speed.)

  • Newt- Base
    • Description: These newts are semiaquatic, alternating between aquatic and terrestrial habitats.
  • Albine Newt - Tier 2
    • Description: These apperer with usually dark grey to blue on the back and sides, with an orange belly and throat.
  • Grewt(Groot)- Tier 3
    • Description: I am grewt.
  • Issac Newt-ton - Tier 4
    • Force of every swiming, there is an equal and oppisite diping.
  • Sta-newt (Statue) - Tier 5
    • Clearly this statue is waterproof
  • Jewls-ewt (covered in gold and siler coins) - Level 9
    • Description: This newt might be stylish but inside are very greedy.
  • Techno-newt (sci-fi dj) - Endangered
    • Description: These will cause a booming hit.
  • Lunch Newt (Food around his body) - Secret; Go to wetlands and jump over 12 mossey stone in one run.
    • Description: Wait....... our dinner is running away.

Wetlands 2

Muskrat - Arriving at 1000-2000 km(Found running and also spawned in top of piles of sticks where they stay. Same behavior as walrus, except with water instead of ice. Its habitat in the zoo is bigger than others.)

  • Muskrat - Base
    • Description: These less famous cousin of the beaver except with a tale.
  • Nutria- Tier 2
    • Description: I am pretty sure that these are the same species right??/
  • Muskdana(covered in seeds) - Tier 3
    • Description: Just don't eat yourself.
  • Musk melons(Based on the melon fruit) - Tier 4
  • Muskie fish(muskellunge fish) - Tier 5
    • Description: This will make your memorable fishing trip more confusing.
  • Mask-Rat(nurse outfit) - Level 9
    • Description: Thank you frontliners for helping us during covid-19
  • Musk-spirit (Glowing spirit rat) - Endangered
    • Description: I have the SPIRIT of the..... Rat.
  • Neon Rat- (Boss)
    • Description: Did guy starts a party almost everytime.

Wetlands 3

Common snapping turtle - Arriving at 0-1000 km(Found at the side of the stampede. When a player is riding other animals,it will instantly snap and eat the player. When ridden it can eat most animals except for heron, but when angry, falls to the ground and starts running. If it touches water, it will swim in it and, as soon as it gets out, takes flight and falls again.)

  • Common snapping turtle - Base
    • Description: This is one of the large freshwater turtle of the family.
  • Alligator Snaping turtle - Tier 2
    • Description:Definitly not friends with the alligator
  • Calculator turtle - Tier 3
  • Snapping Turlego(lego bricks) - Tier 4
  • Claw turtle - Tier 5
    • Description: It's the CLAW
  • Quack-a-turtle - Level 9
    • Description:Quack,quack, wait your not a duck.
  • Emerald-turtle - Endangered
    • Description: This shiny that enjoy tricking humans. They're usually pick the meralds until it snaps at them.
  • Rodeo turtle- Secret; Ride 7 different animals on a run.
    • Description: Did you just play a game or something.

Wetlands 4

River otter - Arriving at 0-1000 km(Found runnning .When ridden ,it's behavior like alligator, it crawls slowly, but gets faster on water.it only eats newts ad muskrats. When angry it slaps you off. Upgrade to be more happier while eating and to go faster on water.)

  • River otter- Base
    • Description: This semiaquatic mammal endemic to the North American continent found in and along its waterways and coasts.
  • Eurasian otter- Tier 2
    • This otter is native to Eurasia.Currently the two species probably never met.
  • African clawless otter- Tier 3
    • Description: It's too bad its clawless or else the lions would eat them.
  • Goth-tter- Tier 4
    • Decription: It's less depressing since all the make up is washed off.
  • Soviet-otter - Tier 5
    • Description:Ok, are we suppose to have some sort of alliance?
  • Circus-strotter- Level 9
    • Currently the only strong otter since his whole family are expert swimmers.
  • Pilot-tter -Endangered
    • Description: This pilot sloppy at flying a plane but good at swimming.
  • Tribal otter - Secret; eat 8 newts before 1200m.
    • Description:You need to prove your diving skills in front of the tribe.

Wetlands 5

Bog turtle- Ariving 1000-2000 km-(Found staying in sids of water patches. Behavior is the turtle.When riding it,it is very slow on land but on water is pretty fast but not too much.when it comes back into land it starts slow again.When angry,it slaps and jumps you off. Can be upgraded to smash other obstsacles except rocks.)

  • Bog turtle- Base
    • Description:These creatures are currently endagered.
  • Wood turtle- Tier 2
    • Description:Don't cut this turtle down
  • Map turtle - Tier 3
    • Description: Have you always wondered why your msp dissapers, this is one reason.
  • Box turtle - Tier 4
    • Description: Delivery reinvented but mostly packaging.
  • Painted turtle- Tier 5
    • Description: Painting reinvented.
  • Disco turtle- Level 9
    • Description: Disco ball reinvented??
  • Mud turtle- Endangered
    • Description: currently these are super camaflouge due to the amount of mud inthe wetlands
  • Diamondback turtle - Boss
    • Description: I take that for $ 120000.

Animals that did not make it.(coming soon)[]

Now, other animals that could be in this zone, but it was already full and i didn't want to get rid of any of the ones that are already in.

Duck- Arriving at 0-1000m (In the wild, it stays in the sides of the stampede. When ridden, same behavior as griffin except eating other animals to get happy,it bumps into other animals to get happy and will fly ramdomly until you bump another animal.When angry it wiggles and throws you off.Upgrade to be happy while bumping other animals and go faster on water.)

  • Mallard Ducks - Base
  • Croca duck- (tier 3)
  • Alabio duck- (tier 1)
  • Donald duck- (tier 4) (Disney)
  • Aylesbury duck- (tier 2)
  • Howard the duck- (tier 5)(movie)
    • Description: I really know why duck movies don't make any sence
  • Rubber duck- (Lv.9) (tier 5)(cyborg)
    • Description: This is definitily your normal bathtub toy.

Land/Air Zone[]

(Created by Rodeo Champion aka Sylvie btw :) This would be a zone where there's air and land. You start in the farm in the tutorial which is the land. There are flying animals on tall rocks, like Vultures in Savannah. When you lassoe them instead of just flying, you fly higher and higher and HIGHER until you're in the sky. In the sky-world, there are different animal species to tame, making this zone have the most species. If you go on an animal that swoops, you will go down into the land-world and have the chance to jump on a land species. When entering the sky world, you will know you're there by going through a layer of clouds. The only animal that appears on rocks to take you to the Sky World are Cardinals.

Land World Animals

Tutorial Horse

Behavior: Moves at a pace similar to Zebras, just slightly faster. When it's angry it bucks up and down similar to Buffalos but the bucks are long and bring you longer distances.

Pig

Moves slowly, slightly faster than Bears and they hobble. When it's angry it hobbles it throws you off. It's a smasher.

Coyote

It eats animals and moves at a fast pace similar to an Ostriches. When it gets angry it speeds. It's an eater/speeder.

Cow

Moves at a medium pace and smashes. When it's angry it charges similar to Mooses. It's the second smasher.


Sky World Animals


Cardinal

Moves at a regular pace. Swoops when angry.



Hawk

Eats animals. Eats you when angry.



Pigeon

Smashes animals and obstacles. Throws a long distance when angry.



Falcon

Moves at a fast pace. When it's angry it swoops then stops then starts speeding.



Rodeo Champion (talk) 22:26, April 23, 2020 (UTC)Rodeo Champion (talk)

Desert idea[]

Obstacles include cacti (trees), oasis (like a central rock but made of water so the player can jump trough it and swim trough it. Also is pretty rare the ratio of oasis to center rocks should be about 1 to 4), dunes (center rocks), dead shrubs (shrubs), dead animals (special shrub), and palm trees (large trees). The walls mostly cannot kill on contact but certain rocks will jut out of the wall (like a booby trap) and can kill the player as well as surrounding animals, and rolling balls (like in Indiana Jones) travel horizontally starting from the 1000’s, the last boobytrap is starts in the 2000’s and is a ditch covered by a Tarp that you can easily tell apart from the environment of course the booby traps might just be to much for the player to handle. The ground from 0 to 1000 is a sandy bright yellow, from 1000 to 2000 it turns more into a sandy bright yellow orange and from 2000 to 3000 it is a rocky gray yellow.

Desert 1

Oryx- is the main animal from 0. In the wild is found fairly spaced out in groups of 1 to 3. When ridden they speed up a bit and can be upgrade to have a little boost where you can smash stuff like (buffalos) and to not be able to bump into other oryxes like sheep). Before it gets angry it speeds up and once it’s angry it starts bucking like a zebra. Another user has suggested oryx that’s where I got the idea.

Snake (sidewinder)- are pretty small and can be found starting from 0 and can be found solo slithering up the stampede in a straight line at an agonizing pace but if you approach one they will coil up and try to bite the animal that the player is riding. When ridden they start slithering in a S shaped (like a hydra) pattern at a decent pace. Crashing into any shrubs will slow them down. When angry they starts sidewinding and they do it like how a kangaroo jumps, likewise it can be upgraded for more control. I got this idea after seeing someone’s idea for snake in the lab environment.

Painted dog- Can be found starting at 0 and be found in packs of 2 to 5 but finding them is pretty rare. They can be upgrade to come towards your lasso like zebras and that when your riding one it is easier to find others. They can be found trotting along but when ridden they run like a wolf, before they get angry they slow down but once they’re angry they almost instantly speed up and then they act like a wolf.

Desert 2

Secretary bird- can be found alone past the meter mark, they run faster than most animals in the stampede and are about as rare as a lion. When ridden they quickly jump up and then start coming down (like a Pegasus). They start to go faster than most stampede animals when ridden (like an ostrich).When mad they slow down and then buck up and down like Pegasus but at an accelerating pace. Eating snakes will keep them happy for longer but they have to be on the ground to eat one and will temporarily slow down, they cannot eat snakes while they’re mad. Another user had secretary bird and I thought it was a good idea

Desert 3

Hyena- can be found alone past 1000 meters and become happier when eating dead animals instead of mad. They are found in small packs of 1 to 6 but packs greater than 3 are rare. A hyena trots along in the wild going toward other animals to eat them, and when ridden start acting like a wolf but slower which makes them run a bit slower then a painted dog when ridden and unable to eat anything but dead animals. and when mad the hyena takes control, they start going towards an animal and you have no control. They will go in a straight line towards an animal and they are not wary of obstacles, but this is the stage where a hyena can eat other animals. I saw hyena on another idea and then made it my own

Desert 4

Hawk- can be found perched on a branch from the start and taking off when the player is near. When ridden they behave like a Pheonix and when mad like an eagle.

Desert 5

I can’t decide if I should do Komodo dragon or cougar.

Komodo dragon (monitor lizard)- found crawling from the 1000 meter mark alone and off to the side of the stampede. When ridden they are about the same speed as an alligator that just got lassoed and it and do not require water, it can be upgraded to hiss making other animals avoid it so all you have to worry about is obstacles, when mad it eats you.

Cougar- same as lion except can jump over small obstacles if there is prey in front.

I thought about adding a scorpion and gerbils plus other small animals but I realized that small animals are not realistically rideable, so it would be better to add those in garden.

Farm Animals[]

FARM ANIMALS


Level 1:

-Cow [Elephant]

-Chicken (Similar to Little Yellow Chicken)[5]

-Donkey [Buffalo]

Level 2:

-Dog [Wolf]

Level 3:

-Ox [Lion]

Level 4:

-Goose [Owl]

Level 5:

-Pig [Hippo]

Amazonas[]

LEVEL 1

-Macaw [Vulture]

-Peccary [Zebra]

-Jaguar [Ostrich]


LEVEL 2

-Flying Squirrel [Gorilla]

LEVEL 3

-Possum [Buffalo]

LEVEL 4

-Ant-Eater [Giraffe]

LEVEL 5

-Anaconda [Lion]

Taj Mahal ( complete all the other zones first )[]

Note: Please don't edit If you dislike it. And also, I didn't copy anyone's idea.

Rocks: Rocks...

Trees: Statues

Shrubs: Silverware

Collectables: biscuits

Other obstacles:

Jaws( magic )

Knives( thrown )



0m gray -> 1000m light blue- -> 2000m+ white



Taj mahal 1

Cow

When ridden: Cows charge for sometime. Upgrade to boost speed while charging, causing milk to spill out of its body

When angry: Cows buck just like buffalo.

Animal name:''' Holstein cow








Cobra

When ridden: Cobras slither around the stampede slowly. Upgragde to make cobras float when jumping off of small rocks using their hood.

When angry: Cobras grab you with their tounge and throw you off

Animal name: Indian cobra





Indian elephant

( Similar to African Elephant)




Taj Mahal 2

Hen

When ridden: Hens fly up before floating to the ground


When angry: Hens buck like pegasues


Animal name: Rhode island red hen



Taj mahal 3

Parrot

When ridden: Parrots act like your usual vulture or your owl


When angry: Parrots fly side to side

Animal name: Indian ring-neck parrot


Note 2: Just like the Great Wall, the last 3 animals are part of an expansion pass ( not really, though )

Taj mahal 4

Mongoose

When ridden: Mongeese act like a normal animal. Upgrade to survive a single crash, throwing you off at high speeds.

When angry: Mongeese run faster and faster.

Animal name: Indian Gray mongoose



Taj mahal 5

Peacock ( thrower )

When ridden: Peacocks fly up before floating down to the ground. They can jump over obstacles ( except jaws ) like dragons

When angry: Peacocks launch you off with their big, beautiful tail 500m or so. Only appear past 1000m

Animal name: Indian Peacock


Taj mahal 6

Gandaberunda ( two headed bird )

When ridden: Gandaberundas fly at a steady pace

When ridden: Gandaberundas fly down and up, demolishing everything except Brontosaurus's. This is called a rampage.





Boss missons[]

-Cow: Uddershot

-Mongoose: Pokemongoose

-Cobra: Skales

Secret animals[]

-Indian elephant: Bellophant ( smash an Indian elephant with a cow )

-Hen: Hamn' eggs ( ride a boar In Taj Mahal to 1000m )

-Gandaberunda: Two-dra ( Smash the center rock using a gandbeunda on any map )

-Parrot: Guava juice ( start on Threecan and ride all the animals in a row )

-Peacock : Seacock ( Found on top of the temple in the middle )


108.48.162.33 15:55, July 1, 2020 (UTC)

Farm Zone[]

Obstacles: barns (not to big like the eagle rocks size) windmills (next to barn) farms (has fences and crops you can smash threw but when inside crops makes you slow like water) rocks (normal rocks)

Animals: cow (smasher and most common you can find) skins for cow: cower (description: is humble but can tumble) looks: has big feet and has a flower on the head) c 1000 (description: the t 1000 has a cow dont mess with him) looks: has a laser eye and is made of robot parts) cwho? (Description: who? Looks: has a question mark on its head) coworker(description:is a coworker but hes in disguise) looks: has glasses on and filescon its hands ) and is the endangered cow.) next animal: pony (runner is found at 500m) skins for the pony: phoner (description she talks alot on the phone but can take care of her self.) Looks: has phone next to its head and a skirt) fony (description is bald but trying to hide it) looks: has a wig on its head and black shirt) poony (description: gross can you flush?) Looks:has a toilet on the back and poop on its tail and head) next animal:pig (when in mud goes faster is found at 1500m) skins for pig: mud wrestler(description: is the best mud wrestler in the barn) looks: has underwear on and biceps and has dirty hair) muddy pig (description: hes very muddy dont touch him the only pig that doesnt take a shower) looks:mud all over the body and carys a mud pile around) pigatron (description: is boss and is awsome.) Looks: has light line coming from its back like the tron zebra and is colorful and is the boss of the farm zone) farm 2: crow (description is the flier of the farm zone found at 1200m on the fences) (description:CAW CAW so annoying but useful for getting around the farm)farm 3: coyote(description: the eater of the farm zone cant eat the cow you have to level up its cage to max is found at 2000m) (description the hunter of the farm keep your cute guys safe from this guy) farm 4: bunny (like the snow hare but smaller and chubbier and cuter is found at 200m in a cage smash the cage open to free them and get on one there are only 20 cages around the whole zone) (description: aww look at him so adorable) farm 5: donkey (like the girrafe and camel can smash one creature every 10 secs before it gets angry found at 3000m) (description: a close relative to the horse but way more smaller) and thats all hope you like my idea :).




== MY FOREST IDEA FOR THE SKY ZOO == by Raccoon316


the terrain/obstacles: the small trees are birches,the medium trees are maples,and the large trees are oaks. the small "rocks" are stumps,the medium "rocks" are felled trees, and the large rocks are mossy boulders. and every 250 meters in the stampede, a huge black oak* (*these semi-rare trees have a 20% chance of being the center rock,and y'all know what happens to that other 80%) will fall on the stampede path like a meteor/lightning but in a smooth, leaning motion,and then make a dust cloud.they are capable of smashing any animal or obstacle* (*except the large,mossy boulders) in its "smash zone". the bushes are large clumps of ferns, and outhouses and campfires* (*they are capable of setting you and/or any brush and trees around them on fire) appear here as well, but the windmills become abandoned log cabins. every 300 meters or so there will be a river. like in the garden,acorns will appear and when collected,they can help keep squirrels happier for longer and slow down raccoons.

color of ground to the # of your distance traveled

0-1000 meters = a yellow-green, like in Outback for 1000-2000 meters 1000-2000 meters = a pretty lime green 2000+ = a minecraft jungle leaf green


(oh BTW, there might be some trees and bushes that are on fire, there MIGHT be)


the animals for each area:


forest 1:

deer: it's a hind and a llama in one! descript: these hoofed animals are fast,but they aren't the sharpest tool in the shed. endangered: reign deer (it looks like a king)

squirrel: they are fast,but they will slow down and throw you off if you don't let it collect any acorns. description: fast,small,and wiry,they are a dog's' greatest nemesis! (BOSS; Deadsquirrel) (* refers to the youtuber named as so)

the endangered for squirrels;scrat (ice age reference) (rarity:mythic) appears after 1700 meters in the forest. probability for scrat to appear in the stampede is a 55%.

Badger: when they are angy, they dig like wombats. description:since badgers are nocturnal,they are kinda shy and tend to avoid humans,but they LOVE honeycombs. uncommon: honey badger. legendary; grocery badger, looks like a bag of groceries.

forest 2:

raccoon: the speeder! they appear at any distance in the stampede. description: fast as well as cute,these guys are often mistaken for cats.

(* SECRET:RACC ASTLEY (a reference to rick astley) travel 2000 meters on a raccoon uninterrupted) (description: you just got Racc rolled. lol)

legendary: recurring raccoon (refers to the tv show;milo murphy's law) chance to appear in stampede is 28% and never before 2800 meters. # of xp given when lassoed is 40 XP, the baby increases the finding of rares by 50%

endangered for raccoons: Lunar raccoon00* (*this refers to my minecraft gamer tag) appears beyond 1600 meters in forest this raccoon has cyan as the colored part of its eyes. it has a minecraft iron pickaxe in one paw,and a diamond in the other paw,and a iron helmet on its head. it has a 20% chance of appearing in the stampede, and every 6 runs in forest;gives 40 xp towards hats.

forest 3:

ELK: the smasher but it comes with a twist;it stays happy by eating ferns. description: this member of the deer family lives in tagias and eats plants,prefers grasses to berries

boss: elkling gun (reference to a gatling gun)

forest 4:

raven: the flyer for forest. description: this bird loves to drop walnuts on busy roads to get at the nut's inner parts

legendary: phoenven: 50% raven,50% phoenix,100% ridiculous

boss: edgar avian poe (gives 20 xp after boss mission when in the wild)

forest 5:

black bear; the eater for forest. like drop bears,they are able to vault over trees and smash rocks,but not the falling black oak or center rocks; they can be upgraded to eat other black bears at lvl 4 and elk at lvl 6. description: these bears use their tree-climbing skills to get ahold of their dinner and to escape from becoming dinner.

legendary: yogi bear (reference to the cartoon yogi bear) appears after 2300 meters in forest

Farm Zone (JamesIsNOTmyrealname123's take)[]

The Farm Zone is a zone which takes place in well.... a farm. The farm is the same farm as the one from the Tutorial Ranch, and as so, you start with a horse.

Obstacles[]

Haybales are not necessarily an obstacle as they can be destroyed by any animal, but will slow down creatures that pass through them.

Rocks are still present in the Farm Zone. They can be crushed with some animals.

Crops can be eaten by animals. This can make short bonuses, for example: slowness, speed and toughness. If you eat a bad crop, which can be seen as a black droopy crop, you can get bad effects such as short temper, weakness and hunger.

Tractors are huge obstacles that appear 3500m in and above. They will try to smash your animal, but can be drived if you jump off your animal in the right angle to the tractor.

Effects[]

By eating good and bad crops, you can get different effects for a short time. Here's the list: Slowness: Slows down your animal. Speed: Speeds up your animal. Toughness: Animals can withstand a single hit from tractors and rocks. Animals that can smash rocks which get the toughness effect can smash tractors. Happiness: Animals that get the Happiness effect will get and extra 4 seconds to ride before getting angry. Short Temper: Animals get angry 30% faster. Weakness: Animals cannot smash any obstacle for a short time. Hunger: Carnivorous animals have 50% of their food removed and eating animals only gets +5 of their hunger back for a short time.

Animals[]

Farm 1[]

Horse[]

Horses are likely the first animal to be unlocked in the Farm Zone. When not ridden: Horses run at a fast speed. When ridden: Horses move a tiny bit slower than when not ridden. When angry: Horses buck jerkily like a Cape Buffalo, but will eventually stop and throw the player off. Descriptio==== Pig ==== Pigs are likely the first animal to be unlocked in the Farm Zone. When not ridden: Pigs walk slowly and can be smashed by any animal. When ridden: Pigs buck like a boar would do. They will speed up in mud puddles. When angry: Pigs start bucking like crazy. They buck super fast when angry.

Cow[]

Cows are the second animal to be unlocked in the Farm Zone. When not ridden: Cows walk at a slow speed. When ridden: Cows charge longer and much more limited than a buffalo's charge. It charges for up to 5 seconds but cannot smash a rock, a tractor or a big animal. They move much faster than when not ridden. When angry: Cows buck jerkily like a buffalo would.

Farm 2[]

Saddled Horse[]

Saddled Horses are the third animal to be unlocked in the Farm Zone. They never get angry as they are tamed. When not ridden: Saddled Horses move slower than normal horses. When ridden: Saddled Horses move slower fhan normal horses, but never get angry. They are the horse from the tutorial, after all.

Chicken[]

Chickens are the fourth animal to be unlocked in the Farm Zone. They can interestingly be ridden even though they're very small. When not ridden: Chickens move very fast. When ridden: Chickens move considerably slower than when not ridden. When angry: Chickens move faster and faster.

Rabbit[]

Rabbits are the fifth animal to be unlocked in the Farm Zone. When not ridden: Rabbits hop up and down. When ridden: Rabbits hop but not until the point where it gets annoying. They can hop over obstacles with their hops. When angry: Rabbits hop higher and slower. Now they can hop over tractors.

Farm Sheep[]

Farm Sheep are the sixth animal to be unlocked in the Farm Zone. When not ridden: Farm Sheep walk at a moderate speed and occassionally bump other animals. When ridden: Sheep walk the same speed and can bump other animals. You can choose to shear the sheep to get coins but disable the ability to bump other animals. When angry: Sheep buck jerkily and make you slowly lose control.


New Mechanics[]

Mud will speed up pigs but will slow down other animals.

Shearing sheep will give coins, but will disable the ability to bump other animals for that sheep.

Tractors can be driven forever and will smash almost anything. They cannot smash big animals and other tractors.

Tropics Zone[]

The Tropics zone is a zone that is tropical-themed. Quite a lot of trees, a ton of water, and islands you can jump to get special animals (and potentially get poisoned by komodo dragons). Unlike other zones, the tropics have further sidewalls. There are a lot of islands and you can progress further and further. Rare animals appear more commonly the further you go, but beware of Komodo Dragons.

Obstacles[]

Trees have the ability to drop coconuts that slow down your animal for a bit. They are the same, nonetheless.

Rocks are still the same.

Water can be annoying, as they slow you down a lot.

Komodo dragons are animal-obstacles; they act exactly like alligators but have a bit more accuracy and can turn. In balance, they move slightly slower than alligators.


Animals[]

Tropics 1[]

Flamingo: Flamingos are the first animal you encounter in the Tropics. They are pink in colour and are just like what you'd think a flamingo would look like. They are lone on single islands, but they appear in groups of 3-5 when they spawn in water. In the wild: Flamingos stay still while standing on one leg. When ridden: Flamingos walk at an even rate. When angry: Flamingos accelerate, just like ostriches. In habitat: Flamingos walk around, and occassionally stand on one leg. When tapped: Flamingos move their body like jelly.

Flamingo Variants[]

Flamingo: Flamingos can stand on one leg for hours; they can even sleep while standing on one leg. (Base) (Tier 1)

Flaming-go: Hot legs. Literally. (Common) (Tier 2)

Flamingoo: Slimy. Their goo is actually protecting their feathers. (Uncommon) (Tier 2)

Familingo: These alien-like creatures are actually a just a flamingo that has a lot of siamese twins. (Rare) (Tier 4)

Fallingo: These flamingos that are seemingly covered in brown leaves are just a flamingo that has brown feathers. (Rare) (Tier 4)

Fanmingo: Expect these flamingos to be a bit hasty, and be prepared for a constant stream of wind. (Legendary) (Level 9)


Tortoise: Tortoises appear 1000m in.

In the wild: Tortoises move slowly, which makes it easy to ride and tame them. They cannot be eaten by carnivores until you upgrade them to be able to eat anything.

When ridden: Tortoises move slightly faster than when in the wild. They can smash trees and very small animals such as rabbits and iguanas. When upgraded to level 3, they have a chance to get angry slower by smashing animals.

When angry: Tortoises buck you a tremendously low distance, which is 20m. Beware of the angriness.

In habitat: Tortoises walk around the habitat and lower their neck to eat grass.

When tapped: Tortoises move their body like jelly.


Tropics 2[]

Iguana: Iguanas are green in colour. They are pretty long.

In the wild: Iguanas follow the stampede with fast speed.

When ridden: Iguanas move slightly faster than when in the wild. They can smash 1 animal per Iguana.

When angry: Iguanas smack the player up to 100 meters.

In habitat: Iguanas walk around their habitat.

When tapped: Iguanas whip their tail up and jump after.


Tropics 3[]

Komodo Dragon: Komodo Dragons are grayish-green. They are big animals that eat animals when they touch one.

In the wild: Komodo Dragons will try to eat the player when close. Mostly, this fails.

When ridden: Komodo Dragons move at a medium rate. They can eat animals and can smash trees. When upgraded, they have a chance to spit venom which clears a single creature out of the way in the direction you were looking at.

When angry: Komodo Dragons throw you into the air and eat you, and then sleep.

In habitat: Komodo Dragons walk around their habitat.

When tapped: Komodo Dragons move their body like jelly.


Tropics 4[]

Albatross: Albatrosses are white in colour. They have a dark underbelly.

In the wild: Albatrosses fly in the air.

When ridden: Albatrosses fly, being unable to die to anything except sidewalls and central rocks for the time before it gets angry.

When angry: albatrosses swoop up and down.

In habitat: Albatrosses walk around the habitat, occassionally opening their wings and jumping.

When tapped: Albatrosses open their wings and jump. (WIP)

Ocean (my version)[]

This is incomplete. Help me get more ideas by messaging me! But PLEASE don't delete this.
NEW UPDATE: Adds Space Turtle variant for the Turtle.
Here are my ideas (This is Space Zoo):

Tropical Fish (Ocean 1):
Clownfish (Common): Clownfish are small anemone-dwellers that appear in coral reefs.
Parrotfish (Uncommon): The most talkative fish you'll ever meet.
Lionfish (Rare): Beware the lionfish!
Jellyfish (Mythic): Prime suspect of sharks going crazy.
Betta (Boss): Beautiful but dangerous.
Goldfish (Legendary): Ka 'ching!
Shooting Starfish (Secret): Often found falling from space.
Flying Fish (Level 9): Recorded at heights of 2300m.
Anglerfish (Endangered): Light please!

When ridden/in zoo: Fish swim calmly.
When angry: Fish will speed up, causing the player to have poor steering until Level 4.
When tapped: Fish will swim upright, and sway.


Ray (Ocean 1):
Manta Ray (Common): Manta Rays are the first fish to recognise themselves in a mirror.
Stingray (Uncommon): OUCH!
Sawfish (Rare): Probably the same as the Stegosawrus.
BluRay (Mythic): *static intensifies*
Super Ray (Legendary): Along came the Lionfish...
Raydley (Secret): Hidden video game reference.
Fish and Chips (Rare): Now this is one meal you WOULDN'T want to eat.
Ribbon Ray (Level 9): The most fascinating ray you've ever seen.

When ridden: Rays will fly above the other animals.
When angry: Rays will swoop and can smash small animals.
In zoo: Rays will swim aimlessly.
When tapped: Rays will flap their "wings" 2 times.



Seahorse (Ocean 2)
Seahorse (Common): A striking wheel of colours.
Night Mare (Uncommon): Frightening.
Sea Dragon (Rare): Uses leaves on it's body for camouflage.
Fleahorse (Mythic): Always itching to cling onto another animal.
Kelpie (Boss): Avoid this dark SEAhorse at all times.
Hippocamp (Legendary): With the upper half of a horse and the bottom half of a seahorse, this creature is double trouble.
Pygmy Seahorse (Secret): Wow, so tiny!
Sea Unicorn (Level 9): Best friends with the mythological horses.

When ridden/in zoo: Seahorses will swim calmly, like Tropical Fish.
When angry: Seahorses will try to buck you off while going really fast.
When tapped: Seahorses will sway like Buffaloes.


Shark (Ocean 3)
Great White Shark (Common): Whatever this shark sees, is its food.
Hammerhead Shark (Uncommon): Always nails it in the end.
Jaws (Rare): Swim for your life!
Beach Shark (Mythic): Friends with the Surfer Whale.
Mr. Shark (Boss): He'll shoot you a sharp smile, but he can't be trusted.
Devilfish (Legendary): Will send you to your doom.
Comedy Shark (Secret): Friends with the Clownfish, Cryin' Lion, Diplojokus and Pennywise the Koala. Get it?
Soup Shark (Endangered): Will finally get revenge.
Lantern Shark (Level 9): The Anglerfish and this shark get along really well.

When ridden: Sharks will go slow but will go faster if they eat animals. There will be a warning when a shark comes from behind.
When angry: Sharks will slow down, throw the player upwards and eat them.
In zoo: Like other animals, they will swim aimlessly.
When tapped: Sharks will snap at the player.


Dolphin (Ocean 4):
Bottlenose Dolphin (Common): Playful, aren't they?
Pink Dolphin (Uncommon): Best friends with the Tortoise.
Dolphicorn (Rare): Only found at the end of the rainbow.
White Dolphin (Mythic): So blindingly bright!
Maui's Dolphin (Boss): Yet another hidden movie reference.
SRWD (Legendary): Is it a southern right whale or a dolphin? No-one knows!
Orca (Secret): Looks like a whale but is actually a dolphin.
Vaquita (Endangered): FUN FACT: The vaquita is the most endangered dolphin in the world, yet it's not a dolphin, it's a porpoise...
Mecha Dolphin (Level 9): The fourth unknown member of the Mecha Trio.

When ridden: Dolphins will leap often, like a Kirin.
When angry: Dolphins will smack you off with their tail.
In zoo: Dolphins will swim around aimlessly.
When tapped: Dolphins will perform a front-flip.


Whale (Ocean 5):
Blue Whale (Base): At 150 tonnes, the blue whale is the largest animal in the world.
Humpback Whale (Uncommon): Don't know whether this should be a camel or a whale.
Narwhal (Rare): It's a magical whale flying through the sky!
Surfer Whale (Mythic): Risks being beached every year.
Rodeo Stampedale (Boss): Ah, a reference to a popular game, eh?
Pearly Whale (Legendary): Hidden TV show reference, but is actually made from pearls.
Whale Lord (Secret): The overlord of the ocean, even surpassing the Space Turtle.
Pegawhale (Endangered): This has got to be the BIGGEST Pegasus yet...
Electric Whaeel (Level 9): Do the electric boogaloo!

When ridden: Whales will swim really slow, but will accelerate when they smash animals.
When angry: Whales will blow you off with their blowhole.
When in the zoo: Whales will swim aimlessly around the area.
When tapped: Whales will jump up and down twice.


Lobster (Ocean 6):
Red Lobster (Base): Lobsters shed their shell once or twice a year.
Pastel Lobster (Uncommon): This variant is very colorful.
Blue Lobster (Rare): Please cease and desist.
Lobstar (Mythic): You're an all-star...
Frankenstein's Lobster (Boss): Brought back via lots of crustaceans...
Lobstrong (Legendary): Happy as Larry.
Lobstarella (Secret): Perfect topping for a shark's pizza.
Cheap Lobster (Endangered): A lobster made of MONEY MONEY MONEY.
Medium-Rare Lobster (Level 9): Roasted to perfection.

When ridden: Lobsters will scuttle on the floor.
When angry: Lobsters will curl up into a ball and accelerate.
In zoo: Lobsters will walk to a certain spot and lay down.
When tapped: Lobsters will shift from side to side.

Ocean (this is basically my idea but I fixed it)[]

Please don’t delete this. All credit goes to me.



Ocean 1: Tropical Fish
When ridden: Fish will swim quite fast and will be hard to steer until level 4.
When angry: Fish will jump high like kangaroos in an attempt to get you off.
In zoo: Fish wander around aimlessly like other animals and will occasionally open and close their mouths.
Tapped: Fish circle around and sway.
Boss: Betta Fish
Secret: Peanut Butter Jellyfish (Mission: Ride on a fish for 2000m)
ALL VARIANTS:
Clownfish (Base): Try not to attempt to make a joke about this fish...
Parrotfish (Uncommon): It talks a lot, especially for a fish!
Angelfish (Rare): This fish is always pure of heart...
Devilfish (Mythic): Opposite of the Angelfish.
Peanut Butter Jellyfish (Secret): Prime suspect of sharks having a sugar high.
Damselfish (Legendary): Why does this lovely fish always get captured?!
Betta Fish (Boss): A pretty fish with long fins that usually lives in rivers. Males are also professional fighters.
Triggerfish (Level 9): Don't get this fish angry...


Ocean 1: Manta Ray
When ridden: Manta Rays will swim near the ocean’s surface, sometimes jumping up.
When angry: Rays will swoop like other flying animals and are able to smash small animals, like Owls.
In zoo: Same as other animals but will flap their wings sometimes.
Tapped: Manta Rays will jump and flap their wings.
Secret: Raydley (based off Ridley from Metroid) (Mission: Smash 10 animals on a single Ray)
ALL VARIANTS:
Manta Ray (Base): A graceful type of fish that seems to glide through the ocean.
Stingray (Uncommon): Beware of it's poisonous sting!
Sawfish (Rare): A close relative of the stingray which looks like a chainsaw.
Eagle Ray (Mythic): The national animal of the United Oceans of America.
Cownose Ray (Legendary): This ray longs for a life in the country but it can't breathe on land...
Raydley (Secret): The arch-enemy of space-exploring fish over the world.
Bat Ray (Level 9): It only comes out at night to eat unsuspecting fish.
Porcupine Ray (Event): OUCH!
Diamond Stingray (Endangered): The first ever fish to be sold at a diamond store. What luck!


Ocean 1: Squid
When ridden: Squid will swim awkwardly in the ocean. On land they will flop around.
When angry: Squids will grab you with their tentacles and throw you off.
In zoo: Squids will wander aimlessly like other animals, but will wave their tentacles occasionally.
Tapped: Squids will do a little spin.
Secret: Splatter Squid (based off Inklings from Splatoon) (Mission: Stay on a Ray for 30 seconds)
ALL VARIANTS:
Giant Squid (Base): At 13 metres long, imagine how much calamari you could make out of this squid!
Vampire Squid (Uncommon): Comes out at night. Sucks the blood of other fish. Despises sunlight.
Squid Cashier (Rare): It just wishes to get away from sea sponges!
Japanese Flying Squid (Rare): Can super jump up to 30 metres to escape from predators.
Pacific Octopus (Mythic): Wait a minute! This isn't a squid!
Splatter Squid (Secret): Often engages in friendly ink battles with it's friends. Usually emerges victorious at the end.
Kraken (Legendary): A legendary squid responsible for most shipwrecks. Loves eating them afterwards with fish and chips.
Blue-Ringed Octopus (Endangered): The Blue-Ringed Octopus is not recommended to be eaten.
Cephalorockstar (Level 9): Very popular with rock fans from all over the ocean.


Ocean 2: Seahorse
When ridden: Seahorses will go pretty fast in water but will shift from side to side on land.
When angry: Seahorses will go faster and jump like hinds.
In zoo: Seahorses will walk to a certain spot and graze like zebras.
Tapped: Seahorses will jump a few times.
Boss: Kelpie (based off leafy sea-dragon but with red eyes)
ALL VARIANTS:
Pot-bellied Seahorse (Base): The pot-bellied seahorse is a very common type of seahorse. It also cooks home-made meals.
Zebra Seahorse (Uncommon): Can easily be mistaken for a zebra at a distance.
Pipehorse (Rare): Helps clear ocean pipes of clogs.
Racing Seahorse (Rare): Often having bets placed on it.
Pilly (Mythic): Don't buy this type of medicine...
Sea Bolt (Legendary): A seahorse with hexagonal fins, now that's weird!
Kelpie (Boss): A corrupted seahorse that drags its victims down to the abyss.
Sea Dragon (Endangered): Be very quite when attempting to steal its treasure.
Friesian Ocean (Level 9): Swims best in cold water.


Ocean 3: Dolphin
When ridden: Dolphins jump high in the water, but bounce like seals on land.
When angry: Dolphins will smack you off with their tails.
In zoo: Dolphins swim around aimlessly.
Tapped: Dolphins perform a front-flip.
Secret: Maui’s Dolphin (Mission: Ride 8 different animals in a row in the ocean)
ALL VARIANTS:
Bottlenose Dolphin (Base): The most popular type of dolphin. They can be trained to do tricks in captivity.
Boto (Uncommon): Normally found in rivers but hasn't been found out at sea.
Southern Right Whale Dolphin (Rare): A particularly unusual dolphin. It has no dorsal fin, making it resemble a whale.
Baiji (Mythic): Believed to be the first cetacean to go extinct, but it hasn't been fully proven.
Maui's Dolphin (Secret): You're welcome! AND THANK YOU!
Orca (Legendary): Still trying to get the throne this very day.
Vaquita (Endangered): As many as 30 specimens left, the vaquita is the rarest cetacean in the world.
Dorsals Cetacean (Level 9): Always trying to seal something to someone.


Ocean 4: Shark
When ridden: Sharks swim menacingly and can eat any animal except big animals. On land they shift in the sand. There will be a warning when a shark comes though.
When angry: Sharks will throw you up in the air and eat you, then fall asleep on the spot.
In zoo: Sharks swim to a spot and sleep there.
Tapped: Sharks will snap their jaws very quickly, like alligators.
Secret: Ghost Shark (based off shark-fin soup, not the real-life species) (Mission: Eat 20 animals on a shark *best when the habitat is at level 6*)
NOTE: All sharks except for the Ghost Shark are based off real-life species, like spiders.
ALL VARIANTS:
Great White Shark (Base): This shark is one of the biggest predators in the ocean.
Megalodon (Uncommon): Main antagonist for the movie Jaws.
Whale Shark (Rare): The biggest living fish you've ever seen.
Bull Shark (Mythic): It is not advised to show anything red to this shark.
Tiger Shark (Legendary): The proper king of the tropical oceans; it has come to take its crown back from the Lionfish.
Hammerhead (Rare): Nailed it.
Ghost Shark (Secret): Will haunt poachers when it's in a rage.
Basking Shark (Level 9): Inspiration of a certain shark meme.


Ocean 5: Pelican
When ridden: Pelicans fly above the ocean. They can be found nesting on islands.
When angry: Pelicans will swoop and can eat small animals.
In zoo: Pelicans will waddle around and preen themselves.
Tapped: Pelicans flap their wings twice.
Boss: Ameripelican (based off Uncle Sam, like the Vulture Capitalist)
ALL VARIANTS:
Australian Pelican (Base): A pelican has a huge bill, enabling it to eat fish, and make seafood smoothies.
Dalmatian Penguin (Uncommon): Terrible at hide-and-seek.
Pelican't (Rare): It just can't seem to get a fish in its bill!
Shellican (Mythic): Beautiful, yet fragile.
Flying Pan (Legendary): Finally a way for birds to cook food on the go!
Beak-a-boo (Endangered): BOO! Are you scared?
Ameripelican (Boss): The second most patriotic bird you'll ever meet.
Tailented Performer (Level 9): Always chased its dreams of being an acrobat. Now it is one!


Ocean 6: Turtle (moved from Olympus)
New event skin added: Space Turtle (Based off Great A'Tuin from Discworld novels) *This looks similar to World Turtle but it's pink and the shell is colored like the Earth but doesn't have trees. It also has yellow ribbons on its shell.*


Ocean 7: Whale
When ridden: Whales will swim slow but can go faster when smashing animals. They will bounce like walruses on land.
When angry: Whales blast you off with a jet of water from their blowhole.
In zoo: Whales will swim to a certain spot and stay there.
Tapped: Whales open their mouths and close them.
Secret: Pearly White Whale (based off toothpaste, not Pearl from Spongebob/Splatoon) (Mission: Ride to 1500m on a pelican or any other flying animal)
ALL VARIANTS:
Blue Whale (Base): At up to 32 metres long, the Blue Whale is the largest living animal.
Humpback Whale (Uncommon): Feels quite conflicted.
Whalasus (Rare): One of the "descendants" of Pegasus, this one has taken up living in the water.
Narwhal (Rare): As the underwater cousin of the unicorn, it has learned a lot of magical traits.
Pearly White Whale (Secret): The toothpaste company has found yet another mascot!
Fin Whale (Legendary): Known to have a lot of fins to help it steer.
Sperm Whale (Endangered): Known as the main predator of the Giant Squid.
Sparkwhale (Level 9): A rare whale that looks like it's made out of water. Actually a living diamond.

Volcano (Concept)[]

Volcano is based on New Zealand

Animals for Volcano

Volcano 1: Kiwi

When Riding: Goes quite fast When Angry: Like theOstrichgets Faster and Faster When in Zoo: Wonders Around and sometimes Eats from the ground When Tapped: Looks up and bops its head

Volcano 1: Wallaby

When Riding: Hops like the Species: Kangaroo When Angry: Hops Faster and Higher When in Zoo: Hops around When Tapped: Hops

Volcano 1: Skink

When Riding: Crawls on ground When Angry: Gets Faster and Faster When in Zoo: Crawls When Tapped: Swings Tail Around

Volcano 2: Dolphin

When Riding: Jumps around When Angry: it'll only get angry near Coast which then it'll jump back in When in Zoo: Swims Around When Tapped: Jumps out of the Water

Volcano 3: Tuatra

When Riding: Crawls on Ground When Angry: You lose control of it and it'll find the Nearest Skink and Send you off When in Zoo: Crawls When Tapped: Growls

Volcano 4: Albatross

When Riding: Flies When Angry: Flies Down and back up again When in Zoo: Glides around very low When Tapped: Flies up and back down

Volcano 5: Moa

When Riding: Stomps Loudly but runs slowly When Angry: Swallows You, then spits you back out When in Zoo: Walks around When Tapped: Roars

New Dangers for Volcano would be Avalanches, Voclanic Eruptions & Earthquakes

Dolphins would sometimes jump from the Coast onto land Moas would Emerge from Avalanches Sometimes

Cambrian Seas (Edit: Seems like Featherweight added the new Ocean Zoo, hoping we get a prehistoric ocean zone)[]

About the Cambrian Period[]

Cambrian diorama1 opener

Image Source: https://www.sciencenewsforstudents.org/article/when-life-exploded

So I figured that not many people may or may not know about the Cambrian period, so let me go over it briefly. Over hundreds of millions of years ago, way before humanity and even way before dinosaurs, life on Earth was very simple. Just some single-celled organisms vibing in the prehistoric seas. Then one day, an event known as the 'Cambrian Explosion' occurred, where organisms suddenly evolved into more complex life forms. The first plants appeared, animals appeared, an ecosystem was being created! During this time, we see organisms that can be described as an Alien World, since most of these creatures are no longer here and are long gone. I think I've explained enough, so let's move on!


Mechanics[]

C0490036-800px-wm

Image Source: https://www.sciencephoto.com/media/1111834/view/ordovician-sea-illustration

This would take place on the sea floor with sand covering it. Crinoids, corals, and kelp would act as "trees" as in other zones while sponges and seafloor rocks would act as "rocks" as in other zones. The shrubs will just be algae. For the collectables, like eggs in the Jurassic and acorns in the Garden, I thought seashells or clams would do, but if you have better suggestions, please include them here! This is just for completing missions to progress to other zones as well as for making upgrades.


Since all the animals will be water-related, when ridden on land in other zones, most of them will make tiny bucks like seals and walruses when they’re not riding on ice. When they go into water like in puddles in the Jungle, they will swim normally. This is to make it so that they don’t seem like they’re floating all the time. And since they’re water based, instead of having them in the good old laser fences, I figured aquarium tanks would be better.


The player would also be “decreased” in size just as if the player was in the Garden. The sound effects, such as the “animal is getting angry” warning, will be muffled, since this is taking place underwater, kind of like in mario kart, where the music changes slightly to match its environment, such as being in the clouds or underwater.


Cambrian Sea Areas[]

Cambrian Seas 1[]

Pikaia BW

Image Source: https://fossil.fandom.com/wiki/Pikaia

Pikaia: Can be ridden normally when in water and “bucks” when angry. In other zones on land, it makes tiny bucks like the seal and when angry, it makes bigger bucks similar to non-angry kangaroos. For the babies’ abilities, I figured that each one should have decreased bucking and increased water speed.

Description: One of the first vertebrates to swim in Earth’s prehistoric seas. It’s perhaps the ancestor of all living vertebrates!

  • Level 1: Ride for an extra 2s before a pikaia gets angry
  • Level 2: Add two new rare pikaias to the stampede
  • Level 3: Energy drains 10% slower in the Cambrian Seas
  • Level 4: Pikaia bucks less violently when angry
  • Level 5: Add two new rare pikaias to the stampede
  • Level 6: Energy drains 10% slower in the Cambrian Seas
  • Level 7: Get bonus points for bucking on pikaias
  • Level 8: 2x rare pikaias in the stampede
  • Level 9: Add a new rare pikaia to the stampede
Trilobite

Image Source: https://newatlas.com/science/trilobite-pyrite-fossil-leg-breathe/

Trilobite: An upgrade to the stegosaurus. Can eat shrubs, eat small animals, and throw the player when angry instead of eating the player. The trade off is that it cannot be ridden as long and its throw range is pretty short like a hippo’s throw when it slows down. For the babies’ abilities, I figured that each one should have increased happiness from eating, but slightly decreased speed.

The eating ability is a reference to the fact that trilobites ate things from plants to smaller animals.

Description: Has spent a long time here on Earth, longer than mammals, even longer than dinosaurs. It’s a shame that they’re no longer with us.

Horseshoecrab

Image Source: https://www.statnews.com/2016/08/16/horseshoe-crabs-threatened-biomedical/

Trilobite Skin: Horseshoe Crab

Description: Despite being able to lay eggs on land, it actually cannot breath above the water.

  • Level 1: 2x more trilobites in the stampede
  • Level 2: Add two new rare trilobites to the stampede
  • Level 3: Allow trilobites to eat small animals
  • Level 4: Energy drains 10% slower in the Cambrian Seas
  • Level 5: Add two new rare trilobites to the stampede
  • Level 6: Eating keeps trilobites happier for longer
  • Level 7: Get bonus points for eating on trilobites
  • Level 8: 2x rare trilobites in the stampede
  • Level 9: Add a new rare trilobite to the stampede
Hallucigenia

Image Source: https://252mya.com/products/hallucigenia-sparsa-royalty-free

Hallucigenia: Can be ridden normally in the water and bucks when angry. Functions the same when on land in other zones. It gets angry faster than most bucking animals (by that, I mean animals that buck when they're angry) however.

Description: A possible ancestor of the modern-day velvet worm. It’s less slimy and more spiky.

  • Level 1: 2x more hallucigenias in the stampede
  • Level 2: Add two new rare hallucigenias to the stampede
  • Level 3: Ride for an extra 1s before a hallucigenia gets angry
  • Level 4: Add two new rare hallucigenias to the stampede
  • Level 5: Smash predators from the back when a hallucigenia is angry (Invincible from attacks from the back)
  • Level 6: Add two new rare hallucigenias to the stampede
  • Level 7: Get bonus points for bucking on hallucigenias
  • Level 8: 2x rare hallucigenias in the stampede
  • Level 9: Add a new rare hallucigenia to the stampede


Cambrian Seas 2[]

Anomalocaris

Image Source: https://252mya.com/products/anomalocaris-sp-royalty-free

Anomalocaris: The T. Rex of the Cambrian Seas. Will spawn randomly and chase down the player momentarily. They can eat anything and smash rocks by default. When riding one for long enough, they’ll slow down and eat the player in the end. When ridden on land, they’ll make small bucks like a walrus, but still eat players in the end. They can still eat other animals and smash rocks on land as well. For the babies’ abilities, I figured that each one should have increased happiness from eating and have increased distance when jumping.

Description: Although it’s small compared to present and past predators, it dwarfed all organisms during its time. Its only natural “predator” would be its own kind.

  • Level 1: When riding other animals, anomalocaris’ chase less aggressively
  • Level 2: Add two new rare anomalocaris’ to the stampede
  • Level 3: Energy drains 10% slower in the Cambrian Seas
  • Level 4: Eating keeps anomalocaris’ happier for longer
  • Level 5: Add two new rare anomalocaris’ to the stampede
  • Level 6: When riding other animals, anomalocaris’ chase less aggressively
  • Level 7: Get bonus points for eating on trilobites
  • Level 8: 2x rare anomalocaris’ in the stampede
  • Level 9: Add a new rare anomalocaris to the stampede


Cambrian Seas 3[]

Opabinia

Image Source: https://dinopedia.fandom.com/wiki/Opabinia

Opabinia: Like trilobites, they can also eat small animals. They’ll also throw the player like a trilobite, but further. However, they do get angry faster. When ridden on land, they’ll make small bucks like a walrus, but still throws the player in the end. They can still eat other small animals on land as well. For the babies’ abilities, I figured that each one should have increased happiness from eating, increased distance when jumping, and jump faster from animals.

Description: A relative of the tardigrade. It has 5 eyes and a trunk like an elephant.

  • Level 1: 2x more opabinias in the stampede
  • Level 2: Add two new rare opabinias to the stampede
  • Level 3: When angry, opabinia will throw you further
  • Level 4: Energy drains 10% slower in the Cambrian Seas
  • Level 5: Add two new rare opabinias to the stampede
  • Level 6: Eating keeps opabinias happier for longer
  • Level 7: Get bonus points for eating on opabinias
  • Level 8: 2x rare opabinias in the stampede
  • Level 9: Add a new rare opabinia to the stampede


Cambrian Seas 4[]

Sea Scorpion

Image Source: https://www.livescience.com/52052-ancient-sea-scorpion-fossils.html

Sea Scorpion: Like tigers, sea scorpions can only eat a limited amount of animals. They’ll eat small animals such as pikaia, but not each other small animals such as its own kind. They’ll also eat the player when angry. When ridden on land, they can be ridden normally and they’ll still eat the player when angry. They can still eat other animals on land as well. For the babies’ abilities, I figured that each one should have increased happiness from eating and increased chances of finding rare animals.

Description: Despite its scorpion-like appearance, it’s actually not a true scorpion. And it also doesn’t have any stingers.

  • Level 1: 3x more sea scorpions in the stampede
  • Level 2: Add two new rare sea scorpions to the stampede
  • Level 3: Eating pikaias keep sea scorpions happier for longer
  • Level 4: Energy drains 10% slower in the Cambrian Seas
  • Level 5: Add two new rare sea scorpions to the stampede
  • Level 6: Eating keeps sea scorpions happier for longer
  • Level 7: Get bonus points for eating on sea scorpions
  • Level 8: 2x rare sea scorpions in the stampede
  • Level 9: Add a new rare sea scorpion to the stampede

Cambrian Seas 5[]

Coelacanth

Image Source: https://en.wikipedia.org/wiki/Coelacanth

Coelacanth: It’s a smasher and can be upgraded to smash rocks. When ridden on land, they’ll make small bucks like walruses and when angry, it’ll perform a somersault and launch the player quite a distance. Unlike most smashers, coelacanth can be ridden for quite some time. For the babies’ abilities, I figured that each one should have increased riding time and increased chances of finding rare animals.

Description: Known as the living fossil since it was originally thought that these ancient fish were long gone. Turns out they’ve been right under our noses, literally!

  • Level 1: 2x more coelacanth in the stampede
  • Level 2: Add two new rare coelacanth to the stampede
  • Level 3: Allow coelacanth to smash rocks
  • Level 4: Add two new rare coelacanth to the stampede
  • Level 5: Ride for an extra 2s before coelacanth gets angry
  • Level 6: When angry, coelacanth will throw you further
  • Level 7: Get bonus points for smashing on coelacanth
  • Level 8: 2x rare coelacanth in the stampede
  • Level 9: Add a new rare coelacanth to the stampede


Cambrian Seas 6[]

Tiktaalik roseae life restor

Image Source: https://fossil.fandom.com/wiki/Tiktaalik

Tiktaalik: It’s the “flying” animal of the Cambrian seas. They just swoop up to the water’s shallows (the camera comes out of the water) and down to the sea floor when angry, but very slowly since this taking place underwater. When ridden on land, they’ll move slowly like a turtle on land and when angry, they’ll buck. Water puddles can make them happier and gives a brief invincibility and smash anything, kind of like a hippo's charge. Unlike most flying animals, tiktaalik can only “fly” in the Cambrian seas, or at least in a water based zone. Unlike most aquarium tanks, the tiktaalik will have a hybrid tank of both water and land to walk onto. For the babies’ abilities, I figured that each one should have increased riding speed and increased riding time.

Description: This is getting out of hand. Now they can walk on land...

  • Level 1: 2x more tiktaalik in the stampede
  • Level 2: Add two new rare tiktaalik to the stampede
  • Level 3: Ride for an extra 2s before tiktaalik gets angry
  • Level 4: Add two new rare tiktaalik to the stampede
  • Level 5: Riding in water puddles keeps tiktaalik happier for longer
  • Level 6: Add two new rare tiktaalik to the stampede
  • Level 7: Get bonus points for swooping/bucking on tiktaalik
  • Level 8: 2x rare tiktaalik in the stampede
  • Level 9: Add a new rare tiktaalik to the stampede


Secret Animals

Velvet Worm

Image Source: http://www.onychophora.com/onychophora.htm

Velvet Worm: Smash a spider with a hallucigenia. The secret animal will appear in the form of a centipede.

  • Hint: Spiders hate spikes.
  • Description: Legends say that our ancestors were once spiky fellows. Eventually they gave rise to us and have granted us glue guns.
  • Trivia: Yes, velvet worms do indeed have glue guns. This is to catch fast-fleeting prey that would otherwise be impossible to catch without the glue.


Coelacannibal: Smash a coelacanth with a coelacanth.

  • Hint: Did you know that fish can engage in cannibalism?
  • Description: Currently wanted on Fish News.
Climbing Perch

Image Source: https://365angler.com/species-profile-climbing-perch/

Climbing Perch: Smash any animal in the Outback with a tiktaalik. Climbing Perch appears in a random puddle after smashing an Outback animal.


  • Hint: There's a particular fish that all Outback animals hate.
  • Description: This is getting out of hand. Now they can fight on land...
  • Trivia: Based on a real life Climbing Perch from Australia. Despite its harmless appearance, it is indeed dangerous to both humans and wildlife with its hidden blades.
Tardigrade

Image Source: https://www.livescience.com/indestructible-tardigrades-cannot-survive-heat.html

Water Bear: Eat a bear with an opabinia


  • Hint: Eat a bear with a trunk
  • Description: One of the most resilient creatures on Earth, even a cockroach almost nowhere as resilient!
  • Trivia: Based on a real life tardigrade. They can indeed survive almost anything, from intense freezing, to intense heating, and even intense radiation!


Trivia

Despite this zone being based on the Cambrian period, there are three animals from different periods: Sea scorpions, coelacanth, and tiktaalik. Some additional ones include crinoids and algae/kelp. These organisms came at least after the Cambrian period. I just needed some additional ones to add some more character into the zone.

Deep sea[]

ok everyone is talking about a ocean zone so why not making a deep sea zone?

Deep 1

Barreleye Fish: Barreleyes act like flying animals, unlike them however, the Barreleye fish will not stay above obstacles but it will swim up and down when angered.

Anglerfish: In the wild the player has to be cautious because if they don't notice the lure on the Anglerfish it's a game over for them, but if they do notice the lure the Anglerfish will act like all predators in the game except it cannot eat all animals.

Dragonfish: Another predator of the Deep is the Dragonfish, unlike the Anglerfish it will act like normal animals when not ridden, but here is what makes the Dragonfish different, when upgraded to level 3 it will attract other animals to it making the player being able to ride on it longer.

Deep 2

Vampire Squid: Vampire Squids are the Dimetrodons of the Deep, they will protect themselves using their spiky tentacles, nothing else to say about it, it's like the Dimetrodon

Deep 3

Giant Isopod: It acts like a Pillbug and Pangolin it will curl up and roll when angered but unlike them it can destroy obstacles, nothing else to say about it.

Deep 4

Frilled Shark: Frilled Sharks are another predator of the Deep, unlike the previous 2 it can eat every animal in the Deep.

Deep 5

Yeti Crab: Yeti Crabs are the vaulters of the Deep, like the Monkey it will jump over obstacles and throw the player when angry. Deep 6

Dumbo Octopus: The octopus has a behaviour no other animal has, it will go through small spaces when ridden something other animals never done, when it gets angry it will throw the player.

Deep 7

Blobfish: Blobfish act similarly to the Stegosaurs.

Obstacles: Rocks and Hydrothermal Vents are the obstacles found in the Deep.

Caatinga[]

The Caatinga Zone would be next after Outback and before Tundra.

Obstacles[]

Obstacles are rocks, cactuses, broken branches, walls and tall grass.

When touching the rocks the player dies, when in the cacti the cacti is stuck to the player disabling it to change animal or tame a new one, in the branches the player is trapped between them making it only possible for him to get out of there 1m-3m later depending on the branch size, Clay walls do not let the player through and tall grass makes it difficult for the player to see.

Caatinga 1[]

Taming 78 animals

Improve Outback Habitats 20 Times

complete 15 missions

Pay 60,000 Zoo Coins

Ocelot[]

(In Habitat the ocelots behave like the lion) (When touched they get up and walk in circles)

when angry she runs too fast

Ocelot (0m>)(Base)

Fire Ocelot (200m>)(Common)

Leaf Ocelot(350m>)(Rare)

Nevada Ocelot(1000m>)(Mythical)

Ocelot of the Dark (0m>)(Buy at the store for 5.90$)

Ocelot Beach (2500m>)(Legendary)

Magic Ocelot (3000m>)(Level 9)

Anteater[]

(In Habitat they lie down and when touched they get up and run to the mouse pointer)

When angry, throws the player forward.

Anteater(150m>)(Base)

Anteater Flag(600m>)(Uncommon)

Eskimo Anteater (1200m>)(Rare)

Spy Anteater(1700m>)(Secret)

Astronaut Anteater(2000m>)(Threatened)

Skater Anteater(2100m>)(Mythical)

Recorder Anteater (2100m>)(Legendary)

Scientist Anteater(2600m>)(Level 9)

Macaw[]

(In Habitat they are wandering and flying inside the giant cage) (When touched they fly and change places)

When angry fly in Zig-Zag

Macaw(150m>)(Base)

Red Macaw(200m>)(Uncommon)

Rainbow Macaw(1300m>)(Mythical)

Dentist Macaw(2000m>)(Legendary)

Electoral Macaw(2000m>)(Common)

President Macaw(2000m>)(Secret)(Mount 5 Electoral Macaws in a row)

Spix's Macaw(3000m>)(Threatened)

Sweet Macaw(2100m>)(Level 9)

Caatinga 2[]

Requirements:

Tame 80 animals

complete 50 missions

Pay 75,000 Zoo Coins

Armadillo[]

(No habitat they keep walking) (When touched they turn a ball and roll into the hole)

when angry turns a ball

Armadillo (0m>) (Base)

Armadillo Fisherman (100m>) (Common)

Professor Armadillo (1500m>) (Rare)

Armadillo (2600m>) (Uncommon)

Confectioner Armadillo (3000m>) (Mythical)

Marine Armadillo (3000m>) (Chief)

Armadillo Pilot (3000m>) (Secret) (Fly a Macaw without interruptions or pauses for 3000m)

Square Armadillo (3500m>) (Level 9)

Caatinga 3[]

complete 100 missions

Pay 80,000 Zoo Coins

Sloth[]

(In the habitat, it hangs on the branches of trees) (When touched, it kneads on the tree and keeps changing branches)

when angry throws the player away

Sloth (100m>) (Base)

Sloth Plush (100m>) (Common)

Sea Sloth (300m>) (Rare)

Preguibebê (1000m>) (Rare)

Sloth Robot (1300m>) (Mythical)

Pharaoh Sloth(2000m>) (Buy at the store for 2.90$)

Ballerina Sloth (2000m>) (Level 9)

Caatinga 3[]

complete 100 missions

Pay 80,000 Zoo Coins

Sloth[]

(In the habitat, it hangs on the branches of trees) (When touched, it kneads on the tree and keeps changing branches)

when angry throws the player away

Sloth (100m>) (Base)

Sloth Plush (100m>) (Common)

Sea Sloth (300m>) (Rare)

Slothbaby (1000m>) (Rare)

Sloth Robot (1300m>) (Mythical)

Pharaoh Sloth(2000m>) (Buy at the store for 2.90$)

Ballerina Sloth (2000m>) (Level 9)

Caatinga 4[]

complete 50 missions

Pay 50,000 Zoo Coins

Jaguar[]

(Without age of habitat like the lion) (When played they rise and raise one floor)

When angry comes the player

Jaguar (0m>) (Base)

Rock Jaguar (0m>) (Common)

Police Jaguar (1000m>) (Rare)

Queen Jaguar (1000m>) (Uncommon)

Jagualiry (1000m>) (Legendary)

Zombie Jaguar (1000m>) (Secret) (Eat seven jaguars with one jaguar)

Actor Jaguar (2000m>) (Level 9)

Caatinga 5[]

complete 70 missions

tame 100 animals

Destroy 600 obstacles

have 5 babies

Pay 100,000 Zoo Coins

Toads[]

(In the habitat the frogs are crouched inside the pool) (When touched they start to jump)

When angry, they bury themselves in the sand causing the player to die

Toad(500m>)(Base)

Mystic Frog(500m>)(Uncommon)

Monk Toad(1000m>)(Rare)

Sports Frog(1000m>)(Legendary)

Toad Conductor(1000m>)(Threatened)

Frog Athlete(1200m>)(Secret)(Assemble 8 different animals in a race(Starting with one that is not from the Caatinga))

Director Toad(2000m>)(Mythical)

Frog Musician(0m>)(Buy at the store for 3.90$)

Desert zone???[]

Edit if you want

Inspiration: Arabian/Gobi desert


Animal 1: Camel (remove the camel from australia)

Exactly the same as to the australian camel


Animal 2: Meerkat

Often found on a mound of sand/ running

When ridden, it is slow but quick to get angry.

It will lock on a nearby burrow and start going underground

Unlike the wombat, it cannot smash stuff


Animal 3: Caracal

Description: Cannot eat, but it sure can leap!

Vaults over obstacles (making it happy)

Will throw you off once unhappy


Animal 4: Fennec Fox

NOT the eater, but rather works like a wolf


Animal 5: Golden eagle

Found on rocks in the middle/at the side of the track

When ridden, will not immediately fly, but will run

After a short while, it will fly, increasing in height

Once it's angry, it flies off and throws you off


Animal 6: Saiga antelope

Works like a moose, but will be slowly be made unhappy as it smashes obstacles


Animal 7: Striped Hyena

The lion of the desert

Can be upgraded to eat anything

If it eats too much (abt 20), it will buck you off, but if it eats too less (abt 10), it will eat you


NOTE: I know that i missed out the smasher (like the elephant), so i countered that by adding animals which can have a one time smash or jump over obstacles


Animals that sadly did not make the cut:


Snow Leopard (gobi desert): Vaulter

African Wild Ass: Basically a zebra

Greater Flamingo: switched out for the golden eagle

Red Fox: replaced by fennec fox

Oryx: replaced by the camel

Baboons: replaced by the caracal

Arabian wolf: discount version of the wolf from the mountains sadly did not make the cut

Idea for a Desert Zone[]

The desert is somewhat a mix between the savannah and outback with it having a barren landscape with a few cacti and rocks along the way. (The rocks are much more spiky, the trees are now cacti and the shrubs are replaced with animal skeletons *as seen in the Skelephant mission*


gimmicks of this zone: They can push you & your animal different directions (They are found on the wide open parts of the stampede especially cliffsides)

2. Quicksand: This is plentiful in the desert and can slow your animal down (like the kelp in the ocean zone)

0 - 1000: A yellow and brown color scheme

1000 - 2000: A rusty red tint with orange highlights

2000: A Dijon mustard and Dark yellow color scheme

Animals:

Fennec Fox: a Small yellowish fox with large ears and a small body When angry they will speed up until they hit something or fall of a cliff (They will throw you clear if you crash at LVL 5) Species: (Common/Base) Fennec Fox: The smallest breed of fox that's found in the the range of deserts from Western Sahara to the Sinai Peninsula. Sadly spends most of the time asleep 1. Chickenfox: Caught a cold a while ago but it still can't find any doctors as it's in the middle of nowhere 2. Fire Fox: Knows about everything but is under a curse where it's appearance simplifies over time 3. Fennec Box: Special delivery 4. Zennic fox: If everyone demanded peace instead of another television set, then there would be peace. 5. *Secret: Ride a fennec fox for 25 seconds* LT. Foxhole: If fighting is sure to result in victory, then you must fight! 6. Fennec Socks: A fox in socks, where have I heard that pun before? 7. *LVL 9* Foxglove: The most beautiful & elegant of the fennec foxes


Roadrunner: A small grey and brown bird that has long legs When angry it works similarly to the Fennec fox but instead of throwing you off of high speed crashes it will wobble for a little bit before going into it's normal state (Like giraffes & camels. As well as it's Species: (Common/base) Greater Roadrunner: A speedy little bird found in the USA & Mexico but sadly not as fast as coyotes despite what cartoons tell you 1. Rougerunner: an outcast from the rest, takes jogs to forget about the past 2. Mailrunner: 10/10 Speedy deliverer 3. Mach 10 Roadrunner: Vroom Vroom 4. Virtual-runner: Blink and you'll miss him 5. Road Warrior: Bad to the bone 6. Roadhunter: Even though flying is a last resort this bird of prey found alternatives 7. *LVL 9* Raverunner: Contagious with a disease called "Disco fever"


Coyote: A large tannish-brown & grey dog: They work similarly to dropbears but they will go faster the more hungry they are When angry they will quickly slow down and will then eat you (Common/base) Coyote: Preys on rodents, deer, insects, livestock and poultry but does have problems with catching roadrunners 1. Dingo: A orange dog found in Australia... how did it end up here? 2. Cyotree: The much more eco-friendly one of the stampede 3. Spyotie: he could be anyone of us, he could be you, he could be me. 4. Dryotie: the skeleton king arises again 5. (endangered) Pyrotie: if you don't like your prey raw call in this guy 6. myanote: the dog of the Aztec, a dog given to them by the gods. Still won't tell us why they thought ripping a human heart out would help the sun rise 7. *LVL 9* CyoTNT: another explosives expert, this time helping destroy animal nests


Hawk: A brown bird that will be seen perched on cacti When angry it will work identical to most flying animals as it will swoop up and down (Common/base) Red tailed hawk: A bird of prey that will mostly try and find rodents & other things 1. Desert eagle: This town ain't big enough for the both of us partner 2. Tomahawk: may I axe-you a question? 3. BAE Hawk: an fighter jet made by Europeans to catch mice whilst in the clouds 4. *Secret: ride a single hawk to 2000* Hawkeye: Bow and feathers don't mix too well 5. Hawkey puck: often is seen with Hockey Puckguin this bird of prey went away from the scorching hot desert to the cool ice rinks 6. (event) Haunted Hawk: ghostly afraid to raise it's ego 7. *LVL 9* Clock-hawk: the rooster of the desert


Bighorn Sheep: the Bighorn sheep (AKA: Ram) is a tall brownish grey sheep that function identical to the moose When angry the Bighorn sheep will sprint faster and faster until it falls of a cliff or hits another animal before it's charge meter fills up (Common/base) Bighorn sheep: a tough, hardy and all around gruffier sheep that lives in deserts and other places with hard terrain, no wonder they can't find true love 1. Battering ram: ready for battle and will show anyone who opposes it gets this ram's wrath 2. Rambow: Back there I could fly a gunship, I could drive a tank, I was in charge of million dollar equipment, back here I can't even hold a job parking cars! 3. Bighorn jeep: if a normal ram wasn't fast enough try this one for size 4. Battery ram: electrifyingly good at traversing harsh climates just keep a good signal and this ram is happy 5. (event) Shamrock ram: the failed cousin of the lucky lamb. Still attempting to get his revenge 6. Ram: pretty good gas mileage, great carrying heavy loads, very reliable but needs oil changes from time to time 7. *LVL 9* Bjorn Sheep: Nothing good can happen to sheep who break their solemn vows.


Wildebeest: A tall grey and black bovine that is the smashing animal of the zone When angry it will throw you off (Common/base) Wildebeest: even though it is in the savannah, it got outclassed by the cape buffalo 1. blue gnu: 100% more blue then the normal wildebeest 2. Muddy Marshabeest: can't get a date solely because he smells like a swamp 3. Chilldebeest: big animal with a cold heart 4. Grilldebeest: The war with his rival, the BuffaloBQ still boil on 5. Kangagnu: and if you thought the Platypotamus was an abomination 6. gnutron: the matter that makes up atoms has expanded in proportions 7. *LVL 9* Steamboat Willebeest: Knows a thing or two about 1920's cartoons


Armadillo: a small metallic grey animal that will scuttle around when ridden When angry the armadillo will turn into a ball and will move faster and get harder to control (Common/base) Nine-Banded-Armadillo: Armadillos use their durable shell as a defense mechanism to practically anything that scares them 1. Charmadillo: Fashion sense is booming nowadays so why not this mammal join in 2. Armordillo: when it comes to defense always be safe rather than sorry 3. Knigtillo: Never was an never will be a knight, described as 'too cowardly to be one' 4. Armageddon: It's more deadly than ever... IT'S THE APOCOLIPSE 5. Windmillo: the trip to Amsterdam was worth it 6. *Secret: Ride 7 different animals in a row* Harmadillo: as sharp as a cactus but is a scared as a mouse 7. *LVL 9* Pink Fairy Armadillo: Now this is just weird... but is an actual animal as well


Miscellaneous:

the bosses - 1. Fennec Clocks: Chiming in onto fox sounds 2. Bighorn tree: Rooted into the stampede 3. Amarillo: twice as yellow as your regular armadillo

Unused/Scrapped animal ideas - 1. the only scrapped animal idea was the aardvark this was because I had no real idea for it's gimmick and lack of ideas for the rest of the variants it was replaced with the armadillo

Moon Zone ==[]

I think the creatures here are mostly from mitological stuff or some existing animals, making them look like aliens or even stuff that is in the core of my two-brained mind, so... Enjoy?  

Weeeellll, I drew a map of what it should look like: Click here for more information

So look at these creatures.


Space isopod:

Lunar Isopod

This pill bug-like creature has the appearance of a segmented bug that has slimey fluid on his bottom that he uses to move instead of legs, and it's the first creature you will be able to see in the moon zone. There are eight different types of Lunar isopods. More lunar isopods are unlocked progressively as the player moves further away from the start. They are available when purchasing the lunar zone.

Isopods: -Lunar isopod - Base - Common - > 0M - 0XP - He is a creature from the craters who is too friendly. -Translusopod - Regular - Uncommon - > 150m - 1XP - Why is the fluid not translucid? -Sulfuric isopod - Regular - Rare - > 300m - 3XP - A message from the stars it's from another volcano. -Icepod - Endangered - Rare - > 300m - 30XP - Once he was a normal isopod, but... it's really cold in moon. -Iospod - Regular - Mythic - > 600m - 14XP - Someone says that it's to expensive. -Isoteric - lV 9 - Mythic - > 500m - 14XP - A secret beyond the rules of science And religion? -Isodun - Regular - Legendary - > 1000m - 30XP - It's part of the pharaoh's curse. -Isodot - Boss - Special - > 1500m - 30XP - The astronauts got confused by his name.

Behaviour: Wild: Space Isopods moves floating in small packs. When ridden: Wobbles to both sides, and even up and down. When angry: When angry have poor steering and no longer wobbles to up and down. In habitat: Isopods can slither with acid substance in bottom, and attends to bump friendly other isopods. Selected in habitat: It will lie down looking at the player friendly.

Habitat Upgrades: Level 1 - While you aren't fastened to ground, space isopods move towards your lasso. Level 2 - Wobbles from an isopod push other isopods. Level 3 - While riding an isopod, crates are worth 2x more. Level 4 - Gain 50% more ticket money from isopods. Level 5 - Ride for an extra 0.5s before an isopod gets angry. Level 6 - Turn faster when riding on rolling isopods. Level 7 - Get bonus coins while wobbling. Level 8 - 2x more rare space isopods the stampede. Level 9 - Add a new rare space isopod to the stampede.

Trivia: This was inspired by the monumental's isopods from the "Deep" series and it's my favorite animal i created :v.


Jade Rabbit:

Jade Rabbit

This comes from the chiness mitology, it's a rabbit type that have a tape in his neck, he haves the word written in his ears "bless" and the word "squeezable" in his belly and both of the writtings has blue color, he mostly like to have a green skin and yellow paws, also loves jumpin he will be the second creature created for the moon zone. There are 8 Types of rabbits, more rabbits are unlocked progressively as the player goes far away from the start. They are available when purchasing the lunar zone.

Rabbits: -Jade Rabbit - Base - Common - > 250M - 0XP - mitologic creature that comes from china to the moon for expedition purpose. -Aqua Rabbit - Regular - Uncommon - > 400m - 1XP - This gem is pretty handsome... Wait what? -Topaz Rabbit - Regular - Rare - > 550m - 4XP - It's more bluer than the aqua rabbit, he proud. -Jade Rebbit - Endangered - Rare - > 550m - 30XP - It's the greenest rebbit of it's kind. -Sade Rabbit - Regular - Mythic - > 700m - 12XP - Need a wife so he don't get depressed. -Tanzabbit - lV 9 - Mythic - > 700m - 12XP - An african gem. Found in moon? This is akward... -Sleddit - Regular - Legendary - > 1150m - 30XP - Actual dust sliding enjoyer. -Hade's Rabbit - Boss - Special - > 1600m - 12XP - grown up in the "inner moon daycare"

Behaviour: Wild: Jade rabbits hop forwards on narrow paths. When ridden: Jade Rabbits hops are larger in distance not in size When angry: Jade Rabbits bounces very hardly. In habitat: Jade Rabbits walks like having a supreme griddy proudly. Selected in habitat: Jade Rabbits scratch his nose.

Habitat Upgrades: Level 1 - Jade rabbits can turn while hopping. Level 2 - Ride an extra 0.5s before a jade rabbit gets angry. Level 3 - Landing on a jade rabbits doesn't reduce your lasso size. Level 4 - Gain 50% more ticket money from jade rabbit. Level 5 - At high speeds jade rabbits will throw you clear if you crash Level 6 - Increased riding speed on jade rabbits Level 7 - Get bonus coins while Hopping on jade rabbits Level 8 - 2x more rare jade rabbits the stampede. Level 9 - Add a new rare jade rabbit to the stampede.

Trivia: This creature is inspired from the chinese legend of jade rabbit.

Dermapulvis:

Dermopulvis

This thing has an appearance of a giant frog this thing can weigth up to 970Kg, He has larger arms than legs to concentrate on very strongs impacts and it's the third creature made for the moon zone. There are 8 different types of Dermapulvis. more dermapulvis are unlocked progressively as the player goes far away from the start. They are available when purchasing the lunar zone.

Dermapulvis: -Dermopulvis - Base - Common - > 0M - 0XP - A heavy problem, stay far away when angry. -Orangelamine - Regular - Uncommon - > 200m - 1XP - Camuflages in the orange cheese part of the moon. -Tectonotherium - Regular - Rare - > 800m - 4XP - His very strong plates help him protect from the menaces. -Xenomorphus - Endangered - Rare - > 1200m - 30XP - He got here because the spaceship blew up. -Panoramopulvis - Regular - Mythic - > 700m - 12XP - Depends on the angle you see it. -Album spiculum - lV 9 - Mythic - > 700m - 12XP - It's now or tomorrow! -Multisvocibus - Regular - Legendary - > 1800m - 30XP - Escaped from the containment breach. -Dermotologist - Secret - Special - > 0m - 30XP - Smash 20 obstacles on a single dermopulvis.

Behaviour: Wild: dermopulvis moves sinuously individually. When ridden: Dermopulvis moves normaly. When angry: Dermopulvis pick the player up with their 2 arms and throw them about 60m to the front of them In habitat: They move in a bipedal pose and later sit down. Selected in habitat: They will stand up and show their belly and roar.

Habitat Upgrades: Level 1 - 3x more dermapulvis in the stampede Level 2 - Ride for an extra 1.5s before an dermapulvis gets angry. Level 3 - Allows dermapulvis to smash through everything. Level 4 - Gain 50% more ticket money from dermapulvis. Level 5 - The dermopulvis is 20% more lightweighter Level 6 - Jumping from a Dermopulvis temporarily increases lasso size by 10% Level 7 - Get bonus coins by smashing obstacles on dermopulvis. Level 8 - 2x more rare dermopulvis in the stampede. Level 9 - Add a new rare dermopulvis to the stampede.

Trivia: This creature was initially orange, but in honor of the concept i made the Orangelamine.

Demonic Glyph:

Demonic Glyph

Oh, Do you know where this creature came from? It's the moche moon creature Inspired in their glyphs. It´s a fox like with horns, a spikey lome and a tail with a sting, it's the fourth creature created for the moon. There are 8 different types of Demonic Glyphs. more Demonic glyphs are unlocked progressively as the player goes far away from the start. They are available when purchasing the lunar zone.

Gliphs: -Demon Gliph - Base - Common - > 0M - 0XP - Moche gliph, the lunar creature. -Lupus Gliph - Regular - Uncommon - > 200m - 1XP - The werewolf encarnation is powerfuller. -Incestum Gliph - Regular - Rare - > 500m - 4XP - The antennas let him communicate. -Glipharaoh - Endangered - Rare - > 800m - 30XP - Who said the most famous animal of A.E was a cat!? -Demon Gli-tch - Regular - Mythic - > 1200m - 12XP - This hacker is evil as Kevin Mitnick. -Beach Demon - lV 9 - Mythic - > 1200m - 12XP - Beach time! -Demon Catch-er - Regular - Legendary - > 1200m - 30XP - The least devoted exorcist in the moon (It's the only one). -Biotech Demon - Secret - Special - > 0m - 12XP - Eat 40 animals with a single Gliph.

Behaviour: Wild: Gliphs sit outside the stampede area, floating on a dust cloud next to the borders. When ridden: Gliphs run at a faster pace and eat animals. They are able to travel on a dust path, off the side of borders, by forming dust clouds as they bound. When angry: Gliphs will buck the player straight up in the nothingness and eat them. In habitat: Gliphs will lay down curled up and occasionally yawn. Selected in habitat: Gliphs growl to both sides and then show their paws standing in 2 legs Habitat Upgrades: Level 1 - 3x more gliphs in the stampede Level 2 - Gliphs get faster the more he eat. Level 3 - Gliphs can stumble and recover from minor crashes Level 4 - Gain 50% more ticket money from gliphs. Level 5 - Allows gliphs to eat gliphs Level 6 - Eating animals keeps gliphs happy for longer Level 7 - Get bonus coins for eating other animals on gliphs Level 8 - 2x more rare gliphs in the stampede. Level 9 - Add a new rare gliphs to the stampede.

Trivia: This creature comes from the moche culture from Peru called "moon animal".

Aurelia:

Aurelia

Shiny jellyfishes ¡It looks like a pokemon and this creature also exists! They are called moon jellyfishes and some of them are venomous but the player is riding them in the head of these. There are 8 different types of Aurelias. more Aurelias are unlocked progressively as the player goes far away from the start. They are available when purchasing the lunar zone.

Aurelias: -Aurelia Aurita - Base - Common - > 0M - 0XP - Its distribution is COSMOpolitan, found in moon except in hot craters. -Aurelia Columbia - Regular - Uncommon - > 200m - 1XP - Comunicate even through the tentacles. -Aurelia Cnidarian - Regular - Rare - > 500m - 4XP - Aurelia ayla is known via specimens found in coast of Bonaire. -Auralia - Endangered - Rare - > 800m - 30XP - It's time for super saiyajin mode! -Laurelia - Regular - Mythic - > 1200m - 12XP - Help prevent lentigines and alopecia but there is a risk of toxins. -Aurorelia - lV 9 - Mythic - > 1200m - 12XP - His beast got lost so she's triying to find it in the moon -Auriculars - Regular - Legendary - > 1200m - 30XP - Their tentacles are considered wires. -Borrelia - Boss - Special - > 0m - 12XP - The bacterias do some symbiosis to create the most complicated form.

Behaviour: Wild: Aurelias move fast and wobbling. When ridden: Aurelias charges upon being ridden, with the ability to smash anything before making devious moves When angry: Aurelias will inmobilize the player by electrocuting it constantly (New animal type called "Inmobilizers") In habitat: Aurelias move wiggling while moving. Selected in habitat: Aurelias will sit down.

Habitat Upgrades: Level 1 - 2x more aurelias in the stampede Level 2 - Jump further from aurelias. Level 3 - Aurelia's immobilizations are less effective Level 4 - Gain 50% more ticket money from aurelias. Level 5 - Decreased time on inmobilizations. Level 6 - Increased riding speed on aurelias. Level 7 - Get bonus coins by bumping into other aurelias. Level 8 - 2x more rare aurelias in the stampede. Level 9 - Add a new rare aurelia to the stampede.

Trivia: This jellyfish kind it's the one that got launched to space! ... or atleast their polyps.

Wyvern:

Gray Wyvern

These dragon types are 2 legged and have a pair of wing and a spiny dorso, with a stinging tail with toxins that inmobilize you easily also has it's toxins are in his fangs. There are 8 different types of wyverns. more wyverns are unlocked progressively as the player goes far away from the start. They are available when purchasing the lunar zone.

Wyverns: - Gray Wyvern - Base - Common - > 0M - 0XP - The wyvern is a dragon with venomous tail. - Dark Wyvern - Regular - Uncommon - > 500m - 1XP - It's a wyvern that remains in darkness. - Amphithere - Regular - Rare - > 900m - 4XP - Grabs his victims with his own tail. - Nargacuga - Endangered - Rare - > 900m - 30XP - The moonlight hunter arises. - Wyzernd - Regular - Mythic - > 1400m - 12XP - The powers of the ultra stardust. - Welshern - lV 9 - Mythic - > 1400m - 12XP - The only one that got 4 legs, the reddest one. - Governor - Regular - Legendary - > 1800m - 30XP - The king rules on the very dark side. - K wyrng - Secret - Special - > 1800m - 30XP - May the depredator not be with you.

Behaviour: Wild: Wyverns can be found flying in the moon descending often to catch pray. When ridden: Wyverns glide when they climb obstacles, slowly lead to eating animals. When angry: Wyvern will throw player and slash the player with his wings if not mount another animal quickly. In habitat: Jumps repeatedly to mark his spot. Selected in habitat: Flaps its wings and then growls.

Habitat Upgrades: Level 1 - 3x more wyverns in the stampede Level 2 - Can climb on structures while gliding. Level 3 - Allows wyverns to eat other wyverns Level 4 - Gain 50% more ticket money from wyverns. Level 5 - Wyverns descend faster with animals beneath them. Level 6 - Allows wyverns to eat anything. Level 7 - Get bonus coins by gliding on wyverns. Level 8 - 2x more rare wyverns in the stampede. Level 9 - Add a new rare wyverns to the stampede.

Trivia: the wyvern has an insatiable appetite.

Saturnid:

Saturnid

These are a moth kind that haved the vacations they needed away from orange There are 8 different types of wyverns. more wyverns are unlocked progressively as the player goes far away from the start. They are available when purchasing the lunar zone.

Saturnides: - Saturn Moth - Base - Common - > 0M - 0XP - The biggest of all lepidopters. - Urainid Moth - Regular - Uncommon - > 500m - 1XP - It's a wyvern that remains in darkness. - Deathmoth - Regular - Rare - > 900m - 4XP - Congratulation! You got out in the moon! - Cronos's Moth - Endangered - Rare - > 900m - 30XP - Almost got extinct by the Saturn's hunger - Flying Mother - Regular - Mythic - > 1400m - 12XP - She has a well-balanced livestyle. - Hairy Fairy - lV 9 - Mythic - > 1400m - 12XP - Your probocis is mine! - Saturn Reburn - Regular - Legendary - > 1800m - 30XP - Hotest point on moon and Saturn. - Hurdle Poodle - Secret - Special - > 1800m - 30XP - Smash 20 animals on a single moth.

Behaviour: Wild: Saturnids can be found on a cotton pick or walking at larva state When ridden: Saturnids will initially start swooping. When angry: Saturnid larva briefly stalls, transforms into developed saturnids, and swoops rapidly. In habitat: Saturnid larvae dart and develop into developed Saturnids by rolling forward. Selected in habitat: Flaps its wings while moving its two antennae. Habitat Upgrades: Level 1 - 2x more Saturnids in the stampede Level 2 - Ride for an extra 2s before a saturnid gets angry Level 3 - Angry saturnids accelerate slower. Level 4 - Gain 50% more ticket money from wyverns. Level 5 - While riding a saturnid, crates are worth 5x more Level 6 - Decreased riding speed on saturnids. Level 7 - Get bonus coins for swooping on saturnids. Level 8 - 2x more rare saturnids in the stampede. Level 9 - Add a new rare saturnids to the stampede.

Trivia: The saturnids are inmigrants.


Babies:

Isopod's babies:

-Lunar isopod - Abilities: Animals get angry 4% slower (passive) - Breeding pen duration is 1% less (passive+new) -Translusopod - Abilities: Animals get angry 4% slower (passive) - Crates give 5% more coins - -Sulfuric isopod - Abilities: Animals get angry 4% slower (passive) - Fire burns 10% slower -Icepod - Abilities: Animals get angry 4% slower (passive) - Ridden animals are 3% slower - Animals handle ice 2% better (passive) -Iospod - Abilities: Animals get angry 4% slower (passive) - Missions give 15% more coins - Mating animals appear 7% more often -Isoteric - Abilities: Animals get angry 4% slower (passive) - Rare animals appear 10% more often - Lasso starts 10% larger -Isodun - Abilities: Animals get angry 4% slower (passive) - Taming animals is 25% quicker -Isodot - Abilities: Animals get angry 15% slower (passive) - Crates give 45% more coins

Jade Rabbit's babies:

-Jade Rabbit - Abilities: Jump from animals 12% higher - Taming mating animals is 8% quicker -Aqua Rabbit - Abilities: Jump from animals 12% higher - Animals are 10% faster in water -Topaz Rabbit - Abilities: Jump from animals 12% higher - Animals handle ice 8% better -Jade Rebbit - Abilities: Jump from animals 15% higher - Jump from animals 10% faster -Sade Rabbit - Abilities: Jump from animals 18% higher - Animals are 15% faster in water - Ridden animals are 15% faster -Tanzabbit - Abilities: Taming mating animals is 15% quicker - Animals are 15% faster in water -Sleddit - Abilities: Jump from animals 18% higher - Animals handle ice 10% better - Ridden animals are 12% faster -Hade's Rabbit - Abilities: Animals get angry 14% slower - Jump from animals 2% higher (passive) - Jump from animals 3% faster (passive)

Dermapulvis's babies:

-Dermopulvis - Abilities: Missions give 7% more coins -Orangelamine - Abilities: Missions give 7% more coins - Ridden animals are 3% slower -Tectonotherium - Abilities: Missions give 7% more coins - Ridden animals are 6% faster -Xenomorphus - Abilities: Missions give 7% more coins - Ridden animals are 7% faster - Eating animals is 10% more effective -Panoramopulvis - Abilities: Missions give 10% more coins - Jump from animals 8% higher - Breeding pen duration is 2% less (passive+new) -Album spiculum - Abilities: Missions give 7% more coins - Eating animals is 18% more effective - Jump from animals 10% higher -Multisvocibus - Abilities: Missions give 10% more coins - Eating animals is 15% more effective - Ridden animals are 10% faster -Dermotologist - Abilities: Missions give 20% more coins - Crates give 35% more coins - Taming animals is 15% quicker

Demon Glyph's babies:

-Demon Gliph - Abilities: Eating animals is 2% more effective (passive) - Ridden animals are 6% faster -Lupus Gliph - Abilities: Eating animals is 2% more effective (passive) - Taming animals is 10% quicker -Incestum Gliph - Abilities: Eating animals is 2% more effective (passive) - Animals get angry 2% slower - Jump from animals 1% higher -Glipharaoh - Abilities: Eating animals is 2% more effective (passive) - Rare animals appear 5% more often - Taming animals is 15% quicker

-Demon Gli-tch - Abilities: Eating animals is 10% more effective (passive) - Ridden animals are 18% faster -Beach Demon - Abilities: Animals are 15% faster in water - Eating animals is 7% more effective (passive) Animals get angry 5% slower (passive) -Demon Catch-er - Abilities: Eating animals is 2% more effective (passive) - Rare animals appear 12% more often -Biotech Demon - Abilities: Eating animals is 5% more effective (passive) -Ridden animals are 16% faster - Animals get angry 12% slower

Aurelia's babies:

-Aurelia Aurita - Abilities: Inmobilizations occur 10% less often (new) -Aurelia Columbia - Abilities:Inmobilizations occur 10% less often (new) - Eating animals is 10% more effective -Aurelia Cnidarian - Abilities: Inmobilizations occur 15% less often (new) - Rare animals appear 7% more often -Auralia - Abilities: Inmobilizations occur 20% less often (new) - Ridden animals are 12% faster - Fire burns 40% slower -Laurelia - Abilities: Inmobilizations occur 10% less often (new) - Animals get angry 10% slower - Taming animals is 20% quicker -Aurorelia - Abilities: Inmobilizations occur 20% less often (new) - Rare animals appear 10% more often - Jump from animals 15% higher -Auriculars - Inmobilizations occur 15% less often (new) - Fire burns 20% slower - Animals are 15% faster in water -Borrelia - Abilities: Inmobilizations occur 5% less often (passive+new) - Animals are 20% faster in water - Rare animals appear 2% more often (passive)

Wyvern's babies:

- Gray Wyvern - Abilities: Lasso shrinks 2% slower - Jump from animals 5% faster - Dark Wyvern - Abilities: Lasso shrinks 2% slower - Jump from animals 2% faster - Rare animals appear 2% more often - Amphithere - Abilities: Lasso shrinks 2% slower - Jump from animals 3% faster - Lasso starts 5% larger - Nargacuga - Abilities: Lasso shrinks 10% slower - Jump from animals 15% faster - Taming animals is 2% quicker (passive) - Wyzernd - Abilities: Lasso shrinks 3% slower - Jump from animals 8% faster - Rare animals appear 10% more often - Welshern - Abilities: Lasso shrinks 5% slower - Jump from animals 10% faster - Taming mating animals is 20% quicker - Governor - Abilities: Lasso shrinks 10% slower - Jump from animals 3% faster - Crates give 5% more coins (passive) - K wyrng - Abilities: Lasso shrinks 3% slower - Jump from animals 6% faster - Flying animals swoop 15% slower - Flying animals swoop 3% slower(passive)

Saturnid's babies:

- Saturn Moth - Abilities: Flying animals swoop 4% slower - Ridden animals are 4% slower - Urainid Moth - Abilities: Flying animals swoop 4% slower - Ridden animals are 4% faster - Deathmoth - Abilities: Flying animals swoop 4% slower - Lasso shrinks 5% slower. - Cronos's Moth - Abilities: Flying animals swoop 8% slower - Ridden animals are 5% slower - Eating animals is 8% more effective - Flying Mother - Abilities: Flying animals swoop 4% slower - Ridden animals are 4% slower - Mating animals appear 15% more often - Breeding pen duration is 2% less (passive+new) - Hairy Fairy - Abilities: Flying animals swoop 4% slower - Rare animals appear 15% more often - Breeding pen duration is 1% less (passive+new) - Saturn Reburn - Abilities: Ridden animals are 6% slower - Animals get angry 10% slower - Fire burns 30% slower - Hurdle Poodle - Abilities: Flying animals swoop 4% slower - Jump from animals 4% higher - Missions give 25% more coins

Ranchlands[]

So nostalgic with 8 diferent animals

Nostalgic(Altenative)

Nostalgic

Animals:

Cattle:

Hareford Cow

Hereford is a cattle breed. Animals of this breed are identified by being reddish from bay to cherry with pure white markings on the head, back of the ears, chest, bellies, lower part of the limbs, and tail tip. And it's the first creature you will be able to see in the ranchlands. There are ten different types of cattle. More cattle are unlocked progressively as the player moves further away from the start. They are available when purchasing the ranchlands.

Cattle: - Hareford Cow - Base - Common - > 0M - 0XP - Probably the second most known cow. - Longhorn Cow - Base - Common - > 0M - 1XP - The Texas longhorn would be considered a buffalo - Holstein Cow - Base - Common - > 0M - 1XP - Probably the first most known cow - Marshmelcow - Regular - Uncommon - > 150M - 1XP - So squishy and white - Jack Sparcow - Regular - Rare - > 300M - 3XP - His spirit will live ox. - Cowmedian - Endangered - Rare - > 300M - 30XP - Cow bells make such beautiful moosic.. - 20 year Cowstody - Regular - Mythic - > 600M - 14XP - Perpetual jail for eating grass in front of vegans! - Oxford Cow - lV 9 - Mythic - > 500M - 14XP - Learning the composition of tea. - Buller Bull - Regular - Legendary - > 1000M - 30XP - OLE! OLE! OLE! - The Divine Bovine - Boss - Special - > 1500M - 30XP - The chosen oxen.

Behaviour: Wild: Cattle move relatively slowly. When ridden: When the player first lassos a cattle, it will run at a faster pace. When angry: Cattle buck jerkily, much like buffalo, in an attempt to throw the player off and make them crash. In habitat: Cattle walk around, occasionally grazing the ground. Selected in habitat: Buffalo wave their heads and sit on the ground by sneezing to hard.

Habitat Upgrades: Level 1 - While you are in the air, Cattle move towards your lasso. Level 2 - Ride for an extra 2s before a Cattle gets angry. Level 3 - Cattles can stumble and recover from minor crashes. Level 4 - Gain 50% more ticket money from cattle. Level 5 - Jump further from cattles. Level 6 - Ride for an extra 1s before a cattle gets angry. Level 7 - Get bonus coins while bucking on Cattle. Level 8 - 2x more rare Cattle in the stampede. Level 9 - Add a new rare Cattle to the stampede.

Trivia: The cuttles are sinonyms for cows, and it's a poor-made buffalo (a copy).

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